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-rw-r--r--src/openvic-simulation/map/State.hpp51
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diff --git a/src/openvic-simulation/map/State.hpp b/src/openvic-simulation/map/State.hpp
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+#pragma once
+
+#include "openvic-simulation/map/Province.hpp"
+#include "openvic-simulation/map/Region.hpp"
+#include "openvic-simulation/country/Country.hpp"
+
+#include <deque>
+
+namespace OpenVic {
+ struct State {
+ private:
+ Country const* PROPERTY_RW(owner);
+ Province const* PROPERTY_RW(capital);
+ Region::provinces_t PROPERTY(provinces);
+ Province::colony_status_t PROPERTY_RW(colony_status);
+
+ public:
+ State(Country const* owner, Province const* capital, Region::provinces_t&& provinces, Province::colony_status_t colony_status);
+ };
+
+ inline bool operator==(const State& lhs, const State& rhs) {
+ return (lhs.get_owner() == rhs.get_owner() && lhs.get_colony_status() == rhs.get_colony_status());
+ }
+
+ struct StateSet {
+ using states_t = std::deque<State>;
+
+ private:
+ Region const* PROPERTY(region);
+ states_t states;
+
+ public:
+ StateSet(Region const* new_region);
+
+ bool add_state(State&& state);
+ bool remove_state(State const* state);
+ states_t& get_states();
+ };
+
+ /* Contains all current states.*/
+ struct StateManager {
+ private:
+ std::vector<StateSet> PROPERTY(regions);
+
+ public:
+ /* Creates states from current province gamestate & regions, sets province state value.
+ After this function, the `regions` property is unmanaged and must be carefully updated and
+ validated by functions that modify it. */
+ void generate_states(Map const& map);
+ };
+} // namespace OpenVic