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-rw-r--r--src/openvic-simulation/map/Building.hpp174
1 files changed, 0 insertions, 174 deletions
diff --git a/src/openvic-simulation/map/Building.hpp b/src/openvic-simulation/map/Building.hpp
deleted file mode 100644
index 9b445bf..0000000
--- a/src/openvic-simulation/map/Building.hpp
+++ /dev/null
@@ -1,174 +0,0 @@
-#pragma once
-
-#include "openvic-simulation/types/Date.hpp"
-#include "openvic-simulation/types/fixed_point/FixedPoint.hpp"
-#include "openvic-simulation/types/IdentifierRegistry.hpp"
-#include "openvic-simulation/economy/Good.hpp"
-#include "openvic-simulation/economy/ProductionType.hpp"
-#include "openvic-simulation/Modifier.hpp"
-
-#define ARGS std::string_view on_completion, fixed_point_t completion_size, level_t max_level, \
- std::map<Good const*, fixed_point_t> goods_cost, fixed_point_t cost, Timespan build_time, bool visibility, bool on_map, bool default_enabled, \
- ProductionType const* production_type, bool pop_build_factory, bool strategic_factory, bool advanced_factory, level_t fort_level, \
- uint64_t naval_capacity, std::vector<fixed_point_t> colonial_points, bool in_province, bool one_per_state, fixed_point_t colonial_range, \
- fixed_point_t infrastructure, fixed_point_t movement_cost, fixed_point_t local_ship_build, bool spawn_railway_track, bool sail, bool steam, \
- bool capital, bool port, ModifierValue&& modifiers
-
-namespace OpenVic {
-
- struct BuildingManager;
- struct BuildingType;
-
- /* REQUIREMENTS:
- * MAP-11, MAP-72, MAP-73
- * MAP-12, MAP-75, MAP-76
- * MAP-13, MAP-78, MAP-79
- */
- struct Building : HasIdentifier, ModifierValue {
- friend struct BuildingManager;
-
- using level_t = int8_t;
-
- private:
- BuildingType const& type;
- const std::string on_completion; //probably sound played on completion
- const fixed_point_t completion_size;
- const level_t max_level;
- const std::map<Good const*, fixed_point_t> goods_cost;
- const fixed_point_t cost;
- const Timespan build_time; //time
- const bool visibility;
- const bool on_map; //onmap
-
- const bool default_enabled;
- ProductionType const* production_type;
- const bool pop_build_factory;
- const bool strategic_factory;
- const bool advanced_factory;
-
- const level_t fort_level; //probably the step-per-level
-
- const uint64_t naval_capacity;
- const std::vector<fixed_point_t> colonial_points;
- const bool in_province; //province
- const bool one_per_state;
- const fixed_point_t colonial_range;
-
- const fixed_point_t infrastructure;
- const fixed_point_t movement_cost;
- const fixed_point_t local_ship_build;
- const bool spawn_railway_track;
-
- const bool sail; //only in clipper shipyard
- const bool steam; //only in steamer shipyard
- const bool capital; //only in naval base
- const bool port; //only in naval base
-
- Building(std::string_view identifier, BuildingType const& type, ARGS);
-
- public:
- Building(Building&&) = default;
-
- BuildingType const& get_type() const;
- std::string const& get_on_completion() const;
- fixed_point_t get_completion_size() const;
- level_t get_max_level() const;
- std::map<Good const*, fixed_point_t> const& get_goods_cost() const;
- fixed_point_t get_cost() const;
- Timespan get_build_time() const;
- bool has_visibility() const;
- bool is_on_map() const;
-
- bool is_default_enabled() const;
- ProductionType const* get_production_type() const;
- bool is_pop_built_factory() const;
- bool is_strategic_factory() const;
- bool is_advanced_factory() const;
-
- level_t get_fort_level() const;
-
- uint64_t get_naval_capacity() const;
- std::vector<fixed_point_t> const& get_colonial_points() const;
- bool is_in_province() const;
- bool is_one_per_state() const;
- fixed_point_t get_colonial_range() const;
-
- fixed_point_t get_infrastructure() const;
- fixed_point_t get_movement_cost() const;
- fixed_point_t get_local_ship_build() const;
- bool spawned_railway_track() const;
- };
-
- struct BuildingType : HasIdentifier {
- friend struct BuildingManager;
-
- private:
- BuildingType(std::string_view new_identifier);
-
- public:
- BuildingType(BuildingType&&) = default;
- };
-
- enum class ExpansionState {
- CannotExpand,
- CanExpand,
- Preparing,
- Expanding
- };
-
- struct BuildingInstance : HasIdentifier { //used in the actual game
- friend struct BuildingManager;
- using level_t = Building::level_t;
-
- private:
- Building const& building;
-
- level_t level = 0;
- ExpansionState expansion_state = ExpansionState::CannotExpand;
- Date start, end;
- float expansion_progress;
-
- bool _can_expand() const;
-
- BuildingInstance(Building const& building);
-
- public:
- BuildingInstance(BuildingInstance&&) = default;
-
- Building const& get_building() const;
-
- level_t get_current_level() const;
- ExpansionState get_expansion_state() const;
- Date const& get_start_date() const;
- Date const& get_end_date() const;
- float get_expansion_progress() const;
-
- bool expand();
- void update_state(Date const& today);
- void tick(Date const& today);
-
- };
-
- struct Province;
-
- struct BuildingManager {
- using level_t = Building::level_t; //this is getting ridiculous
-
- private:
- IdentifierRegistry<BuildingType> building_types;
- IdentifierRegistry<Building> buildings;
-
- public:
- BuildingManager();
-
- bool add_building_type(std::string_view identifier);
- IDENTIFIER_REGISTRY_ACCESSORS(BuildingType, building_type)
-
- bool add_building(std::string_view identifier, BuildingType const* type, ARGS);
- IDENTIFIER_REGISTRY_ACCESSORS(Building, building)
-
- bool load_buildings_file(GoodManager const& good_manager, ProductionTypeManager const& production_type_manager, ModifierManager const& modifier_manager, ast::NodeCPtr root);
-
- bool generate_province_buildings(Province& province) const;
- };
-}