diff options
Diffstat (limited to 'src/openvic-simulation/map')
-rw-r--r-- | src/openvic-simulation/map/Building.cpp | 89 | ||||
-rw-r--r-- | src/openvic-simulation/map/Building.hpp | 32 | ||||
-rw-r--r-- | src/openvic-simulation/map/TerrainType.cpp | 4 |
3 files changed, 67 insertions, 58 deletions
diff --git a/src/openvic-simulation/map/Building.cpp b/src/openvic-simulation/map/Building.cpp index 4e26ab9..6f4c099 100644 --- a/src/openvic-simulation/map/Building.cpp +++ b/src/openvic-simulation/map/Building.cpp @@ -5,7 +5,7 @@ using namespace OpenVic; using namespace OpenVic::NodeTools; -Building::Building(std::string_view identifier, ARGS) : HasIdentifier { identifier }, ModifierValue { std::move(modifiers) }, type { type }, +Building::Building(std::string_view identifier, BuildingType const& type, ARGS) : HasIdentifier { identifier }, ModifierValue { std::move(modifiers) }, type { type }, on_completion { on_completion }, completion_size { completion_size }, max_level { max_level }, goods_cost { goods_cost }, cost { cost }, build_time { build_time }, visibility { visibility }, on_map { on_map }, default_enabled { default_enabled }, production_type { production_type }, pop_build_factory { pop_build_factory }, strategic_factory { strategic_factory }, advanced_factory { advanced_factory }, fort_level { fort_level }, naval_capacity { naval_capacity }, @@ -17,8 +17,8 @@ BuildingType const& Building::get_type() const { return type; } -std::string_view Building::get_on_completion() const { - return on_completion; +std::string const& Building::get_on_completion() const { + return on_completion; } fixed_point_t Building::get_completion_size() const { @@ -29,7 +29,7 @@ Building::level_t Building::get_max_level() const { return max_level; } -std::map<const Good*, fixed_point_t> const& Building::get_goods_cost() const { +std::map<Good const*, fixed_point_t> const& Building::get_goods_cost() const { return goods_cost; } @@ -77,7 +77,7 @@ uint64_t Building::get_naval_capacity() const { return naval_capacity; } -std::vector<uint64_t> const& Building::get_colonial_points() const { +std::vector<fixed_point_t> const& Building::get_colonial_points() const { return colonial_points; } @@ -184,52 +184,72 @@ bool BuildingManager::add_building_type(std::string_view identifier) { return building_types.add_item({ identifier }); } -bool BuildingManager::add_building(std::string_view identifier, ARGS) { +bool BuildingManager::add_building(std::string_view identifier, BuildingType const* type, ARGS) { if (identifier.empty()) { Logger::error("Invalid building identifier - empty!"); return false; } + if (type == nullptr) { + Logger::error("Invalid building type for ", identifier, ": null"); + return false; + } return buildings.add_item({ - identifier, type, on_completion, completion_size, max_level, goods_cost, cost, build_time, visibility, on_map, default_enabled, - production_type, pop_build_factory, strategic_factory, advanced_factory, fort_level, naval_capacity, colonial_points, in_province, one_per_state, + identifier, *type, on_completion, completion_size, max_level, goods_cost, cost, build_time, visibility, on_map, default_enabled, + production_type, pop_build_factory, strategic_factory, advanced_factory, fort_level, naval_capacity, colonial_points, in_province, one_per_state, colonial_range, infrastructure, movement_cost, local_ship_build, spawn_railway_track, sail, steam, capital, port, std::move(modifiers) }); } bool BuildingManager::load_buildings_file(GoodManager const& good_manager, ProductionTypeManager const& production_type_manager, ModifierManager const& modifier_manager, ast::NodeCPtr root) { - bool ret = expect_dictionary([this, &good_manager, &production_type_manager, &modifier_manager](std::string_view key, ast::NodeCPtr value) -> bool { - std::string_view type, on_completion = "", production_type; + bool ret = expect_dictionary_reserve_length(buildings, [this](std::string_view, ast::NodeCPtr value) -> bool { + return expect_key("type", expect_identifier( + [this](std::string_view identifier) -> bool { + if (!building_types.has_identifier(identifier)) { + return building_types.add_item({ identifier }); + } + return true; + } + ))(value); + })(root); + lock_building_types(); + + ret &= expect_dictionary([this, &good_manager, &production_type_manager, &modifier_manager](std::string_view key, ast::NodeCPtr value) -> bool { + BuildingType const* type = nullptr; + ProductionType const* production_type = nullptr; + std::string_view on_completion; fixed_point_t completion_size = 0, cost = 0, infrastructure = 0, movement_cost = 0, colonial_range = 0, local_ship_build = 0; - Building::level_t max_level, fort_level = 0; - std::map<const Good*, fixed_point_t> goods_cost; - uint32_t build_days; - bool visibility, on_map, default_enabled, pop_build_factory, strategic_factory, advanced_factory, in_province, one_per_state, spawn_railway_track, sail, steam, capital, port; - default_enabled = pop_build_factory = strategic_factory = advanced_factory = in_province = one_per_state = spawn_railway_track = sail = steam = capital = port = false; + Building::level_t max_level = 0, fort_level = 0; + std::map<Good const*, fixed_point_t> goods_cost; + Timespan build_time; + bool visibility = false, on_map = false, default_enabled = false, pop_build_factory = false, strategic_factory = false, advanced_factory = false; + bool in_province = false, one_per_state = false, spawn_railway_track = false, sail = false, steam = false, capital = false, port = false; uint64_t naval_capacity = 0; - std::vector<uint64_t> colonial_points; + std::vector<fixed_point_t> colonial_points; ModifierValue modifiers; - + bool ret = modifier_manager.expect_modifier_value_and_keys(move_variable_callback(modifiers), - "type", ONE_EXACTLY, expect_identifier(assign_variable_callback(type)), + "type", ONE_EXACTLY, expect_building_type_identifier(assign_variable_callback_pointer(type)), "on_completion", ZERO_OR_ONE, expect_identifier(assign_variable_callback(on_completion)), "completion_size", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(completion_size)), - "max_level", ONE_EXACTLY, expect_uint(assign_variable_callback(max_level)), - "goods_cost", ONE_EXACTLY, good_manager.expect_good_decimal_map(assign_variable_callback(goods_cost)), + "max_level", ONE_EXACTLY, expect_uint(assign_variable_callback_uint(max_level)), + "goods_cost", ONE_EXACTLY, good_manager.expect_good_decimal_map(move_variable_callback(goods_cost)), "cost", ZERO_OR_MORE, expect_fixed_point(assign_variable_callback(cost)), - "time", ONE_EXACTLY, expect_uint(assign_variable_callback_uint("building build time", build_days)), + "time", ONE_EXACTLY, expect_timespan(assign_variable_callback(build_time)), "visibility", ONE_EXACTLY, expect_bool(assign_variable_callback(visibility)), "onmap", ONE_EXACTLY, expect_bool(assign_variable_callback(on_map)), "default_enabled", ZERO_OR_ONE, expect_bool(assign_variable_callback(default_enabled)), - "production_type", ZERO_OR_ONE, expect_identifier(assign_variable_callback(production_type)), + "production_type", ZERO_OR_ONE, production_type_manager.expect_production_type_identifier(assign_variable_callback_pointer(production_type)), "pop_build_factory", ZERO_OR_ONE, expect_bool(assign_variable_callback(pop_build_factory)), "strategic_factory", ZERO_OR_ONE, expect_bool(assign_variable_callback(strategic_factory)), "advanced_factory", ZERO_OR_ONE, expect_bool(assign_variable_callback(advanced_factory)), - "fort_level", ZERO_OR_ONE, expect_uint(assign_variable_callback_uint("building fort level", fort_level)), - "naval_capacity", ZERO_OR_ONE, expect_uint(assign_variable_callback_uint("building naval capacity", naval_capacity)), - "colonial_points", ZERO_OR_ONE, expect_list(expect_uint([&colonial_points](uint64_t points) -> bool { - return colonial_points.emplace_back(points); - })), "province", ZERO_OR_ONE, expect_bool(assign_variable_callback(in_province)), + "fort_level", ZERO_OR_ONE, expect_uint(assign_variable_callback_uint(fort_level)), + "naval_capacity", ZERO_OR_ONE, expect_uint(assign_variable_callback_uint(naval_capacity)), + "colonial_points", ZERO_OR_ONE, expect_list(expect_fixed_point([&colonial_points](fixed_point_t points) -> bool { + colonial_points.push_back(points); + return true; + })), + "province", ZERO_OR_ONE, expect_bool(assign_variable_callback(in_province)), "one_per_state", ZERO_OR_ONE, expect_bool(assign_variable_callback(one_per_state)), "colonial_range", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(colonial_range)), "infrastructure", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(infrastructure)), @@ -242,25 +262,14 @@ bool BuildingManager::load_buildings_file(GoodManager const& good_manager, Produ "port", ZERO_OR_ONE, expect_bool(assign_variable_callback(port)) )(value); - BuildingType const* type_ref = building_types.get_item_by_identifier(type); - if (type_ref == nullptr) { - building_types.add_item({ type }); - type_ref = building_types.get_item_by_identifier(type); - } - - Timespan build_time = Timespan(build_days); - - ProductionType const* production_type_ref = production_type_manager.get_production_type_by_identifier(production_type); - ret &= add_building( - key, *type_ref, on_completion, completion_size, max_level, goods_cost, cost, build_time, visibility, on_map, default_enabled, - production_type_ref, pop_build_factory, strategic_factory, advanced_factory, fort_level, naval_capacity, colonial_points, in_province, + key, type, on_completion, completion_size, max_level, goods_cost, cost, build_time, visibility, on_map, default_enabled, + production_type, pop_build_factory, strategic_factory, advanced_factory, fort_level, naval_capacity, colonial_points, in_province, one_per_state, colonial_range, infrastructure, movement_cost, local_ship_build, spawn_railway_track, sail, steam, capital, port, std::move(modifiers) ); return ret; })(root); - lock_building_types(); lock_buildings(); return ret; diff --git a/src/openvic-simulation/map/Building.hpp b/src/openvic-simulation/map/Building.hpp index 1c2ded0..9b445bf 100644 --- a/src/openvic-simulation/map/Building.hpp +++ b/src/openvic-simulation/map/Building.hpp @@ -7,10 +7,10 @@ #include "openvic-simulation/economy/ProductionType.hpp" #include "openvic-simulation/Modifier.hpp" -#define ARGS BuildingType const& type, std::string_view on_completion, fixed_point_t completion_size, level_t max_level, \ - std::map<const Good*, fixed_point_t> goods_cost, fixed_point_t cost, Timespan build_time, bool visibility, bool on_map, bool default_enabled, \ +#define ARGS std::string_view on_completion, fixed_point_t completion_size, level_t max_level, \ + std::map<Good const*, fixed_point_t> goods_cost, fixed_point_t cost, Timespan build_time, bool visibility, bool on_map, bool default_enabled, \ ProductionType const* production_type, bool pop_build_factory, bool strategic_factory, bool advanced_factory, level_t fort_level, \ - uint64_t naval_capacity, std::vector<uint64_t> colonial_points, bool in_province, bool one_per_state, fixed_point_t colonial_range, \ + uint64_t naval_capacity, std::vector<fixed_point_t> colonial_points, bool in_province, bool one_per_state, fixed_point_t colonial_range, \ fixed_point_t infrastructure, fixed_point_t movement_cost, fixed_point_t local_ship_build, bool spawn_railway_track, bool sail, bool steam, \ bool capital, bool port, ModifierValue&& modifiers @@ -27,19 +27,19 @@ namespace OpenVic { struct Building : HasIdentifier, ModifierValue { friend struct BuildingManager; - using level_t = uint8_t; + using level_t = int8_t; private: BuildingType const& type; - const std::string_view on_completion; //probably sound played on completion + const std::string on_completion; //probably sound played on completion const fixed_point_t completion_size; const level_t max_level; - const std::map<const Good*, fixed_point_t> goods_cost; + const std::map<Good const*, fixed_point_t> goods_cost; const fixed_point_t cost; const Timespan build_time; //time const bool visibility; const bool on_map; //onmap - + const bool default_enabled; ProductionType const* production_type; const bool pop_build_factory; @@ -49,7 +49,7 @@ namespace OpenVic { const level_t fort_level; //probably the step-per-level const uint64_t naval_capacity; - const std::vector<uint64_t> colonial_points; + const std::vector<fixed_point_t> colonial_points; const bool in_province; //province const bool one_per_state; const fixed_point_t colonial_range; @@ -64,16 +64,16 @@ namespace OpenVic { const bool capital; //only in naval base const bool port; //only in naval base - Building(std::string_view identifier, ARGS); + Building(std::string_view identifier, BuildingType const& type, ARGS); public: Building(Building&&) = default; BuildingType const& get_type() const; - std::string_view get_on_completion() const; + std::string const& get_on_completion() const; fixed_point_t get_completion_size() const; level_t get_max_level() const; - std::map<const Good*, fixed_point_t> const& get_goods_cost() const; + std::map<Good const*, fixed_point_t> const& get_goods_cost() const; fixed_point_t get_cost() const; Timespan get_build_time() const; bool has_visibility() const; @@ -84,15 +84,15 @@ namespace OpenVic { bool is_pop_built_factory() const; bool is_strategic_factory() const; bool is_advanced_factory() const; - + level_t get_fort_level() const; uint64_t get_naval_capacity() const; - std::vector<uint64_t> const& get_colonial_points() const; + std::vector<fixed_point_t> const& get_colonial_points() const; bool is_in_province() const; bool is_one_per_state() const; fixed_point_t get_colonial_range() const; - + fixed_point_t get_infrastructure() const; fixed_point_t get_movement_cost() const; fixed_point_t get_local_ship_build() const; @@ -119,7 +119,7 @@ namespace OpenVic { struct BuildingInstance : HasIdentifier { //used in the actual game friend struct BuildingManager; using level_t = Building::level_t; - + private: Building const& building; @@ -164,7 +164,7 @@ namespace OpenVic { bool add_building_type(std::string_view identifier); IDENTIFIER_REGISTRY_ACCESSORS(BuildingType, building_type) - bool add_building(std::string_view identifier, ARGS); + bool add_building(std::string_view identifier, BuildingType const* type, ARGS); IDENTIFIER_REGISTRY_ACCESSORS(Building, building) bool load_buildings_file(GoodManager const& good_manager, ProductionTypeManager const& production_type_manager, ModifierManager const& modifier_manager, ast::NodeCPtr root); diff --git a/src/openvic-simulation/map/TerrainType.cpp b/src/openvic-simulation/map/TerrainType.cpp index 24cfb7d..2438df6 100644 --- a/src/openvic-simulation/map/TerrainType.cpp +++ b/src/openvic-simulation/map/TerrainType.cpp @@ -117,7 +117,7 @@ bool TerrainTypeManager::_load_terrain_type_mapping(std::string_view mapping_key return false; } )), - "priority", ZERO_OR_ONE, expect_uint(assign_variable_callback_uint("terrain type mapping priority", priority)), + "priority", ZERO_OR_ONE, expect_uint(assign_variable_callback_uint(priority)), "has_texture", ZERO_OR_ONE, expect_bool(assign_variable_callback(has_texture)) )(mapping_value); if (has_texture) { @@ -153,7 +153,7 @@ bool TerrainTypeManager::load_terrain_types(ModifierManager const& modifier_mana if (key == "terrain") { if (!terrain) { terrain = true; - return expect_uint(assign_variable_callback_uint("terrain texture limit", terrain_texture_limit))(value); + return expect_uint(assign_variable_callback_uint(terrain_texture_limit))(value); } else { Logger::error("Duplicate terrain key!"); return false; |