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Diffstat (limited to 'src/openvic-simulation/interface/UI.cpp')
-rw-r--r-- | src/openvic-simulation/interface/UI.cpp | 92 |
1 files changed, 92 insertions, 0 deletions
diff --git a/src/openvic-simulation/interface/UI.cpp b/src/openvic-simulation/interface/UI.cpp new file mode 100644 index 0000000..4653e5b --- /dev/null +++ b/src/openvic-simulation/interface/UI.cpp @@ -0,0 +1,92 @@ +#include "UI.hpp" + +using namespace OpenVic; +using namespace OpenVic::NodeTools; +using namespace OpenVic::GFX; +using namespace OpenVic::GUI; + +UIManager::UIManager() : sprites { "sprites" }, scenes { "scenes" }, fonts { "fonts" } {} + +bool UIManager::add_font(std::string_view identifier, colour_t colour, std::string_view fontname) { + if (identifier.empty()) { + Logger::error("Invalid font identifier - empty!"); + return false; + } + if (fontname.empty()) { + Logger::error("Invalid culture colour for ", identifier, ": ", colour_to_hex_string(colour)); + return false; + } + return fonts.add_item({ identifier, colour, fontname }, duplicate_warning_callback); +} + +bool UIManager::_load_font(ast::NodeCPtr node) { + std::string_view identifier, fontname; + colour_t colour = NULL_COLOUR; + bool ret = expect_dictionary_keys( + "name", ONE_EXACTLY, expect_string(assign_variable_callback(identifier)), + "fontname", ONE_EXACTLY, expect_string(assign_variable_callback(fontname)), + "color", ONE_EXACTLY, expect_colour_hex(assign_variable_callback(colour)), + "colorcodes", ZERO_OR_ONE, success_callback, + "effect", ZERO_OR_ONE, success_callback + )(node); + ret &= add_font(identifier, colour, fontname); + return ret; +} + +bool UIManager::load_gfx_file(ast::NodeCPtr root) { + return expect_dictionary_keys( + "spriteTypes", ZERO_OR_ONE, Sprite::expect_sprite( + [this](std::unique_ptr<Sprite>&& sprite) -> bool { + /* TODO - more checks on duplicates (the false here reduces them from + * errors to warnings). The repeats in vanilla are identical (simple + * texture sprites with the same name referring to the same asset), + * maybe check if duplicates are equal? (this would require some kind + * of duplicate handling callback for `add_item`) + * + * It's also possible that some of the vanilla duplicates are intentional, + * after all I'm assuming all GFX files are loaded into a global registry + * rather than each GUI file using only the contnts of a few specific, + * maybe even hardcoded GFX files. This can't, however, explain all of the + * vanilla duplicates, as GFX_frontend_tab_button is repeated in the same + * file, albeit in a section marked "OLD STUFF BELOW..". + * + * Vanilla Duplicates: + * - GFX_bp_open_manager and GFX_bp_toggle_visible + * - simple texture sprites appearing identically in menubar.gfx and battleplansinterface.gfx + * - GFX_frontend_tab_button + * - texture sprite appearing twice identically in the same file (temp_frontend.gfx), + * both below a comment saying "OLD STUFF BELOW.." + */ + return sprites.add_item(std::move(sprite), duplicate_warning_callback); + } + ), + "bitmapfonts", ZERO_OR_ONE, expect_dictionary( + [this](std::string_view key, ast::NodeCPtr node) -> bool { + if (key != "bitmapfont") { + Logger::error("Invalid bitmapfonts key: ", key); + return false; + } + return _load_font(node); + } + ), + "objectTypes", ZERO_OR_ONE, success_callback, + "lightTypes", ZERO_OR_ONE, success_callback, + "fonts", ZERO_OR_ONE, success_callback + )(root); +} + +bool UIManager::load_gui_file(std::string_view scene_name, ast::NodeCPtr root) { + if (!sprites_are_locked()) { + Logger::error("Cannot load GUI files until GFX files (i.e. Sprites) are locked!"); + return false; + } + return expect_dictionary_keys( + "guiTypes", ZERO_OR_ONE, Scene::expect_scene( + scene_name, + [this](std::unique_ptr<Scene>&& scene) -> bool { + return scenes.add_item(std::move(scene)); + }, + *this + ) + )(root); +} |