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Diffstat (limited to 'src/openvic-simulation/map/ProvinceInstance.hpp')
-rw-r--r--src/openvic-simulation/map/ProvinceInstance.hpp15
1 files changed, 11 insertions, 4 deletions
diff --git a/src/openvic-simulation/map/ProvinceInstance.hpp b/src/openvic-simulation/map/ProvinceInstance.hpp
index e7c0326..ba800a9 100644
--- a/src/openvic-simulation/map/ProvinceInstance.hpp
+++ b/src/openvic-simulation/map/ProvinceInstance.hpp
@@ -3,11 +3,12 @@
#include <plf_colony.h>
#include "openvic-simulation/economy/BuildingInstance.hpp"
+#include "openvic-simulation/economy/production/ProductionType.hpp"
+#include "openvic-simulation/economy/production/ResourceGatheringOperation.hpp"
#include "openvic-simulation/military/UnitInstance.hpp"
#include "openvic-simulation/military/UnitType.hpp"
#include "openvic-simulation/modifier/ModifierSum.hpp"
#include "openvic-simulation/pop/Pop.hpp"
-#include "openvic-simulation/types/fixed_point/FixedPointMap.hpp"
#include "openvic-simulation/types/HasIdentifier.hpp"
#include "openvic-simulation/types/OrderedContainers.hpp"
@@ -81,8 +82,7 @@ namespace OpenVic {
bool PROPERTY(slave);
Crime const* PROPERTY_RW(crime);
- // TODO - change this into a factory-like structure
- GoodDefinition const* PROPERTY(rgo);
+ ResourceGatheringOperation PROPERTY(rgo);
IdentifierRegistry<BuildingInstance> IDENTIFIER_REGISTRY(building);
ordered_set<ArmyInstance*> PROPERTY(armies);
ordered_set<NavyInstance*> PROPERTY(navies);
@@ -95,7 +95,7 @@ namespace OpenVic {
fixed_point_t PROPERTY(average_literacy);
fixed_point_t PROPERTY(average_consciousness);
fixed_point_t PROPERTY(average_militancy);
- IndexedMap<PopType, fixed_point_t> PROPERTY(pop_type_distribution);
+ IndexedMap<PopType, Pop::pop_size_t> PROPERTY(pop_type_distribution);
IndexedMap<Ideology, fixed_point_t> PROPERTY(ideology_distribution);
fixed_point_map_t<Culture const*> PROPERTY(culture_distribution);
fixed_point_map_t<Religion const*> PROPERTY(religion_distribution);
@@ -108,6 +108,7 @@ namespace OpenVic {
void _add_pop(Pop&& pop);
void _update_pops(DefineManager const& define_manager);
+ bool convert_rgo_worker_pops_to_equivalent(ProductionType const& production_type);
public:
ProvinceInstance(ProvinceInstance&&) = default;
@@ -123,6 +124,9 @@ namespace OpenVic {
return controller;
}
+ GoodDefinition const* get_rgo_good() const;
+ bool set_rgo_production_type_nullable(ProductionType const* rgo_production_type_nullable);
+
bool set_owner(CountryInstance* new_owner);
bool set_controller(CountryInstance* new_controller);
bool add_core(CountryInstance& new_core);
@@ -155,6 +159,9 @@ namespace OpenVic {
bool setup(BuildingTypeManager const& building_type_manager);
bool apply_history_to_province(ProvinceHistoryEntry const& entry, CountryInstanceManager& country_manager);
+ void initialise_for_new_game(ModifierEffectCache const& modifier_effect_cache);
+
void setup_pop_test_values(IssueManager const& issue_manager);
+ plf::colony<Pop>& get_mutable_pops();
};
}