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-rw-r--r--src/openvic-simulation/map/Building.hpp32
1 files changed, 16 insertions, 16 deletions
diff --git a/src/openvic-simulation/map/Building.hpp b/src/openvic-simulation/map/Building.hpp
index 1c2ded0..9b445bf 100644
--- a/src/openvic-simulation/map/Building.hpp
+++ b/src/openvic-simulation/map/Building.hpp
@@ -7,10 +7,10 @@
#include "openvic-simulation/economy/ProductionType.hpp"
#include "openvic-simulation/Modifier.hpp"
-#define ARGS BuildingType const& type, std::string_view on_completion, fixed_point_t completion_size, level_t max_level, \
- std::map<const Good*, fixed_point_t> goods_cost, fixed_point_t cost, Timespan build_time, bool visibility, bool on_map, bool default_enabled, \
+#define ARGS std::string_view on_completion, fixed_point_t completion_size, level_t max_level, \
+ std::map<Good const*, fixed_point_t> goods_cost, fixed_point_t cost, Timespan build_time, bool visibility, bool on_map, bool default_enabled, \
ProductionType const* production_type, bool pop_build_factory, bool strategic_factory, bool advanced_factory, level_t fort_level, \
- uint64_t naval_capacity, std::vector<uint64_t> colonial_points, bool in_province, bool one_per_state, fixed_point_t colonial_range, \
+ uint64_t naval_capacity, std::vector<fixed_point_t> colonial_points, bool in_province, bool one_per_state, fixed_point_t colonial_range, \
fixed_point_t infrastructure, fixed_point_t movement_cost, fixed_point_t local_ship_build, bool spawn_railway_track, bool sail, bool steam, \
bool capital, bool port, ModifierValue&& modifiers
@@ -27,19 +27,19 @@ namespace OpenVic {
struct Building : HasIdentifier, ModifierValue {
friend struct BuildingManager;
- using level_t = uint8_t;
+ using level_t = int8_t;
private:
BuildingType const& type;
- const std::string_view on_completion; //probably sound played on completion
+ const std::string on_completion; //probably sound played on completion
const fixed_point_t completion_size;
const level_t max_level;
- const std::map<const Good*, fixed_point_t> goods_cost;
+ const std::map<Good const*, fixed_point_t> goods_cost;
const fixed_point_t cost;
const Timespan build_time; //time
const bool visibility;
const bool on_map; //onmap
-
+
const bool default_enabled;
ProductionType const* production_type;
const bool pop_build_factory;
@@ -49,7 +49,7 @@ namespace OpenVic {
const level_t fort_level; //probably the step-per-level
const uint64_t naval_capacity;
- const std::vector<uint64_t> colonial_points;
+ const std::vector<fixed_point_t> colonial_points;
const bool in_province; //province
const bool one_per_state;
const fixed_point_t colonial_range;
@@ -64,16 +64,16 @@ namespace OpenVic {
const bool capital; //only in naval base
const bool port; //only in naval base
- Building(std::string_view identifier, ARGS);
+ Building(std::string_view identifier, BuildingType const& type, ARGS);
public:
Building(Building&&) = default;
BuildingType const& get_type() const;
- std::string_view get_on_completion() const;
+ std::string const& get_on_completion() const;
fixed_point_t get_completion_size() const;
level_t get_max_level() const;
- std::map<const Good*, fixed_point_t> const& get_goods_cost() const;
+ std::map<Good const*, fixed_point_t> const& get_goods_cost() const;
fixed_point_t get_cost() const;
Timespan get_build_time() const;
bool has_visibility() const;
@@ -84,15 +84,15 @@ namespace OpenVic {
bool is_pop_built_factory() const;
bool is_strategic_factory() const;
bool is_advanced_factory() const;
-
+
level_t get_fort_level() const;
uint64_t get_naval_capacity() const;
- std::vector<uint64_t> const& get_colonial_points() const;
+ std::vector<fixed_point_t> const& get_colonial_points() const;
bool is_in_province() const;
bool is_one_per_state() const;
fixed_point_t get_colonial_range() const;
-
+
fixed_point_t get_infrastructure() const;
fixed_point_t get_movement_cost() const;
fixed_point_t get_local_ship_build() const;
@@ -119,7 +119,7 @@ namespace OpenVic {
struct BuildingInstance : HasIdentifier { //used in the actual game
friend struct BuildingManager;
using level_t = Building::level_t;
-
+
private:
Building const& building;
@@ -164,7 +164,7 @@ namespace OpenVic {
bool add_building_type(std::string_view identifier);
IDENTIFIER_REGISTRY_ACCESSORS(BuildingType, building_type)
- bool add_building(std::string_view identifier, ARGS);
+ bool add_building(std::string_view identifier, BuildingType const* type, ARGS);
IDENTIFIER_REGISTRY_ACCESSORS(Building, building)
bool load_buildings_file(GoodManager const& good_manager, ProductionTypeManager const& production_type_manager, ModifierManager const& modifier_manager, ast::NodeCPtr root);