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-rw-r--r--src/openvic-simulation/map/Province.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/openvic-simulation/map/Province.cpp b/src/openvic-simulation/map/Province.cpp
index c2d2da0..7277a54 100644
--- a/src/openvic-simulation/map/Province.cpp
+++ b/src/openvic-simulation/map/Province.cpp
@@ -31,7 +31,7 @@ bool Province::load_positions(BuildingManager const& building_manager, ast::Node
"factory", ZERO_OR_ONE, expect_fvec2(assign_variable_callback(positions.factory)),
"building_construction", ZERO_OR_ONE, expect_fvec2(assign_variable_callback(positions.building_construction)),
"military_construction", ZERO_OR_ONE, expect_fvec2(assign_variable_callback(positions.military_construction)),
- "building_position", ZERO_OR_ONE, expect_dictionary_keys(
+ "building_position", ZERO_OR_ONE, expect_dictionary_keys( // TODO: for TGC etc are building positions available for modded-in buildings? needs testing
"fort", ZERO_OR_ONE, expect_fvec2(assign_variable_callback(positions.fort)),
"railroad", ZERO_OR_ONE, expect_fvec2(assign_variable_callback(positions.railroad)),
"naval_base", ZERO_OR_ONE, expect_fvec2(assign_variable_callback(positions.navalbase))