diff options
Diffstat (limited to 'src/openvic-simulation/history/ProvinceHistory.hpp')
-rw-r--r-- | src/openvic-simulation/history/ProvinceHistory.hpp | 98 |
1 files changed, 39 insertions, 59 deletions
diff --git a/src/openvic-simulation/history/ProvinceHistory.hpp b/src/openvic-simulation/history/ProvinceHistory.hpp index fb90cc4..5a18723 100644 --- a/src/openvic-simulation/history/ProvinceHistory.hpp +++ b/src/openvic-simulation/history/ProvinceHistory.hpp @@ -8,84 +8,64 @@ #include "openvic-simulation/economy/Building.hpp" #include "openvic-simulation/economy/Good.hpp" #include "openvic-simulation/history/Bookmark.hpp" +#include "openvic-simulation/history/HistoryMap.hpp" #include "openvic-simulation/map/Province.hpp" #include "openvic-simulation/map/TerrainType.hpp" namespace OpenVic { - struct ProvinceHistoryManager; + struct ProvinceHistoryMap; - struct ProvinceHistory { - friend struct ProvinceHistoryManager; + struct ProvinceHistoryEntry : HistoryEntry { + friend struct ProvinceHistoryMap; using building_level_map_t = std::map<Building const*, Building::level_t>; private: - Country const* owner; - Country const* controller; - Province::colony_status_t colonial; - bool slave; - std::vector<Country const*> cores; // non-standard, maintains cores between entries - Good const* rgo; - Province::life_rating_t life_rating; - TerrainType const* terrain_type; - building_level_map_t buildings; - decimal_map_t<Ideology const*> party_loyalties; - - ProvinceHistory( - Country const* new_owner, Country const* new_controller, Province::colony_status_t new_colonial, bool new_slave, - std::vector<Country const*>&& new_cores, Good const* new_rgo, Province::life_rating_t new_life_rating, - TerrainType const* new_terrain_type, building_level_map_t&& new_buildings, - decimal_map_t<Ideology const*>&& new_party_loyalties - ); + Province const& PROPERTY(province); - public: - Country const* get_owner() const; - Country const* get_controller() const; - Province::colony_status_t get_colony_status() const; // 0 = state, 1 = protectorate, 2 = colony - bool is_slave() const; - std::vector<Country const*> const& get_cores() const; - bool is_core_of(Country const* country) const; - Good const* get_rgo() const; - Province::life_rating_t get_life_rating() const; - TerrainType const* get_terrain_type() const; - building_level_map_t const& get_buildings() const; - decimal_map_t<Ideology const*> const& get_party_loyalties() const; + std::optional<Country const*> PROPERTY(owner); + std::optional<Country const*> PROPERTY(controller); + std::optional<Province::colony_status_t> PROPERTY(colonial); + std::optional<bool> PROPERTY(slave); + std::vector<Country const*> PROPERTY(add_cores); + std::vector<Country const*> PROPERTY(remove_cores); + std::optional<Good const*> PROPERTY(rgo); + std::optional<Province::life_rating_t> PROPERTY(life_rating); + std::optional<TerrainType const*> PROPERTY(terrain_type); + building_level_map_t PROPERTY(buildings); + decimal_map_t<Ideology const*> PROPERTY(party_loyalties); + + ProvinceHistoryEntry(Province const& new_province, Date new_date); + }; + + struct ProvinceHistoryManager; + + struct ProvinceHistoryMap : HistoryMap<ProvinceHistoryEntry> { + friend struct ProvinceHistoryManager; + + private: + Province const& PROPERTY(province); + + protected: + ProvinceHistoryMap(Province const& new_province); + + std::unique_ptr<ProvinceHistoryEntry> _make_entry(Date date) const override; + bool _load_history_entry(GameManager const& game_manager, ProvinceHistoryEntry& entry, ast::NodeCPtr root) override; }; struct ProvinceHistoryManager { private: - std::map<Province const*, std::map<Date, ProvinceHistory>> province_histories; + std::map<Province const*, ProvinceHistoryMap> PROPERTY(province_histories); bool locked = false; - inline bool _load_province_history_entry( - GameManager const& game_manager, Province const& province, Date date, ast::NodeCPtr root, - bool is_base_entry - ); - public: - ProvinceHistoryManager() {} - - bool add_province_history_entry( - Province const* province, Date date, Country const* owner, Country const* controller, - std::optional<Province::colony_status_t>&& colonial, std::optional<bool>&& slave, - std::vector<Country const*>&& cores, // additive to existing entries - std::vector<Country const*>&& remove_cores, // existing cores that need to be removed - Good const* rgo, std::optional<Province::life_rating_t>&& life_rating, TerrainType const* terrain_type, - std::optional<ProvinceHistory::building_level_map_t>&& buildings, - std::optional<decimal_map_t<Ideology const*>>&& party_loyalties - ); - - void lock_province_histories(); + ProvinceHistoryManager() = default; + + void lock_province_histories(Map const& map, bool detailed_errors); bool is_locked() const; - /* Returns history of province at date, if date doesn't have an entry returns closest entry before date. - * Return can be nullptr if an error occurs. */ - ProvinceHistory const* get_province_history(Province const* province, Date entry) const; - /* Returns history of province at bookmark date. Return can be nullptr if an error occurs. */ - inline ProvinceHistory const* get_province_history(Province const* province, Bookmark const* bookmark) const; + ProvinceHistoryMap const* get_province_history(Province const* province) const; - bool load_province_history_file( - GameManager const& game_manager, Province const& province, ast::NodeCPtr root - ); + bool load_province_history_file(GameManager const& game_manager, Province const& province, ast::NodeCPtr root); }; } // namespace OpenVic |