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Diffstat (limited to 'src/openvic-simulation/history/ProvinceHistory.cpp')
-rw-r--r--src/openvic-simulation/history/ProvinceHistory.cpp217
1 files changed, 108 insertions, 109 deletions
diff --git a/src/openvic-simulation/history/ProvinceHistory.cpp b/src/openvic-simulation/history/ProvinceHistory.cpp
index 6dbf6a4..65e37e1 100644
--- a/src/openvic-simulation/history/ProvinceHistory.cpp
+++ b/src/openvic-simulation/history/ProvinceHistory.cpp
@@ -7,9 +7,10 @@ using namespace OpenVic;
using namespace OpenVic::NodeTools;
ProvinceHistory::ProvinceHistory(
- Country const* new_owner, Country const* new_controller, uint8_t new_colonial, bool new_slave,
- std::vector<Country const*>&& new_cores, Good const* new_rgo, uint8_t new_life_rating, TerrainType const* new_terrain_type,
- std::map<Building const*, uint8_t>&& new_buildings, std::map<Ideology const*, uint8_t>&& new_party_loyalties
+ Country const* new_owner, Country const* new_controller, Province::colony_status_t new_colonial, bool new_slave,
+ std::vector<Country const*>&& new_cores, Good const* new_rgo, Province::life_rating_t new_life_rating,
+ TerrainType const* new_terrain_type, building_level_map_t&& new_buildings,
+ decimal_map_t<Ideology const*>&& new_party_loyalties
) : owner { new_owner }, controller { new_controller }, colonial { new_colonial }, slave { new_slave },
cores { std::move(new_cores) }, rgo { new_rgo }, life_rating { new_life_rating }, terrain_type { new_terrain_type },
buildings { std::move(new_buildings) }, party_loyalties { std::move(new_party_loyalties) } {}
@@ -22,7 +23,7 @@ Country const* ProvinceHistory::get_controller() const {
return controller;
}
-uint8_t ProvinceHistory::get_colony_status() const {
+Province::colony_status_t ProvinceHistory::get_colony_status() const {
return colonial;
}
@@ -42,7 +43,7 @@ Good const* ProvinceHistory::get_rgo() const {
return rgo;
}
-uint8_t ProvinceHistory::get_life_rating() const {
+Province::life_rating_t ProvinceHistory::get_life_rating() const {
return life_rating;
}
@@ -50,20 +51,20 @@ TerrainType const* ProvinceHistory::get_terrain_type() const {
return terrain_type;
}
-std::map<Building const*, uint8_t> const& ProvinceHistory::get_buildings() const {
+ProvinceHistory::building_level_map_t const& ProvinceHistory::get_buildings() const {
return buildings;
}
-std::map<Ideology const*, uint8_t> const& ProvinceHistory::get_party_loyalties() const {
+decimal_map_t<Ideology const*> const& ProvinceHistory::get_party_loyalties() const {
return party_loyalties;
}
bool ProvinceHistoryManager::add_province_history_entry(
- Province const* province, Date date, Country const* owner, Country const* controller, std::optional<uint8_t>&& colonial,
- std::optional<bool>&& slave, std::vector<Country const*>&& cores, std::vector<Country const*>&& remove_cores,
- Good const* rgo, std::optional<uint8_t>&& life_rating, TerrainType const* terrain_type,
- std::optional<std::map<Building const*, uint8_t>>&& buildings,
- std::optional<std::map<Ideology const*, uint8_t>>&& party_loyalties
+ Province const* province, Date date, Country const* owner, Country const* controller,
+ std::optional<Province::colony_status_t>&& colonial, std::optional<bool>&& slave, std::vector<Country const*>&& cores,
+ std::vector<Country const*>&& remove_cores, Good const* rgo, std::optional<Province::life_rating_t>&& life_rating,
+ TerrainType const* terrain_type, std::optional<ProvinceHistory::building_level_map_t>&& buildings,
+ std::optional<decimal_map_t<Ideology const*>>&& party_loyalties
) {
if (locked) {
Logger::error("Cannot add new history entry to province history registry: locked!");
@@ -104,7 +105,7 @@ bool ProvinceHistoryManager::add_province_history_entry(
}
// province history cores are additive
existing_entry->second.cores.insert(existing_entry->second.cores.end(), cores.begin(), cores.end());
- for (const auto which : remove_cores) {
+ for (Country const* which : remove_cores) {
const auto core = std::find(cores.begin(), cores.end(), which);
if (core == cores.end()) {
Logger::error(
@@ -176,114 +177,109 @@ inline ProvinceHistory const* ProvinceHistoryManager::get_province_history(
}
inline bool ProvinceHistoryManager::_load_province_history_entry(
- GameManager& game_manager, std::string_view province, Date date, ast::NodeCPtr root
+ GameManager const& game_manager, Province const& province, Date date, ast::NodeCPtr root,
+ bool is_base_entry
) {
+ BuildingManager const& building_manager = game_manager.get_economy_manager().get_building_manager();
+ CountryManager const& country_manager = game_manager.get_country_manager();
+ GoodManager const& good_manager = game_manager.get_economy_manager().get_good_manager();
+ IdeologyManager const& ideology_manager = game_manager.get_politics_manager().get_ideology_manager();
+ TerrainTypeManager const& terrain_type_manager = game_manager.get_map().get_terrain_type_manager();
+
Country const* owner = nullptr;
Country const* controller = nullptr;
- std::vector<Country const*> cores;
- std::vector<Country const*> remove_cores;
- Good const* rgo;
- std::optional<uint8_t> life_rating, colonial;
+ std::vector<Country const*> cores {};
+ std::vector<Country const*> remove_cores {};
+ Good const* rgo = nullptr;
+ std::optional<Province::colony_status_t> colonial;
+ std::optional<Province::life_rating_t> life_rating;
std::optional<bool> slave;
- TerrainType const* terrain_type;
- std::optional<std::map<Building const*, uint8_t>> buildings;
- std::optional<std::map<Ideology const*, uint8_t>> party_loyalties;
+ TerrainType const* terrain_type = nullptr;
+ std::optional<ProvinceHistory::building_level_map_t> buildings;
+ std::optional<decimal_map_t<Ideology const*>> party_loyalties;
+
+ using enum Province::colony_status_t;
+ static const string_map_t<Province::colony_status_t> colony_status_map {
+ { "0", STATE }, { "1", PROTECTORATE }, { "2", COLONY }
+ };
bool ret = expect_dictionary_keys_and_default(
- [&game_manager, &buildings](std::string_view key, ast::NodeCPtr value) -> bool {
+ [&building_manager, &buildings, date, is_base_entry](std::string_view key, ast::NodeCPtr value) -> bool {
// used for province buildings like forts or railroads
- if (game_manager.get_economy_manager().get_building_manager().has_building_identifier(key)) {
- Building const* building;
- uint8_t level;
-
- bool ret = game_manager.get_economy_manager().get_building_manager()
- .expect_building_str(assign_variable_callback_pointer(building))(key);
- ret &= expect_uint(assign_variable_callback(level))(value);
-
- if(!buildings.has_value())
- buildings = decltype(buildings)::value_type {};
- buildings->emplace(building, level);
- return ret;
+ Building const* building = building_manager.get_building_by_identifier(key);
+ if (building != nullptr) {
+ return expect_uint<Building::level_t>([&buildings, building](Building::level_t level) -> bool {
+ if(!buildings.has_value())
+ buildings = decltype(buildings)::value_type {};
+ buildings->emplace(building, level);
+ return true;
+ })(value);
}
- bool is_date;
- Date::from_string(key, &is_date, true);
+ /* Date blocks are skipped here (they get their own invocation of _load_province_history_entry) */
+ bool is_date = false;
+ const Date sub_date { Date::from_string(key, &is_date, true) };
if (is_date) {
- return true;
+ if (is_base_entry) {
+ return true;
+ } else {
+ Logger::error(
+ "Province history nested multiple levels deep! ", sub_date, " is inside ", date,
+ " (Any date blocks within a date block are ignored)"
+ );
+ return false;
+ }
}
return key_value_invalid_callback(key, value);
},
- "owner", ZERO_OR_ONE, game_manager.get_country_manager()
- .expect_country_identifier(assign_variable_callback_pointer(owner)),
- "controller", ZERO_OR_ONE, game_manager.get_country_manager()
- .expect_country_identifier(assign_variable_callback_pointer(controller)),
- "add_core", ZERO_OR_MORE, [&game_manager, &cores](ast::NodeCPtr node) -> bool {
- Country const* core;
-
- bool ret = game_manager.get_country_manager()
- .expect_country_identifier(assign_variable_callback_pointer(core))(node);
- cores.push_back(core);
- return ret;
- },
- "remove_core", ZERO_OR_MORE, [&game_manager, &remove_cores](ast::NodeCPtr node) -> bool {
- Country const* remove;
-
- bool ret = game_manager.get_country_manager()
- .expect_country_identifier(assign_variable_callback_pointer(remove))(node);
- remove_cores.push_back(remove);
- return ret;
- },
- "colonial", ZERO_OR_ONE, expect_uint<uint8_t>([&colonial](uint8_t colony_level) -> bool {
- colonial = colony_level;
-
- return true;
- }),
- "colony", ZERO_OR_ONE, expect_uint<uint8_t>([&colonial](uint8_t colony_level) -> bool {
- colonial = colony_level;
-
- return true;
- }),
- "is_slave", ZERO_OR_ONE, expect_bool([&slave](bool is_slave) -> bool {
- if (is_slave) {
- slave = true;
- } else {
- slave = false;
+ "owner", ZERO_OR_ONE, country_manager.expect_country_identifier(assign_variable_callback_pointer(owner)),
+ "controller", ZERO_OR_ONE, country_manager.expect_country_identifier(assign_variable_callback_pointer(controller)),
+ "add_core", ZERO_OR_MORE, country_manager.expect_country_identifier(
+ [&cores](Country const& core) -> bool {
+ cores.push_back(&core);
+ return true;
}
-
- return true;
- }),
- "trade_goods", ZERO_OR_ONE, game_manager.get_economy_manager().get_good_manager()
- .expect_good_identifier(assign_variable_callback_pointer(rgo)),
- "life_rating", ZERO_OR_ONE, expect_uint<uint8_t>([&life_rating](uint8_t rating) -> bool {
- life_rating = rating;
-
- return true;
- }),
- "terrain", ZERO_OR_ONE, game_manager.get_map().get_terrain_type_manager()
- .expect_terrain_type_identifier(assign_variable_callback_pointer(terrain_type)),
- "party_loyalty", ZERO_OR_MORE, [&game_manager, &party_loyalties](ast::NodeCPtr node) -> bool {
- Ideology const* ideology;
- uint8_t amount; // percent I do believe
-
- bool ret = expect_dictionary_keys(
- "ideology", ONE_EXACTLY, game_manager.get_politics_manager().get_ideology_manager()
- .expect_ideology_identifier(assign_variable_callback_pointer(ideology)),
- "loyalty_value", ONE_EXACTLY, expect_uint(assign_variable_callback(amount))
+ ),
+ "remove_core", ZERO_OR_MORE, country_manager.expect_country_identifier(
+ [&remove_cores](Country const& core) -> bool {
+ remove_cores.push_back(&core);
+ return true;
+ }
+ ),
+ "colonial", ZERO_OR_ONE,
+ expect_identifier(expect_mapped_string(colony_status_map, assign_variable_callback(colonial))),
+ "colony", ZERO_OR_ONE, expect_identifier(expect_mapped_string(colony_status_map, assign_variable_callback(colonial))),
+ "is_slave", ZERO_OR_ONE, expect_bool(assign_variable_callback(slave)),
+ "trade_goods", ZERO_OR_ONE, good_manager.expect_good_identifier(assign_variable_callback_pointer(rgo)),
+ "life_rating", ZERO_OR_ONE, expect_uint<Province::life_rating_t>(assign_variable_callback(life_rating)),
+ "terrain", ZERO_OR_ONE, terrain_type_manager.expect_terrain_type_identifier(
+ assign_variable_callback_pointer(terrain_type)
+ ),
+ "party_loyalty", ZERO_OR_MORE, [&ideology_manager, &party_loyalties](ast::NodeCPtr node) -> bool {
+ Ideology const* ideology = nullptr;
+ fixed_point_t amount = 0; // percent I do believe
+
+ const bool ret = expect_dictionary_keys(
+ "ideology", ONE_EXACTLY, ideology_manager.expect_ideology_identifier(
+ assign_variable_callback_pointer(ideology)
+ ),
+ "loyalty_value", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(amount))
)(node);
if(!party_loyalties.has_value())
party_loyalties = decltype(party_loyalties)::value_type {};
party_loyalties->emplace(ideology, amount);
return ret;
},
- "state_building", ZERO_OR_MORE, [&game_manager, &buildings](ast::NodeCPtr node) -> bool {
- Building const* building;
- uint8_t level;
+ "state_building", ZERO_OR_MORE, [&building_manager, &buildings](ast::NodeCPtr node) -> bool {
+ Building const* building = nullptr;
+ uint8_t level = 0;
- bool ret = expect_dictionary_keys(
+ const bool ret = expect_dictionary_keys(
"level", ONE_EXACTLY, expect_uint(assign_variable_callback(level)),
- "building", ONE_EXACTLY, game_manager.get_economy_manager().get_building_manager()
- .expect_building_identifier(assign_variable_callback_pointer(building)),
+ "building", ONE_EXACTLY, building_manager.expect_building_identifier(
+ assign_variable_callback_pointer(building)
+ ),
"upgrade", ZERO_OR_ONE, success_callback // doesn't appear to have an effect
)(node);
if(!buildings.has_value())
@@ -294,34 +290,37 @@ inline bool ProvinceHistoryManager::_load_province_history_entry(
)(root);
ret &= add_province_history_entry(
- game_manager.get_map().get_province_by_identifier(province), date, owner, controller, std::move(colonial), std::move(slave),
- std::move(cores), std::move(remove_cores), rgo, std::move(life_rating), terrain_type, std::move(buildings),
- std::move(party_loyalties)
+ &province, date, owner, controller, std::move(colonial), std::move(slave), std::move(cores), std::move(remove_cores),
+ rgo, std::move(life_rating), terrain_type, std::move(buildings), std::move(party_loyalties)
);
return ret;
}
-bool ProvinceHistoryManager::load_province_history_file(GameManager& game_manager, std::string_view name, ast::NodeCPtr root) {
- bool ret = _load_province_history_entry(game_manager, name, game_manager.get_define_manager().get_start_date(), root);
+bool ProvinceHistoryManager::load_province_history_file(
+ GameManager const& game_manager, Province const& province, ast::NodeCPtr root
+) {
+ bool ret = _load_province_history_entry(
+ game_manager, province, game_manager.get_define_manager().get_start_date(), root, true
+ );
ret &= expect_dictionary(
- [this, &game_manager, &name](std::string_view key, ast::NodeCPtr value) -> bool {
+ [this, &game_manager, &province, end_date = game_manager.get_define_manager().get_end_date()](
+ std::string_view key, ast::NodeCPtr value) -> bool {
bool is_date = false;
- Date entry = Date::from_string(key, &is_date, true);
+ const Date entry = Date::from_string(key, &is_date, true);
if (!is_date) {
return true;
}
- Date end_date = game_manager.get_define_manager().get_end_date();
if (entry > end_date) {
Logger::error(
- "History entry ", entry.to_string(), " of province ", name, " defined after defined end date ",
- end_date.to_string()
+ "History entry ", entry, " of province ", province.get_identifier(),
+ " defined after defined end date ", end_date
);
return false;
}
- return _load_province_history_entry(game_manager, name, entry, value);
+ return _load_province_history_entry(game_manager, province, entry, value, false);
}
)(root);