diff options
Diffstat (limited to 'src/openvic-simulation/map')
-rw-r--r-- | src/openvic-simulation/map/MapInstance.cpp | 10 | ||||
-rw-r--r-- | src/openvic-simulation/map/ProvinceInstance.cpp | 33 | ||||
-rw-r--r-- | src/openvic-simulation/map/ProvinceInstance.hpp | 2 | ||||
-rw-r--r-- | src/openvic-simulation/map/State.cpp | 26 | ||||
-rw-r--r-- | src/openvic-simulation/map/State.hpp | 9 |
5 files changed, 51 insertions, 29 deletions
diff --git a/src/openvic-simulation/map/MapInstance.cpp b/src/openvic-simulation/map/MapInstance.cpp index 56b3642..ea174eb 100644 --- a/src/openvic-simulation/map/MapInstance.cpp +++ b/src/openvic-simulation/map/MapInstance.cpp @@ -94,11 +94,15 @@ bool MapInstance::apply_history_to_provinces( if (history_map != nullptr) { ProvinceHistoryEntry const* pop_history_entry = nullptr; - for (ProvinceHistoryEntry const* entry : history_map->get_entries_up_to(date)) { - province.apply_history_to_province(entry, country_manager); + for (auto const& [entry_date, entry] : history_map->get_entries()) { + if (entry_date > date) { + break; + } + + province.apply_history_to_province(*entry, country_manager); if (!entry->get_pops().empty()) { - pop_history_entry = entry; + pop_history_entry = entry.get(); } } diff --git a/src/openvic-simulation/map/ProvinceInstance.cpp b/src/openvic-simulation/map/ProvinceInstance.cpp index ee20590..f95ee21 100644 --- a/src/openvic-simulation/map/ProvinceInstance.cpp +++ b/src/openvic-simulation/map/ProvinceInstance.cpp @@ -236,12 +236,7 @@ bool ProvinceInstance::setup(BuildingTypeManager const& building_type_manager) { return ret; } -bool ProvinceInstance::apply_history_to_province(ProvinceHistoryEntry const* entry, CountryInstanceManager& country_manager) { - if (entry == nullptr) { - Logger::error("Trying to apply null province history to ", get_identifier()); - return false; - } - +bool ProvinceInstance::apply_history_to_province(ProvinceHistoryEntry const& entry, CountryInstanceManager& country_manager) { bool ret = true; constexpr auto set_optional = []<typename T>(T& target, std::optional<T> const& source) { @@ -250,25 +245,25 @@ bool ProvinceInstance::apply_history_to_province(ProvinceHistoryEntry const* ent } }; - if (entry->get_owner()) { - ret &= set_owner(&country_manager.get_country_instance_from_definition(**entry->get_owner())); + if (entry.get_owner()) { + ret &= set_owner(&country_manager.get_country_instance_from_definition(**entry.get_owner())); } - if (entry->get_controller()) { - ret &= set_controller(&country_manager.get_country_instance_from_definition(**entry->get_controller())); + if (entry.get_controller()) { + ret &= set_controller(&country_manager.get_country_instance_from_definition(**entry.get_controller())); } - set_optional(colony_status, entry->get_colonial()); - set_optional(slave, entry->get_slave()); - for (auto const& [country, add] : entry->get_cores()) { + set_optional(colony_status, entry.get_colonial()); + set_optional(slave, entry.get_slave()); + for (auto const& [country, add] : entry.get_cores()) { if (add) { ret &= add_core(country_manager.get_country_instance_from_definition(*country)); } else { ret &= remove_core(country_manager.get_country_instance_from_definition(*country)); } } - set_optional(rgo, entry->get_rgo()); - set_optional(life_rating, entry->get_life_rating()); - set_optional(terrain_type, entry->get_terrain_type()); - for (auto const& [building, level] : entry->get_province_buildings()) { + set_optional(rgo, entry.get_rgo()); + set_optional(life_rating, entry.get_life_rating()); + set_optional(terrain_type, entry.get_terrain_type()); + for (auto const& [building, level] : entry.get_province_buildings()) { BuildingInstance* existing_entry = buildings.get_item_by_identifier(building->get_identifier()); if (existing_entry != nullptr) { existing_entry->set_level(level); @@ -280,8 +275,8 @@ bool ProvinceInstance::apply_history_to_province(ProvinceHistoryEntry const* ent ret = false; } } - // TODO: load state buildings - entry->get_state_buildings() - // TODO: party loyalties for each POP when implemented on POP side - entry->get_party_loyalties() + // TODO: load state buildings - entry.get_state_buildings() + // TODO: party loyalties for each POP when implemented on POP side - entry.get_party_loyalties() return ret; } diff --git a/src/openvic-simulation/map/ProvinceInstance.hpp b/src/openvic-simulation/map/ProvinceInstance.hpp index 048ac3b..7ba35cd 100644 --- a/src/openvic-simulation/map/ProvinceInstance.hpp +++ b/src/openvic-simulation/map/ProvinceInstance.hpp @@ -131,7 +131,7 @@ namespace OpenVic { bool remove_unit_instance_group(UnitInstanceGroup<Branch>& group); bool setup(BuildingTypeManager const& building_type_manager); - bool apply_history_to_province(ProvinceHistoryEntry const* entry, CountryInstanceManager& country_manager); + bool apply_history_to_province(ProvinceHistoryEntry const& entry, CountryInstanceManager& country_manager); void setup_pop_test_values(IssueManager const& issue_manager); }; diff --git a/src/openvic-simulation/map/State.cpp b/src/openvic-simulation/map/State.cpp index 68f2f43..90cbace 100644 --- a/src/openvic-simulation/map/State.cpp +++ b/src/openvic-simulation/map/State.cpp @@ -10,11 +10,19 @@ using namespace OpenVic; State::State( - StateSet const& new_state_set, CountryInstance* owner, ProvinceInstance* capital, - std::vector<ProvinceInstance*>&& provinces, ProvinceInstance::colony_status_t colony_status, + StateSet const& new_state_set, + CountryInstance* new_owner, + ProvinceInstance* new_capital, + std::vector<ProvinceInstance*>&& new_provinces, + ProvinceInstance::colony_status_t new_colony_status, decltype(pop_type_distribution)::keys_t const& pop_type_keys -) : state_set { new_state_set }, owner { owner }, capital { capital }, provinces { std::move(provinces) }, - colony_status { colony_status }, pop_type_distribution { &pop_type_keys } {} +) : state_set { new_state_set }, + owner { new_owner }, + capital { new_capital }, + provinces { std::move(new_provinces) }, + colony_status { new_colony_status }, + pop_type_distribution { &pop_type_keys }, + industrial_power { 0 } {} std::string State::get_identifier() const { return StringUtils::append_string_views( @@ -47,6 +55,16 @@ void State::update_gamestate() { average_consciousness /= total_population; average_militancy /= total_population; } + + // TODO - use actual values when State has factory data + const int32_t total_factory_levels_in_state = 0; + const int32_t potential_workforce_in_state = 0; // sum of worker pops, regardless of employment + const int32_t potential_employment_in_state = 0; // sum of (factory level * production method base_workforce_size) + + industrial_power = total_factory_levels_in_state * std::clamp( + (fixed_point_t { potential_workforce_in_state } / 100).floor() * 400 / potential_employment_in_state, + fixed_point_t::_0_20(), fixed_point_t::_4() + ); } /* Whether two provinces in the same region should be grouped into the same state or not. diff --git a/src/openvic-simulation/map/State.hpp b/src/openvic-simulation/map/State.hpp index 44b1947..6035e10 100644 --- a/src/openvic-simulation/map/State.hpp +++ b/src/openvic-simulation/map/State.hpp @@ -31,9 +31,14 @@ namespace OpenVic { fixed_point_t PROPERTY(average_militancy); IndexedMap<PopType, fixed_point_t> PROPERTY(pop_type_distribution); + fixed_point_t PROPERTY(industrial_power); + State( - StateSet const& new_state_set, CountryInstance* owner, ProvinceInstance* capital, - std::vector<ProvinceInstance*>&& provinces, ProvinceInstance::colony_status_t colony_status, + StateSet const& new_state_set, + CountryInstance* new_owner, + ProvinceInstance* new_capital, + std::vector<ProvinceInstance*>&& new_provinces, + ProvinceInstance::colony_status_t new_colony_status, decltype(pop_type_distribution)::keys_t const& pop_type_keys ); |