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-rw-r--r--src/openvic-simulation/map/Province.hpp69
1 files changed, 55 insertions, 14 deletions
diff --git a/src/openvic-simulation/map/Province.hpp b/src/openvic-simulation/map/Province.hpp
index 2f8068e..844ca63 100644
--- a/src/openvic-simulation/map/Province.hpp
+++ b/src/openvic-simulation/map/Province.hpp
@@ -27,26 +27,52 @@ namespace OpenVic {
using index_t = uint16_t;
using life_rating_t = int8_t;
using distance_t = fixed_point_t;
- using flags_t = uint16_t;
enum struct colony_status_t : uint8_t { STATE, PROTECTORATE, COLONY };
struct adjacency_t {
- friend struct Province;
+ using data_t = uint8_t;
+ static constexpr data_t NO_CANAL = 0;
- private:
- Province const* const province;
- const distance_t PROPERTY(distance);
- flags_t PROPERTY(flags);
+ enum struct type_t : uint8_t {
+ LAND, /* Between two land provinces */
+ WATER, /* Between two water provinces */
+ COASTAL, /* Between a land province and a water province */
+ IMPASSABLE, /* Between two land provinces (non-traversable) */
+ STRAIT, /* Between two land provinces with a water through province */
+ CANAL /* Between two water provinces with a land through province */
+ };
+
+ /* Type display name used for logging */
+ static std::string_view get_type_name(type_t type);
- adjacency_t(Province const* province, distance_t distance, flags_t flags);
+ private:
+ Province const* PROPERTY(to);
+ Province const* PROPERTY(through);
+ distance_t PROPERTY(distance);
+ type_t PROPERTY(type);
+ data_t PROPERTY(data); // represents canal index, 0 for non-canal adjacencies
+
+ public:
+ adjacency_t(
+ Province const* new_to, distance_t new_distance, type_t new_type, Province const* new_through, data_t new_data
+ );
+ adjacency_t(adjacency_t const&) = delete;
+ adjacency_t(adjacency_t&&) = default;
+ adjacency_t& operator=(adjacency_t const&) = delete;
+ adjacency_t& operator=(adjacency_t&&) = default;
};
struct province_positions_t {
- fvec2_t center;
+ /* Calculated average */
+ fvec2_t centre;
+
+ /* Province name placement */
fvec2_t text;
fixed_point_t text_rotation;
fixed_point_t text_scale;
+
+ /* Model positions */
std::optional<fvec2_t> unit;
fvec2_t city;
fvec2_t factory;
@@ -59,21 +85,25 @@ namespace OpenVic {
static constexpr index_t NULL_INDEX = 0, MAX_INDEX = std::numeric_limits<index_t>::max();
private:
+ /* Immutable attributes (unchanged after initial game load) */
const index_t PROPERTY(index);
Region* PROPERTY(region);
- State const* PROPERTY_RW(state);
bool PROPERTY(on_map);
bool PROPERTY(has_region);
- bool PROPERTY(water);
+ bool PROPERTY_CUSTOM_PREFIX(water, is);
+ bool PROPERTY_CUSTOM_PREFIX(coastal, is);
+ bool PROPERTY_CUSTOM_PREFIX(port, has);
/* Terrain type calculated from terrain image */
TerrainType const* PROPERTY(default_terrain_type);
std::vector<adjacency_t> PROPERTY(adjacencies);
province_positions_t PROPERTY(positions);
+ /* Mutable attributes (reset before loading history) */
TerrainType const* PROPERTY(terrain_type);
life_rating_t PROPERTY(life_rating);
colony_status_t PROPERTY(colony_status);
+ State const* PROPERTY_RW(state);
Country const* PROPERTY(owner);
Country const* PROPERTY(controller);
std::vector<Country const*> PROPERTY(cores);
@@ -90,13 +120,12 @@ namespace OpenVic {
fixed_point_map_t<Culture const*> PROPERTY(culture_distribution);
fixed_point_map_t<Religion const*> PROPERTY(religion_distribution);
- fvec2_t get_unit_position() const;
-
Province(std::string_view new_identifier, colour_t new_colour, index_t new_index);
public:
Province(Province&&) = default;
+ bool operator==(Province const& other) const;
std::string to_string() const;
bool load_positions(BuildingTypeManager const& building_type_manager, ast::NodeCPtr root);
@@ -111,10 +140,22 @@ namespace OpenVic {
void update_state(Date today);
void tick(Date today);
+ private:
+ adjacency_t* get_adjacency_to(Province const* province);
+
+ public:
+ adjacency_t const* get_adjacency_to(Province const* province) const;
bool is_adjacent_to(Province const* province) const;
- bool add_adjacency(Province const* province, distance_t distance, flags_t flags);
+ std::vector<adjacency_t const*> get_adjacencies_going_through(Province const* province) const;
+ bool has_adjacency_going_through(Province const* province) const;
+
+ static bool add_standard_adjacency(Province& from, Province& to);
+ static bool add_special_adjacency(
+ Province& from, Province& to, adjacency_t::type_t type, Province const* through, adjacency_t::data_t data
+ );
- distance_t calculate_distance_to(Province const* province) const;
+ fvec2_t get_unit_position() const;
+ static distance_t calculate_distance_between(Province const& from, Province const& to);
bool reset(BuildingTypeManager const& building_type_manager);
bool apply_history_to_province(ProvinceHistoryEntry const* entry);