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-rw-r--r--src/openvic-simulation/map/Building.cpp292
1 files changed, 0 insertions, 292 deletions
diff --git a/src/openvic-simulation/map/Building.cpp b/src/openvic-simulation/map/Building.cpp
deleted file mode 100644
index d27c91a..0000000
--- a/src/openvic-simulation/map/Building.cpp
+++ /dev/null
@@ -1,292 +0,0 @@
-#include "Building.hpp"
-
-#include "openvic-simulation/map/Province.hpp" //imported here so the hpp doesn't get circular imports
-
-using namespace OpenVic;
-using namespace OpenVic::NodeTools;
-
-Building::Building(std::string_view identifier, BuildingType const& type, ARGS) : HasIdentifier { identifier }, ModifierValue { std::move(modifiers) }, type { type },
- on_completion { on_completion }, completion_size { completion_size }, max_level { max_level }, goods_cost { goods_cost }, cost { cost }, build_time { build_time },
- visibility { visibility }, on_map { on_map }, default_enabled { default_enabled }, production_type { production_type }, pop_build_factory { pop_build_factory },
- strategic_factory { strategic_factory }, advanced_factory { advanced_factory }, fort_level { fort_level }, naval_capacity { naval_capacity },
- colonial_points { colonial_points }, in_province { in_province }, one_per_state { one_per_state }, colonial_range { colonial_range },
- infrastructure { infrastructure }, movement_cost { movement_cost }, local_ship_build { local_ship_build }, spawn_railway_track { spawn_railway_track },
- sail { sail }, steam { steam }, capital { capital }, port { port } {}
-
-BuildingType const& Building::get_type() const {
- return type;
-}
-
-std::string const& Building::get_on_completion() const {
- return on_completion;
-}
-
-fixed_point_t Building::get_completion_size() const {
- return completion_size;
-}
-
-Building::level_t Building::get_max_level() const {
- return max_level;
-}
-
-std::map<Good const*, fixed_point_t> const& Building::get_goods_cost() const {
- return goods_cost;
-}
-
-fixed_point_t Building::get_cost() const {
- return cost;
-}
-
-Timespan Building::get_build_time() const {
- return build_time;
-}
-
-bool Building::has_visibility() const {
- return visibility;
-}
-
-bool Building::is_on_map() const {
- return on_map;
-}
-
-bool Building::is_default_enabled() const {
- return default_enabled;
-}
-
-ProductionType const* Building::get_production_type() const {
- return production_type;
-}
-
-bool Building::is_pop_built_factory() const {
- return pop_build_factory;
-}
-
-bool Building::is_strategic_factory() const {
- return strategic_factory;
-}
-
-bool Building::is_advanced_factory() const {
- return advanced_factory;
-}
-
-Building::level_t Building::get_fort_level() const {
- return fort_level;
-}
-
-uint64_t Building::get_naval_capacity() const {
- return naval_capacity;
-}
-
-std::vector<fixed_point_t> const& Building::get_colonial_points() const {
- return colonial_points;
-}
-
-bool Building::is_in_province() const {
- return in_province;
-}
-
-bool Building::is_one_per_state() const {
- return one_per_state;
-}
-
-fixed_point_t Building::get_colonial_range() const {
- return colonial_range;
-}
-
-fixed_point_t Building::get_infrastructure() const {
- return infrastructure;
-}
-
-fixed_point_t Building::get_movement_cost() const {
- return movement_cost;
-}
-
-bool Building::spawned_railway_track() const {
- return spawn_railway_track;
-}
-
-BuildingType::BuildingType(std::string_view new_identifier) : HasIdentifier { new_identifier } {}
-
-BuildingInstance::BuildingInstance(Building const& building) : HasIdentifier { building.get_identifier() }, building { building } {}
-
-Building const& BuildingInstance::get_building() const {
- return building;
-}
-
-bool BuildingInstance::_can_expand() const {
- return level < building.get_max_level();
-}
-
-BuildingInstance::level_t BuildingInstance::get_current_level() const {
- return level;
-}
-
-ExpansionState BuildingInstance::get_expansion_state() const {
- return expansion_state;
-}
-
-Date const& BuildingInstance::get_start_date() const {
- return start;
-}
-
-Date const& BuildingInstance::get_end_date() const {
- return end;
-}
-
-float BuildingInstance::get_expansion_progress() const {
- return expansion_progress;
-}
-
-bool BuildingInstance::expand() {
- if (expansion_state == ExpansionState::CanExpand) {
- expansion_state = ExpansionState::Preparing;
- expansion_progress = 0.0f;
- return true;
- }
- return false;
-}
-
-/* REQUIREMENTS:
- * MAP-71, MAP-74, MAP-77
- */
-void BuildingInstance::update_state(Date const& today) {
- switch (expansion_state) {
- case ExpansionState::Preparing:
- start = today;
- end = start + building.get_build_time();
- break;
- case ExpansionState::Expanding:
- expansion_progress = static_cast<double>(today - start) / static_cast<double>(end - start);
- break;
- default: expansion_state = _can_expand() ? ExpansionState::CanExpand : ExpansionState::CannotExpand;
- }
-}
-
-void BuildingInstance::tick(Date const& today) {
- if (expansion_state == ExpansionState::Preparing) {
- expansion_state = ExpansionState::Expanding;
- }
- if (expansion_state == ExpansionState::Expanding) {
- if (end <= today) {
- level++;
- expansion_state = ExpansionState::CannotExpand;
- }
- }
-}
-
-BuildingManager::BuildingManager() : building_types { "building types" }, buildings { "buildings" } {}
-
-bool BuildingManager::add_building_type(std::string_view identifier) {
- if (identifier.empty()) {
- Logger::error("Invalid building type identifier - empty!");
- return false;
- }
- return building_types.add_item({ identifier });
-}
-
-bool BuildingManager::add_building(std::string_view identifier, BuildingType const* type, ARGS) {
- if (identifier.empty()) {
- Logger::error("Invalid building identifier - empty!");
- return false;
- }
- if (type == nullptr) {
- Logger::error("Invalid building type for ", identifier, ": null");
- return false;
- }
-
- return buildings.add_item({
- identifier, *type, on_completion, completion_size, max_level, goods_cost, cost, build_time, visibility, on_map, default_enabled,
- production_type, pop_build_factory, strategic_factory, advanced_factory, fort_level, naval_capacity, colonial_points, in_province, one_per_state,
- colonial_range, infrastructure, movement_cost, local_ship_build, spawn_railway_track, sail, steam, capital, port, std::move(modifiers)
- });
-}
-
-bool BuildingManager::load_buildings_file(GoodManager const& good_manager, ProductionTypeManager const& production_type_manager, ModifierManager const& modifier_manager, ast::NodeCPtr root) {
- bool ret = expect_dictionary_reserve_length(buildings, [this](std::string_view, ast::NodeCPtr value) -> bool {
- return expect_key("type", expect_identifier(
- [this](std::string_view identifier) -> bool {
- if (!building_types.has_identifier(identifier)) {
- return building_types.add_item({ identifier });
- }
- return true;
- }
- ))(value);
- })(root);
- lock_building_types();
-
- ret &= expect_dictionary([this, &good_manager, &production_type_manager, &modifier_manager](std::string_view key, ast::NodeCPtr value) -> bool {
- BuildingType const* type = nullptr;
- ProductionType const* production_type = nullptr;
- std::string_view on_completion;
- fixed_point_t completion_size = 0, cost = 0, infrastructure = 0, movement_cost = 0, colonial_range = 0, local_ship_build = 0;
- Building::level_t max_level = 0, fort_level = 0;
- std::map<Good const*, fixed_point_t> goods_cost;
- Timespan build_time;
- bool visibility = false, on_map = false, default_enabled = false, pop_build_factory = false, strategic_factory = false, advanced_factory = false;
- bool in_province = false, one_per_state = false, spawn_railway_track = false, sail = false, steam = false, capital = false, port = false;
- uint64_t naval_capacity = 0;
- std::vector<fixed_point_t> colonial_points;
- ModifierValue modifiers;
-
- bool ret = modifier_manager.expect_modifier_value_and_keys(move_variable_callback(modifiers),
- "type", ONE_EXACTLY, expect_identifier(expect_building_type_identifier(assign_variable_callback_pointer(type))),
- "on_completion", ZERO_OR_ONE, expect_identifier(assign_variable_callback(on_completion)),
- "completion_size", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(completion_size)),
- "max_level", ONE_EXACTLY, expect_uint(assign_variable_callback(max_level)),
- "goods_cost", ONE_EXACTLY, good_manager.expect_good_decimal_map(move_variable_callback(goods_cost)),
- "cost", ZERO_OR_MORE, expect_fixed_point(assign_variable_callback(cost)),
- "time", ONE_EXACTLY, expect_days(assign_variable_callback(build_time)),
- "visibility", ONE_EXACTLY, expect_bool(assign_variable_callback(visibility)),
- "onmap", ONE_EXACTLY, expect_bool(assign_variable_callback(on_map)),
- "default_enabled", ZERO_OR_ONE, expect_bool(assign_variable_callback(default_enabled)),
- "production_type", ZERO_OR_ONE, expect_identifier(production_type_manager.expect_production_type_identifier(assign_variable_callback_pointer(production_type))),
- "pop_build_factory", ZERO_OR_ONE, expect_bool(assign_variable_callback(pop_build_factory)),
- "strategic_factory", ZERO_OR_ONE, expect_bool(assign_variable_callback(strategic_factory)),
- "advanced_factory", ZERO_OR_ONE, expect_bool(assign_variable_callback(advanced_factory)),
- "fort_level", ZERO_OR_ONE, expect_uint(assign_variable_callback(fort_level)),
- "naval_capacity", ZERO_OR_ONE, expect_uint(assign_variable_callback(naval_capacity)),
- "colonial_points", ZERO_OR_ONE, expect_list(expect_fixed_point([&colonial_points](fixed_point_t points) -> bool {
- colonial_points.push_back(points);
- return true;
- })),
- "province", ZERO_OR_ONE, expect_bool(assign_variable_callback(in_province)),
- "one_per_state", ZERO_OR_ONE, expect_bool(assign_variable_callback(one_per_state)),
- "colonial_range", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(colonial_range)),
- "infrastructure", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(infrastructure)),
- "movement_cost", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(movement_cost)),
- "local_ship_build", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(local_ship_build)),
- "spawn_railway_track", ZERO_OR_ONE, expect_bool(assign_variable_callback(spawn_railway_track)),
- "sail", ZERO_OR_ONE, expect_bool(assign_variable_callback(sail)),
- "steam", ZERO_OR_ONE, expect_bool(assign_variable_callback(steam)),
- "capital", ZERO_OR_ONE, expect_bool(assign_variable_callback(capital)),
- "port", ZERO_OR_ONE, expect_bool(assign_variable_callback(port))
- )(value);
-
- ret &= add_building(
- key, type, on_completion, completion_size, max_level, goods_cost, cost, build_time, visibility, on_map, default_enabled,
- production_type, pop_build_factory, strategic_factory, advanced_factory, fort_level, naval_capacity, colonial_points, in_province,
- one_per_state, colonial_range, infrastructure, movement_cost, local_ship_build, spawn_railway_track, sail, steam, capital, port, std::move(modifiers)
- );
-
- return ret;
- })(root);
- lock_buildings();
-
- return ret;
-}
-
-bool BuildingManager::generate_province_buildings(Province& province) const {
- province.reset_buildings();
- if (!building_types.is_locked()) {
- Logger::error("Cannot generate buildings until building types are locked!");
- return false;
- }
- bool ret = true;
- if (!province.get_water()) {
- for (Building const& building : buildings.get_items()) {
- ret &= province.add_building({ building });
- }
- }
- province.lock_buildings();
- return ret;
-}