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Diffstat (limited to 'src/openvic-simulation/map/State.cpp')
-rw-r--r-- | src/openvic-simulation/map/State.cpp | 83 |
1 files changed, 83 insertions, 0 deletions
diff --git a/src/openvic-simulation/map/State.cpp b/src/openvic-simulation/map/State.cpp new file mode 100644 index 0000000..bc78469 --- /dev/null +++ b/src/openvic-simulation/map/State.cpp @@ -0,0 +1,83 @@ +#include "State.hpp" + +#include "Map.hpp" + +using namespace OpenVic; + +State::State( + Country const* owner, Province const* capital, Region::provinces_t&& provinces, Province::colony_status_t colony_status +) : owner { owner }, capital { capital }, provinces { std::move(provinces) }, colony_status { colony_status } {} + +StateSet::StateSet(Region const* new_region) { + if (region->get_meta()) { + Logger::error("Cannot use meta region as state template!"); + } + region = new_region; + + std::vector<Region::provinces_t> temp_provinces; + bool in_state = false; + + for (Province* province : region->get_provinces()) { + // add to existing state if shared owner & status... + for (Region::provinces_t& provinces : temp_provinces) { + if (provinces[0] == province) { + provinces.push_back(province); + in_state = true; + break; + } + } + if (in_state) { + in_state = false; + } else { + // ...otherwise start a new state + temp_provinces.push_back({ province }); + } + } + + for (Region::provinces_t& provinces : temp_provinces) { + states.push_back({ + /* TODO: capital province logic */ + provinces[0]->get_owner(), provinces[0], std::move(provinces), provinces[0]->get_colony_status() + }); + } + + // Go back and assign each new state to its provinces. + for (State const& state : states) { + for (Province* province : state.get_provinces()) { + province->set_state(&state); + } + } +} + +bool StateSet::add_state(State&& state) { + const auto existing = std::find(states.begin(), states.end(), state); + if (existing != states.end()) { + Logger::error("Attempted to add existing state!"); + return false; + } + states.push_back(std::move(state)); + return true; +} + +bool StateSet::remove_state(State const* state) { + const auto existing = std::find(states.begin(), states.end(), *state); + if (existing == states.end()) { + Logger::error("Attempted to remove non-existant state!"); + return false; + } + states.erase(existing); + return true; +} + +StateSet::states_t& StateSet::get_states() { + return states; +} + +void StateManager::generate_states(Map const& map) { + regions.clear(); + regions.reserve(map.get_region_count()); + for(Region const& region : map.get_regions()) { + regions.push_back(StateSet(®ion)); + } + Logger::info("Generated states."); +} |