aboutsummaryrefslogtreecommitdiff
path: root/src/openvic-simulation/map/Building.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/openvic-simulation/map/Building.cpp')
-rw-r--r--src/openvic-simulation/map/Building.cpp250
1 files changed, 203 insertions, 47 deletions
diff --git a/src/openvic-simulation/map/Building.cpp b/src/openvic-simulation/map/Building.cpp
index eba2049..29ee354 100644
--- a/src/openvic-simulation/map/Building.cpp
+++ b/src/openvic-simulation/map/Building.cpp
@@ -1,45 +1,143 @@
#include "Building.hpp"
-#include <cassert>
-
-#include "openvic-simulation/map/Province.hpp"
-#include "openvic-simulation/utility/Logger.hpp"
+#include "openvic-simulation/map/Province.hpp" //imported here so the hpp doesn't get circular imports
using namespace OpenVic;
+using namespace OpenVic::NodeTools;
-Building::Building(BuildingType const& new_type)
- : HasIdentifier { new_type.get_identifier() },
- type { new_type } {}
-
-bool Building::_can_expand() const {
- return level < type.get_max_level();
-}
+Building::Building(std::string_view identifier, ARGS) : HasIdentifier { identifier }, ModifierValue { std::move(modifiers) }, type { type },
+ on_completion { on_completion }, completion_size { completion_size }, max_level { max_level }, goods_cost { goods_cost }, cost { cost }, build_time { build_time },
+ visibility { visibility }, on_map { on_map }, default_enabled { default_enabled }, production_type { production_type }, pop_build_factory { pop_build_factory },
+ strategic_factory { strategic_factory }, advanced_factory { advanced_factory }, fort_level { fort_level }, naval_capacity { naval_capacity },
+ colonial_points { colonial_points }, in_province { in_province }, one_per_state { one_per_state }, colonial_range { colonial_range },
+ infrastructure { infrastructure }, movement_cost { movement_cost }, local_ship_build { local_ship_build }, spawn_railway_track { spawn_railway_track },
+ sail { sail }, steam { steam }, capital { capital }, port { port } {}
BuildingType const& Building::get_type() const {
return type;
}
-Building::level_t Building::get_level() const {
+std::string_view Building::get_on_completion() const {
+ return on_completion;
+}
+
+fixed_point_t Building::get_completion_size() const {
+ return completion_size;
+}
+
+Building::level_t Building::get_max_level() const {
+ return max_level;
+}
+
+std::map<const Good*, fixed_point_t> const& Building::get_goods_cost() const {
+ return goods_cost;
+}
+
+fixed_point_t Building::get_cost() const {
+ return cost;
+}
+
+Timespan Building::get_build_time() const {
+ return build_time;
+}
+
+bool Building::has_visibility() const {
+ return visibility;
+}
+
+bool Building::is_on_map() const {
+ return on_map;
+}
+
+bool Building::is_default_enabled() const {
+ return default_enabled;
+}
+
+ProductionType const* Building::get_production_type() const {
+ return production_type;
+}
+
+bool Building::is_pop_built_factory() const {
+ return pop_build_factory;
+}
+
+bool Building::is_strategic_factory() const {
+ return strategic_factory;
+}
+
+bool Building::is_advanced_factory() const {
+ return advanced_factory;
+}
+
+Building::level_t Building::get_fort_level() const {
+ return fort_level;
+}
+
+uint64_t Building::get_naval_capacity() const {
+ return naval_capacity;
+}
+
+std::vector<uint64_t> const& Building::get_colonial_points() const {
+ return colonial_points;
+}
+
+bool Building::is_in_province() const {
+ return in_province;
+}
+
+bool Building::is_one_per_state() const {
+ return one_per_state;
+}
+
+fixed_point_t Building::get_colonial_range() const {
+ return colonial_range;
+}
+
+fixed_point_t Building::get_infrastructure() const {
+ return infrastructure;
+}
+
+fixed_point_t Building::get_movement_cost() const {
+ return movement_cost;
+}
+
+bool Building::spawned_railway_track() const {
+ return spawn_railway_track;
+}
+
+BuildingType::BuildingType(const std::string_view new_identifier) : HasIdentifier { new_identifier } {}
+
+BuildingInstance::BuildingInstance(Building const& building) : HasIdentifier { building.get_identifier() }, building { building } {}
+
+Building const& BuildingInstance::get_building() const {
+ return building;
+}
+
+bool BuildingInstance::_can_expand() const {
+ return level < building.get_max_level();
+}
+
+BuildingInstance::level_t BuildingInstance::get_current_level() const {
return level;
}
-Building::ExpansionState Building::get_expansion_state() const {
+ExpansionState BuildingInstance::get_expansion_state() const {
return expansion_state;
}
-Date const& Building::get_start_date() const {
+Date const& BuildingInstance::get_start_date() const {
return start;
}
-Date const& Building::get_end_date() const {
+Date const& BuildingInstance::get_end_date() const {
return end;
}
-float Building::get_expansion_progress() const {
+float BuildingInstance::get_expansion_progress() const {
return expansion_progress;
}
-bool Building::expand() {
+bool BuildingInstance::expand() {
if (expansion_state == ExpansionState::CanExpand) {
expansion_state = ExpansionState::Preparing;
expansion_progress = 0.0f;
@@ -51,11 +149,11 @@ bool Building::expand() {
/* REQUIREMENTS:
* MAP-71, MAP-74, MAP-77
*/
-void Building::update_state(Date const& today) {
+void BuildingInstance::update_state(Date const& today) {
switch (expansion_state) {
case ExpansionState::Preparing:
start = today;
- end = start + type.get_build_time();
+ end = start + building.get_build_time();
break;
case ExpansionState::Expanding:
expansion_progress = static_cast<double>(today - start) / static_cast<double>(end - start);
@@ -64,7 +162,7 @@ void Building::update_state(Date const& today) {
}
}
-void Building::tick(Date const& today) {
+void BuildingInstance::tick(Date const& today) {
if (expansion_state == ExpansionState::Preparing) {
expansion_state = ExpansionState::Expanding;
}
@@ -76,38 +174,96 @@ void Building::tick(Date const& today) {
}
}
-BuildingType::BuildingType(const std::string_view new_identifier, Building::level_t new_max_level, Timespan new_build_time)
- : HasIdentifier { new_identifier },
- max_level { new_max_level },
- build_time { new_build_time } {
- assert(max_level >= 0);
- assert(build_time >= 0);
-}
+BuildingManager::BuildingManager() : building_types { "building types" }, buildings { "buildings" } {}
-Building::level_t BuildingType::get_max_level() const {
- return max_level;
-}
-
-Timespan BuildingType::get_build_time() const {
- return build_time;
-}
-
-BuildingManager::BuildingManager() : building_types { "building types" } {}
-
-bool BuildingManager::add_building_type(const std::string_view identifier, Building::level_t max_level, Timespan build_time) {
+bool BuildingManager::add_building_type(const std::string_view identifier) {
if (identifier.empty()) {
Logger::error("Invalid building type identifier - empty!");
return false;
}
- if (max_level < 0) {
- Logger::error("Invalid building type max level for ", identifier, ": ", max_level);
- return false;
- }
- if (build_time < 0) {
- Logger::error("Invalid building type build time for ", identifier, ": ", build_time);
+ return building_types.add_item({ identifier });
+}
+
+bool BuildingManager::add_building(std::string_view identifier, ARGS) {
+ if (identifier.empty()) {
+ Logger::error("Invalid building identifier - empty!");
return false;
}
- return building_types.add_item({ identifier, max_level, build_time });
+
+ return buildings.add_item({
+ identifier, type, on_completion, completion_size, max_level, goods_cost, cost, build_time, visibility, on_map, default_enabled,
+ production_type, pop_build_factory, strategic_factory, advanced_factory, fort_level, naval_capacity, colonial_points, in_province, one_per_state,
+ colonial_range, infrastructure, movement_cost, local_ship_build, spawn_railway_track, sail, steam, capital, port, std::move(modifiers)
+ });
+}
+
+bool BuildingManager::load_buildings_file(GoodManager const& good_manager, ProductionTypeManager const& production_type_manager, ModifierManager const& modifier_manager, ast::NodeCPtr root) {
+ bool ret = expect_dictionary([this, &good_manager, &production_type_manager, &modifier_manager](std::string_view key, ast::NodeCPtr value) -> bool {
+ std::string_view type, on_completion = "", production_type;
+ fixed_point_t completion_size = 0, cost = 0, infrastructure = 0, movement_cost = 0, colonial_range = 0, local_ship_build = 0;
+ Building::level_t max_level, fort_level = 0;
+ std::map<const Good*, fixed_point_t> goods_cost;
+ uint32_t build_days;
+ bool visibility, on_map, default_enabled, pop_build_factory, strategic_factory, advanced_factory, in_province, one_per_state, spawn_railway_track, sail, steam, capital, port;
+ default_enabled = pop_build_factory = strategic_factory = advanced_factory = in_province = one_per_state = spawn_railway_track = sail = steam = capital = port = false;
+ uint64_t naval_capacity = 0;
+ std::vector<uint64_t> colonial_points;
+ ModifierValue modifiers;
+
+ bool ret = modifier_manager.expect_modifier_value_and_keys(move_variable_callback(modifiers),
+ "type", ONE_EXACTLY, expect_identifier(assign_variable_callback(type)),
+ "on_completion", ZERO_OR_ONE, expect_identifier(assign_variable_callback(on_completion)),
+ "completion_size", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(completion_size)),
+ "max_level", ONE_EXACTLY, expect_uint(assign_variable_callback(max_level)),
+ "goods_cost", ONE_EXACTLY, good_manager.expect_good_decimal_map(assign_variable_callback(goods_cost)),
+ "cost", ZERO_OR_MORE, expect_fixed_point(assign_variable_callback(cost)),
+ "time", ONE_EXACTLY, expect_uint(assign_variable_callback_uint("building build time", build_days)),
+ "visibility", ONE_EXACTLY, expect_bool(assign_variable_callback(visibility)),
+ "onmap", ONE_EXACTLY, expect_bool(assign_variable_callback(on_map)),
+ "default_enabled", ZERO_OR_ONE, expect_bool(assign_variable_callback(default_enabled)),
+ "production_type", ZERO_OR_ONE, expect_identifier(assign_variable_callback(production_type)),
+ "pop_build_factory", ZERO_OR_ONE, expect_bool(assign_variable_callback(pop_build_factory)),
+ "strategic_factory", ZERO_OR_ONE, expect_bool(assign_variable_callback(strategic_factory)),
+ "advanced_factory", ZERO_OR_ONE, expect_bool(assign_variable_callback(advanced_factory)),
+ "fort_level", ZERO_OR_ONE, expect_uint(assign_variable_callback_uint("building fort level", fort_level)),
+ "naval_capacity", ZERO_OR_ONE, expect_uint(assign_variable_callback_uint("building naval capacity", naval_capacity)),
+ "colonial_points", ZERO_OR_ONE, expect_list(expect_uint([&colonial_points](uint64_t points) -> bool {
+ return colonial_points.emplace_back(points);
+ })), "province", ZERO_OR_ONE, expect_bool(assign_variable_callback(in_province)),
+ "one_per_state", ZERO_OR_ONE, expect_bool(assign_variable_callback(one_per_state)),
+ "colonial_range", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(colonial_range)),
+ "infrastructure", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(infrastructure)),
+ "movement_cost", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(movement_cost)),
+ "local_ship_build", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(local_ship_build)),
+ "spawn_railway_track", ZERO_OR_ONE, expect_bool(assign_variable_callback(spawn_railway_track)),
+ "sail", ZERO_OR_ONE, expect_bool(assign_variable_callback(sail)),
+ "steam", ZERO_OR_ONE, expect_bool(assign_variable_callback(steam)),
+ "capital", ZERO_OR_ONE, expect_bool(assign_variable_callback(capital)),
+ "port", ZERO_OR_ONE, expect_bool(assign_variable_callback(port))
+ )(value);
+
+ BuildingType const* type_ref = building_types.get_item_by_identifier(type);
+ if (type_ref == nullptr) {
+ building_types.add_item({ type });
+ type_ref = building_types.get_item_by_identifier(type);
+ }
+
+ Timespan build_time = Timespan(build_days);
+
+ ProductionType const* production_type_ref = production_type_manager.get_production_type_by_identifier(production_type);
+
+ ret &= add_building(
+ key, *type_ref, on_completion, completion_size, max_level, goods_cost, cost, build_time, visibility, on_map, default_enabled,
+ production_type_ref, pop_build_factory, strategic_factory, advanced_factory, fort_level, naval_capacity, colonial_points, in_province,
+ one_per_state, colonial_range, infrastructure, movement_cost, local_ship_build, spawn_railway_track, sail, steam, capital, port, std::move(modifiers)
+ );
+
+ return ret;
+ })(root);
+ lock_building_types();
+ lock_buildings();
+
+ return ret;
}
bool BuildingManager::generate_province_buildings(Province& province) const {
@@ -118,8 +274,8 @@ bool BuildingManager::generate_province_buildings(Province& province) const {
}
bool ret = true;
if (!province.get_water()) {
- for (BuildingType const& type : building_types.get_items()) {
- ret &= province.add_building({ type });
+ for (Building const& building : buildings.get_items()) {
+ ret &= province.add_building({ building });
}
}
province.lock_buildings();