aboutsummaryrefslogtreecommitdiff
path: root/src/openvic-simulation/economy/Building.hpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/openvic-simulation/economy/Building.hpp')
-rw-r--r--src/openvic-simulation/economy/Building.hpp55
1 files changed, 25 insertions, 30 deletions
diff --git a/src/openvic-simulation/economy/Building.hpp b/src/openvic-simulation/economy/Building.hpp
index bbf97fb..89b6db8 100644
--- a/src/openvic-simulation/economy/Building.hpp
+++ b/src/openvic-simulation/economy/Building.hpp
@@ -1,19 +1,19 @@
#pragma once
-#include "openvic-simulation/types/Date.hpp"
-#include "openvic-simulation/types/fixed_point/FixedPoint.hpp"
-#include "openvic-simulation/types/IdentifierRegistry.hpp"
+#include "openvic-simulation/Modifier.hpp"
#include "openvic-simulation/economy/Good.hpp"
#include "openvic-simulation/economy/ProductionType.hpp"
-#include "openvic-simulation/Modifier.hpp"
+#include "openvic-simulation/types/Date.hpp"
+#include "openvic-simulation/types/IdentifierRegistry.hpp"
+#include "openvic-simulation/types/fixed_point/FixedPoint.hpp"
#define ARGS \
ModifierValue&& modifier, std::string_view on_completion, fixed_point_t completion_size, level_t max_level, \
- Good::good_map_t&& goods_cost, fixed_point_t cost, Timespan build_time, bool visibility, bool on_map, bool default_enabled, \
- ProductionType const* production_type, bool pop_build_factory, bool strategic_factory, bool advanced_factory, level_t fort_level, \
- uint64_t naval_capacity, std::vector<fixed_point_t>&& colonial_points, bool in_province, bool one_per_state, fixed_point_t colonial_range, \
- fixed_point_t infrastructure, bool spawn_railway_track, bool sail, bool steam, \
- bool capital, bool port
+ Good::good_map_t&& goods_cost, fixed_point_t cost, Timespan build_time, bool visibility, bool on_map, \
+ bool default_enabled, ProductionType const* production_type, bool pop_build_factory, bool strategic_factory, \
+ bool advanced_factory, level_t fort_level, uint64_t naval_capacity, std::vector<fixed_point_t>&& colonial_points, \
+ bool in_province, bool one_per_state, fixed_point_t colonial_range, fixed_point_t infrastructure, \
+ bool spawn_railway_track, bool sail, bool steam, bool capital, bool port
namespace OpenVic {
@@ -33,14 +33,14 @@ namespace OpenVic {
private:
BuildingType const& type;
const ModifierValue modifier;
- const std::string on_completion; //probably sound played on completion
+ const std::string on_completion; // probably sound played on completion
const fixed_point_t completion_size;
const level_t max_level;
const Good::good_map_t goods_cost;
const fixed_point_t cost;
- const Timespan build_time; //time
+ const Timespan build_time; // time
const bool visibility;
- const bool on_map; //onmap
+ const bool on_map; // onmap
const bool default_enabled;
ProductionType const* production_type;
@@ -48,21 +48,21 @@ namespace OpenVic {
const bool strategic_factory;
const bool advanced_factory;
- const level_t fort_level; //probably the step-per-level
+ const level_t fort_level; // probably the step-per-level
const uint64_t naval_capacity;
const std::vector<fixed_point_t> colonial_points;
- const bool in_province; //province
+ const bool in_province; // province
const bool one_per_state;
const fixed_point_t colonial_range;
const fixed_point_t infrastructure;
const bool spawn_railway_track;
- const bool sail; //only in clipper shipyard
- const bool steam; //only in steamer shipyard
- const bool capital; //only in naval base
- const bool port; //only in naval base
+ const bool sail; // only in clipper shipyard
+ const bool steam; // only in steamer shipyard
+ const bool capital; // only in naval base
+ const bool port; // only in naval base
Building(std::string_view identifier, BuildingType const& type, ARGS);
@@ -108,14 +108,9 @@ namespace OpenVic {
BuildingType(BuildingType&&) = default;
};
- enum class ExpansionState {
- CannotExpand,
- CanExpand,
- Preparing,
- Expanding
- };
+ enum class ExpansionState { CannotExpand, CanExpand, Preparing, Expanding };
- struct BuildingInstance : HasIdentifier { //used in the actual game
+ struct BuildingInstance : HasIdentifier { // used in the actual game
friend struct BuildingManager;
using level_t = Building::level_t;
@@ -145,13 +140,12 @@ namespace OpenVic {
bool expand();
void update_state(Date const& today);
void tick(Date const& today);
-
};
struct Province;
struct BuildingManager {
- using level_t = Building::level_t; //this is getting ridiculous
+ using level_t = Building::level_t; // this is getting ridiculous
private:
IdentifierRegistry<BuildingType> building_types;
@@ -166,9 +160,10 @@ namespace OpenVic {
bool add_building(std::string_view identifier, BuildingType const* type, ARGS);
IDENTIFIER_REGISTRY_ACCESSORS(building)
- bool load_buildings_file(GoodManager const& good_manager,
- ProductionTypeManager const& production_type_manager,
- ModifierManager const& modifier_manager, ast::NodeCPtr root);
+ bool load_buildings_file(
+ GoodManager const& good_manager, ProductionTypeManager const& production_type_manager,
+ ModifierManager const& modifier_manager, ast::NodeCPtr root
+ );
bool generate_province_buildings(Province& province) const;
};