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Diffstat (limited to 'src/openvic-simulation/history/ProvinceHistory.cpp')
-rw-r--r--src/openvic-simulation/history/ProvinceHistory.cpp420
1 files changed, 131 insertions, 289 deletions
diff --git a/src/openvic-simulation/history/ProvinceHistory.cpp b/src/openvic-simulation/history/ProvinceHistory.cpp
index c2d5451..141d256 100644
--- a/src/openvic-simulation/history/ProvinceHistory.cpp
+++ b/src/openvic-simulation/history/ProvinceHistory.cpp
@@ -6,132 +6,121 @@
using namespace OpenVic;
using namespace OpenVic::NodeTools;
-ProvinceHistory::ProvinceHistory(
- Country const* new_owner, Country const* new_controller, uint8_t new_colonial, bool new_slave,
- std::vector<Country const*>&& new_cores, Good const* new_rgo, uint8_t new_life_rating, TerrainType const* new_terrain_type,
- std::map<Building const*, uint8_t>&& new_buildings, std::map<Ideology const*, uint8_t>&& new_party_loyalties
-) : owner { new_owner }, controller { new_controller }, colonial { new_colonial }, slave { new_slave },
- cores { std::move(new_cores) }, rgo { new_rgo }, life_rating { new_life_rating }, terrain_type { new_terrain_type },
- buildings { std::move(new_buildings) }, party_loyalties { std::move(new_party_loyalties) } {}
+ProvinceHistoryEntry::ProvinceHistoryEntry(Province const& new_province, Date new_date)
+ : HistoryEntry { new_date }, province { new_province } {}
-Country const* ProvinceHistory::get_owner() const {
- return owner;
-}
-
-Country const* ProvinceHistory::get_controller() const {
- return controller;
-}
-
-uint8_t ProvinceHistory::get_colony_status() const {
- return colonial;
-}
-
-bool ProvinceHistory::is_slave() const {
- return slave;
-}
+ProvinceHistoryMap::ProvinceHistoryMap(Province const& new_province) : province { new_province } {}
-std::vector<Country const*> const& ProvinceHistory::get_cores() const {
- return cores;
+std::unique_ptr<ProvinceHistoryEntry> ProvinceHistoryMap::_make_entry(Date date) const {
+ return std::unique_ptr<ProvinceHistoryEntry> { new ProvinceHistoryEntry { province, date } };
}
-bool ProvinceHistory::is_core_of(Country const* country) const {
- return std::find(cores.begin(), cores.end(), country) != cores.end();
-}
-
-Good const* ProvinceHistory::get_rgo() const {
- return rgo;
-}
-
-uint8_t ProvinceHistory::get_life_rating() const {
- return life_rating;
-}
-
-TerrainType const* ProvinceHistory::get_terrain_type() const {
- return terrain_type;
-}
+bool ProvinceHistoryMap::_load_history_entry(
+ GameManager const& game_manager, ProvinceHistoryEntry& entry, ast::NodeCPtr root
+) {
+ BuildingManager const& building_manager = game_manager.get_economy_manager().get_building_manager();
+ CountryManager const& country_manager = game_manager.get_country_manager();
+ GoodManager const& good_manager = game_manager.get_economy_manager().get_good_manager();
+ IdeologyManager const& ideology_manager = game_manager.get_politics_manager().get_ideology_manager();
+ TerrainTypeManager const& terrain_type_manager = game_manager.get_map().get_terrain_type_manager();
+
+ using enum Province::colony_status_t;
+ static const string_map_t<Province::colony_status_t> colony_status_map {
+ { "0", STATE }, { "1", PROTECTORATE }, { "2", COLONY }
+ };
+
+ return expect_dictionary_keys_and_default(
+ [this, &game_manager, &building_manager, &entry](
+ std::string_view key, ast::NodeCPtr value) -> bool {
+ // used for province buildings like forts or railroads
+ Building const* building = building_manager.get_building_by_identifier(key);
+ if (building != nullptr) {
+ return expect_uint<Building::level_t>([&entry, building](Building::level_t level) -> bool {
+ entry.buildings[building] = level;
+ return true;
+ })(value);
+ }
-std::map<Building const*, uint8_t> const& ProvinceHistory::get_buildings() const {
- return buildings;
-}
+ return _load_history_sub_entry_callback(game_manager, entry.get_date(), value, key, value);
+ },
+ "owner", ZERO_OR_ONE,
+ country_manager.expect_country_identifier(assign_variable_callback_pointer(entry.owner)),
+ "controller", ZERO_OR_ONE,
+ country_manager.expect_country_identifier(assign_variable_callback_pointer(entry.controller)),
+ "add_core", ZERO_OR_MORE, country_manager.expect_country_identifier(
+ [&entry](Country const& core) -> bool {
+ entry.add_cores.push_back(&core);
+ return true;
+ }
+ ),
+ "remove_core", ZERO_OR_MORE, country_manager.expect_country_identifier(
+ [&entry](Country const& core) -> bool {
+ entry.remove_cores.push_back(&core);
+ return true;
+ }
+ ),
+ "colonial", ZERO_OR_ONE,
+ expect_identifier(expect_mapped_string(colony_status_map, assign_variable_callback(entry.colonial))),
+ "colony", ZERO_OR_ONE,
+ expect_identifier(expect_mapped_string(colony_status_map, assign_variable_callback(entry.colonial))),
+ "is_slave", ZERO_OR_ONE, expect_bool(assign_variable_callback(entry.slave)),
+ "trade_goods", ZERO_OR_ONE, good_manager.expect_good_identifier(assign_variable_callback_pointer(entry.rgo)),
+ "life_rating", ZERO_OR_ONE, expect_uint<Province::life_rating_t>(assign_variable_callback(entry.life_rating)),
+ "terrain", ZERO_OR_ONE, terrain_type_manager.expect_terrain_type_identifier(
+ assign_variable_callback_pointer(entry.terrain_type)
+ ),
+ "party_loyalty", ZERO_OR_MORE, [&ideology_manager, &entry](ast::NodeCPtr node) -> bool {
+ Ideology const* ideology = nullptr;
+ fixed_point_t amount = 0; // percent I do believe
+
+ const bool ret = expect_dictionary_keys(
+ "ideology", ONE_EXACTLY, ideology_manager.expect_ideology_identifier(
+ assign_variable_callback_pointer(ideology)
+ ),
+ "loyalty_value", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(amount))
+ )(node);
+ entry.party_loyalties[ideology] = amount;
+ return ret;
+ },
+ "state_building", ZERO_OR_MORE, [&building_manager, &entry](ast::NodeCPtr node) -> bool {
+ Building const* building = nullptr;
+ uint8_t level = 0;
-std::map<Ideology const*, uint8_t> const& ProvinceHistory::get_party_loyalties() const {
- return party_loyalties;
+ const bool ret = expect_dictionary_keys(
+ "level", ONE_EXACTLY, expect_uint(assign_variable_callback(level)),
+ "building", ONE_EXACTLY, building_manager.expect_building_identifier(
+ assign_variable_callback_pointer(building)
+ ),
+ "upgrade", ZERO_OR_ONE, success_callback // doesn't appear to have an effect
+ )(node);
+ entry.buildings[building] = level;
+ return ret;
+ }
+ )(root);
}
-bool ProvinceHistoryManager::add_province_history_entry(
- Province const* province, Date date, Country const* owner, Country const* controller, std::optional<uint8_t>&& colonial,
- std::optional<bool>&& slave, std::vector<Country const*>&& cores, std::vector<Country const*>&& remove_cores,
- Good const* rgo, std::optional<uint8_t>&& life_rating, TerrainType const* terrain_type,
- std::optional<std::map<Building const*, uint8_t>>&& buildings,
- std::optional<std::map<Ideology const*, uint8_t>>&& party_loyalties
-) {
- if (locked) {
- Logger::error("Cannot add new history entry to province history registry: locked!");
- return false;
+void ProvinceHistoryManager::lock_province_histories(Map const& map, bool detailed_errors) {
+ std::vector<bool> province_checklist(map.get_province_count());
+ for (decltype(province_histories)::value_type const& entry : province_histories) {
+ province_checklist[entry.first->get_index() - 1] = true;
}
- /* combine duplicate histories, priority to current (defined later) */
- auto& province_registry = province_histories[province];
- const auto existing_entry = province_registry.find(date);
-
- if (existing_entry != province_registry.end()) {
- if (owner != nullptr) {
- existing_entry->second.owner = owner;
- }
- if (controller != nullptr) {
- existing_entry->second.controller = controller;
- }
- if (rgo != nullptr) {
- existing_entry->second.rgo = rgo;
- }
- if (terrain_type != nullptr) {
- existing_entry->second.terrain_type = terrain_type;
- }
- if (colonial) {
- existing_entry->second.colonial = *colonial;
- }
- if (slave) {
- existing_entry->second.slave = *slave;
- }
- if (life_rating) {
- existing_entry->second.life_rating = *life_rating;
- }
- if (buildings) {
- existing_entry->second.buildings = std::move(*buildings);
- }
- if (party_loyalties) {
- existing_entry->second.party_loyalties = std::move(*party_loyalties);
- }
- // province history cores are additive
- existing_entry->second.cores.insert(existing_entry->second.cores.end(), cores.begin(), cores.end());
- for (const auto which : remove_cores) {
- const auto core = std::find(cores.begin(), cores.end(), which);
- if (core == cores.end()) {
- Logger::error(
- "In history of province ", province->get_identifier(), " tried to remove nonexistant core of country: ",
- which->get_identifier(), " at date ", date.to_string()
- );
- return false;
+ size_t missing = 0;
+ for (size_t idx = 0; idx < province_checklist.size(); ++idx) {
+ if (!province_checklist[idx]) {
+ Province const& province = *map.get_province_by_index(idx + 1);
+ if (!province.get_water()) {
+ if (detailed_errors) {
+ Logger::warning("Province history missing for province: ", province.get_identifier());
+ }
+ missing++;
}
- existing_entry->second.cores.erase(core);
}
- } else {
- province_registry.emplace(date, ProvinceHistory {
- owner, controller, *colonial, *slave, std::move(cores), rgo, *life_rating,
- terrain_type, std::move(*buildings), std::move(*party_loyalties)
- });
}
- return true;
-}
-
-void ProvinceHistoryManager::lock_province_histories() {
- for (auto const& entry : province_histories) {
- if (entry.second.size() == 0) {
- Logger::error(
- "Attempted to lock province histories - province ", entry.first->get_identifier(), " has no history entries!"
- );
- }
+ if (missing > 0) {
+ Logger::warning("Province history is missing for ", missing, " provinces");
}
+
Logger::info("Locked province history registry after registering ", province_histories.size(), " items");
locked = true;
}
@@ -140,190 +129,43 @@ bool ProvinceHistoryManager::is_locked() const {
return locked;
}
-ProvinceHistory const* ProvinceHistoryManager::get_province_history(Province const* province, Date entry) const {
- Date closest_entry;
- auto province_registry = province_histories.find(province);
-
- if (province_registry == province_histories.end()) {
- Logger::error("Attempted to access history of undefined province ", province->get_identifier());
+ProvinceHistoryMap const* ProvinceHistoryManager::get_province_history(Province const* province) const {
+ if (province == nullptr) {
+ Logger::error("Attempted to access history of null province");
return nullptr;
}
-
- for (auto const& current : province_registry->second) {
- if (current.first == entry) {
- return &current.second;
- }
- if (current.first > entry) {
- continue;
- }
- if (current.first > closest_entry && current.first < entry) {
- closest_entry = current.first;
- }
- }
-
- auto entry_registry = province_registry->second.find(closest_entry);
- if (entry_registry != province_registry->second.end()) {
- return &entry_registry->second;
+ decltype(province_histories)::const_iterator province_registry = province_histories.find(province);
+ if (province_registry != province_histories.end()) {
+ return &province_registry->second;
+ } else {
+ Logger::error("Attempted to access history of province ", province->get_identifier(), " but none has been defined!");
+ return nullptr;
}
- /* warned about lack of entries earlier, return nullptr */
- return nullptr;
-}
-
-inline ProvinceHistory const* ProvinceHistoryManager::get_province_history(
- Province const* province, Bookmark const* bookmark
-) const {
- return get_province_history(province, bookmark->get_date());
}
-inline bool ProvinceHistoryManager::_load_province_history_entry(
- GameManager& game_manager, std::string_view province, Date const& date, ast::NodeCPtr root
+bool ProvinceHistoryManager::load_province_history_file(
+ GameManager const& game_manager, Province const& province, ast::NodeCPtr root
) {
- Country const* owner = nullptr;
- Country const* controller = nullptr;
- std::vector<Country const*> cores;
- std::vector<Country const*> remove_cores;
- Good const* rgo;
- std::optional<uint8_t> life_rating, colonial;
- std::optional<bool> slave;
- TerrainType const* terrain_type;
- std::optional<std::map<Building const*, uint8_t>> buildings;
- std::optional<std::map<Ideology const*, uint8_t>> party_loyalties;
-
- bool ret = expect_dictionary_keys_and_default(
- [&game_manager, &buildings](std::string_view key, ast::NodeCPtr value) -> bool {
- // used for province buildings like forts or railroads
- if (game_manager.get_economy_manager().get_building_manager().has_building_identifier(key)) {
- Building const* building;
- uint8_t level;
-
- bool ret = game_manager.get_economy_manager().get_building_manager()
- .expect_building_str(assign_variable_callback_pointer(building))(key);
- ret &= expect_uint(assign_variable_callback(level))(value);
-
- if(!buildings.has_value())
- buildings = decltype(buildings)::value_type {};
- buildings->emplace(building, level);
- return ret;
- }
-
- bool is_date;
- Date().from_string(key, &is_date, true);
- if (is_date) {
- return true;
- }
-
- return key_value_invalid_callback(key, value);
- },
- "owner", ZERO_OR_ONE, game_manager.get_country_manager()
- .expect_country_identifier(assign_variable_callback_pointer(owner)),
- "controller", ZERO_OR_ONE, game_manager.get_country_manager()
- .expect_country_identifier(assign_variable_callback_pointer(controller)),
- "add_core", ZERO_OR_MORE, [&game_manager, &cores](ast::NodeCPtr node) -> bool {
- Country const* core;
-
- bool ret = game_manager.get_country_manager()
- .expect_country_identifier(assign_variable_callback_pointer(core))(node);
- cores.push_back(core);
- return ret;
- },
- "remove_core", ZERO_OR_MORE, [&game_manager, &remove_cores](ast::NodeCPtr node) -> bool {
- Country const* remove;
-
- bool ret = game_manager.get_country_manager()
- .expect_country_identifier(assign_variable_callback_pointer(remove))(node);
- remove_cores.push_back(remove);
- return ret;
- },
- "colonial", ZERO_OR_ONE, expect_uint<uint8_t>([&colonial](uint8_t colony_level) -> bool {
- colonial = colony_level;
-
- return true;
- }),
- "colony", ZERO_OR_ONE, expect_uint<uint8_t>([&colonial](uint8_t colony_level) -> bool {
- colonial = colony_level;
-
- return true;
- }),
- "is_slave", ZERO_OR_ONE, expect_bool([&slave](bool is_slave) -> bool {
- if (is_slave) {
- slave = true;
- } else {
- slave = false;
- }
-
- return true;
- }),
- "trade_goods", ZERO_OR_ONE, game_manager.get_economy_manager().get_good_manager()
- .expect_good_identifier(assign_variable_callback_pointer(rgo)),
- "life_rating", ZERO_OR_ONE, expect_uint<uint8_t>([&life_rating](uint8_t rating) -> bool {
- life_rating = rating;
-
- return true;
- }),
- "terrain", ZERO_OR_ONE, game_manager.get_map().get_terrain_type_manager()
- .expect_terrain_type_identifier(assign_variable_callback_pointer(terrain_type)),
- "party_loyalty", ZERO_OR_MORE, [&game_manager, &party_loyalties](ast::NodeCPtr node) -> bool {
- Ideology const* ideology;
- uint8_t amount; // percent I do believe
-
- bool ret = expect_dictionary_keys(
- "ideology", ONE_EXACTLY, game_manager.get_politics_manager().get_ideology_manager()
- .expect_ideology_identifier(assign_variable_callback_pointer(ideology)),
- "loyalty_value", ONE_EXACTLY, expect_uint(assign_variable_callback(amount))
- )(node);
- if(!party_loyalties.has_value())
- party_loyalties = decltype(party_loyalties)::value_type {};
- party_loyalties->emplace(ideology, amount);
- return ret;
- },
- "state_building", ZERO_OR_MORE, [&game_manager, &buildings](ast::NodeCPtr node) -> bool {
- Building const* building;
- uint8_t level;
-
- bool ret = expect_dictionary_keys(
- "level", ONE_EXACTLY, expect_uint(assign_variable_callback(level)),
- "building", ONE_EXACTLY, game_manager.get_economy_manager().get_building_manager()
- .expect_building_identifier(assign_variable_callback_pointer(building)),
- "upgrade", ZERO_OR_ONE, success_callback // doesn't appear to have an effect
- )(node);
- if(!buildings.has_value())
- buildings = decltype(buildings)::value_type {};
- buildings->emplace(building, level);
- return ret;
- }
- )(root);
-
- ret &= add_province_history_entry(
- game_manager.get_map().get_province_by_identifier(province), date, owner, controller, std::move(colonial), std::move(slave),
- std::move(cores), std::move(remove_cores), rgo, std::move(life_rating), terrain_type, std::move(buildings),
- std::move(party_loyalties)
- );
- return ret;
-}
-
-bool ProvinceHistoryManager::load_province_history_file(GameManager& game_manager, std::string_view name, ast::NodeCPtr root) {
- bool ret = _load_province_history_entry(game_manager, name, game_manager.get_define_manager().get_start_date(), root);
-
- ret &= expect_dictionary(
- [this, &game_manager, &name](std::string_view key, ast::NodeCPtr value) -> bool {
- bool is_date = false;
- Date entry = Date().from_string(key, &is_date, true);
- if (!is_date) {
- return true;
- }
-
- Date const& end_date = game_manager.get_define_manager().get_end_date();
- if (entry > end_date) {
- Logger::error(
- "History entry ", entry.to_string(), " of province ", name, " defined after defined end date ",
- end_date.to_string()
- );
- return false;
- }
+ if (locked) {
+ Logger::error(
+ "Attempted to load province history file for ", province.get_identifier(),
+ " after province history registry was locked!"
+ );
+ return false;
+ }
- return _load_province_history_entry(game_manager, name, entry, value);
+ decltype(province_histories)::iterator it = province_histories.find(&province);
+ if (it == province_histories.end()) {
+ const std::pair<decltype(province_histories)::iterator, bool> result =
+ province_histories.emplace(&province, ProvinceHistoryMap { province });
+ if (result.second) {
+ it = result.first;
+ } else {
+ Logger::error("Failed to create province history map for province ", province.get_identifier());
+ return false;
}
- )(root);
+ }
+ ProvinceHistoryMap& province_history = it->second;
- return ret;
+ return province_history._load_history_file(game_manager, root);
}