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Diffstat (limited to 'src/openvic-simulation/history/ProvinceHistory.cpp')
-rw-r--r--src/openvic-simulation/history/ProvinceHistory.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/openvic-simulation/history/ProvinceHistory.cpp b/src/openvic-simulation/history/ProvinceHistory.cpp
index 141d256..991dfee 100644
--- a/src/openvic-simulation/history/ProvinceHistory.cpp
+++ b/src/openvic-simulation/history/ProvinceHistory.cpp
@@ -33,10 +33,10 @@ bool ProvinceHistoryMap::_load_history_entry(
[this, &game_manager, &building_manager, &entry](
std::string_view key, ast::NodeCPtr value) -> bool {
// used for province buildings like forts or railroads
- Building const* building = building_manager.get_building_by_identifier(key);
- if (building != nullptr) {
- return expect_uint<Building::level_t>([&entry, building](Building::level_t level) -> bool {
- entry.buildings[building] = level;
+ BuildingType const* building_type = building_manager.get_building_type_by_identifier(key);
+ if (building_type != nullptr) {
+ return expect_uint<BuildingType::level_t>([&entry, building_type](BuildingType::level_t level) -> bool {
+ entry.province_buildings[building_type] = level;
return true;
})(value);
}
@@ -83,17 +83,17 @@ bool ProvinceHistoryMap::_load_history_entry(
return ret;
},
"state_building", ZERO_OR_MORE, [&building_manager, &entry](ast::NodeCPtr node) -> bool {
- Building const* building = nullptr;
+ BuildingType const* building_type = nullptr;
uint8_t level = 0;
const bool ret = expect_dictionary_keys(
"level", ONE_EXACTLY, expect_uint(assign_variable_callback(level)),
- "building", ONE_EXACTLY, building_manager.expect_building_identifier(
- assign_variable_callback_pointer(building)
+ "building", ONE_EXACTLY, building_manager.expect_building_type_identifier(
+ assign_variable_callback_pointer(building_type)
),
"upgrade", ZERO_OR_ONE, success_callback // doesn't appear to have an effect
)(node);
- entry.buildings[building] = level;
+ entry.state_buildings[building_type] = level;
return ret;
}
)(root);