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Diffstat (limited to 'src/openvic-simulation/map/ProvinceInstance.hpp')
-rw-r--r--src/openvic-simulation/map/ProvinceInstance.hpp13
1 files changed, 7 insertions, 6 deletions
diff --git a/src/openvic-simulation/map/ProvinceInstance.hpp b/src/openvic-simulation/map/ProvinceInstance.hpp
index 67ce423..8e8ec93 100644
--- a/src/openvic-simulation/map/ProvinceInstance.hpp
+++ b/src/openvic-simulation/map/ProvinceInstance.hpp
@@ -11,7 +11,7 @@ namespace OpenVic {
struct ProvinceDefinition;
struct TerrainType;
struct State;
- struct Country;
+ struct CountryDefinition;
struct Crime;
struct GoodDefinition;
struct ArmyInstance;
@@ -31,16 +31,17 @@ namespace OpenVic {
enum struct colony_status_t : uint8_t { STATE, PROTECTORATE, COLONY };
+ private:
ProvinceDefinition const& PROPERTY(province_definition);
- /* Mutable attributes (reset before loading history) */
TerrainType const* PROPERTY(terrain_type);
life_rating_t PROPERTY(life_rating);
colony_status_t PROPERTY(colony_status);
State const* PROPERTY_RW(state);
- Country const* PROPERTY(owner);
- Country const* PROPERTY(controller);
- std::vector<Country const*> PROPERTY(cores);
+ CountryDefinition const* PROPERTY(owner);
+ CountryDefinition const* PROPERTY(controller);
+ // Cores being CountryDefinitions means then they won't be affected by tag switched (as desired)
+ std::vector<CountryDefinition const*> PROPERTY(cores);
bool PROPERTY(slave);
Crime const* PROPERTY_RW(crime);
// TODO - change this into a factory-like structure
@@ -86,7 +87,7 @@ namespace OpenVic {
bool apply_history_to_province(ProvinceHistoryEntry const* entry);
void setup_pop_test_values(
- IdeologyManager const& ideology_manager, IssueManager const& issue_manager, Country const& country
+ IdeologyManager const& ideology_manager, IssueManager const& issue_manager, CountryDefinition const& country
);
};
}