diff options
Diffstat (limited to 'src/openvic-simulation/military/Deployment.cpp')
-rw-r--r-- | src/openvic-simulation/military/Deployment.cpp | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/src/openvic-simulation/military/Deployment.cpp b/src/openvic-simulation/military/Deployment.cpp index c06ed95..14640ec 100644 --- a/src/openvic-simulation/military/Deployment.cpp +++ b/src/openvic-simulation/military/Deployment.cpp @@ -6,15 +6,15 @@ using namespace OpenVic; using namespace OpenVic::NodeTools; Leader::Leader( - std::string_view new_name, Unit::type_t new_type, Date new_date, LeaderTrait const* new_personality, + std::string_view new_name, Unit::branch_t new_branch, Date new_date, LeaderTrait const* new_personality, LeaderTrait const* new_background, fixed_point_t new_prestige, std::string_view new_picture -) : name { new_name }, type { new_type }, date { new_date }, personality { new_personality }, background { new_background }, +) : name { new_name }, branch { new_branch }, date { new_date }, personality { new_personality }, background { new_background }, prestige { new_prestige }, picture { new_picture } {} -Regiment::Regiment(std::string_view new_name, Unit const* new_type, Province const* new_home) +Regiment::Regiment(std::string_view new_name, LandUnit const* new_type, Province const* new_home) : name { new_name }, type { new_type }, home { new_home } {} -Ship::Ship(std::string_view new_name, Unit const* new_type) : name { new_name }, type { new_type } {} +Ship::Ship(std::string_view new_name, NavalUnit const* new_type) : name { new_name }, type { new_type } {} Army::Army(std::string_view new_name, Province const* new_location, std::vector<Regiment>&& new_regiments) : name { new_name }, location { new_location }, regiments { std::move(new_regiments) } {} @@ -71,7 +71,7 @@ bool DeploymentManager::load_oob_file( key_value_success_callback, // TODO: load SOI information "leader", ZERO_OR_MORE, [&leaders, &game_manager](ast::NodeCPtr node) -> bool { std::string_view leader_name {}; - Unit::type_t leader_type = Unit::type_t::LAND; + Unit::branch_t leader_branch = Unit::branch_t::INVALID_BRANCH; Date leader_date {}; LeaderTrait const* leader_personality = nullptr; LeaderTrait const* leader_background = nullptr; @@ -81,7 +81,7 @@ bool DeploymentManager::load_oob_file( bool ret = expect_dictionary_keys( "name", ONE_EXACTLY, expect_identifier_or_string(assign_variable_callback(leader_name)), "date", ONE_EXACTLY, expect_identifier_or_string(expect_date_str(assign_variable_callback(leader_date))), - "type", ONE_EXACTLY, expect_identifier(UnitManager::expect_type_str(assign_variable_callback(leader_type))), + "type", ONE_EXACTLY, UnitManager::expect_branch_identifier(assign_variable_callback(leader_branch)), "personality", ONE_EXACTLY, game_manager.get_military_manager().get_leader_trait_manager().expect_leader_trait_identifier_or_string( assign_variable_callback_pointer(leader_personality) @@ -109,7 +109,7 @@ bool DeploymentManager::load_oob_file( ret = false; } leaders.emplace_back( - leader_name, leader_type, leader_date, leader_personality, leader_background, leader_prestige, picture + leader_name, leader_branch, leader_date, leader_personality, leader_background, leader_prestige, picture ); return ret; }, @@ -124,12 +124,12 @@ bool DeploymentManager::load_oob_file( game_manager.get_map().expect_province_identifier(assign_variable_callback_pointer(army_location)), "regiment", ONE_OR_MORE, [&game_manager, &army_regiments](ast::NodeCPtr node) -> bool { std::string_view regiment_name {}; - Unit const* regiment_type = nullptr; + LandUnit const* regiment_type = nullptr; Province const* regiment_home = nullptr; const bool ret = expect_dictionary_keys( "name", ONE_EXACTLY, expect_string(assign_variable_callback(regiment_name)), "type", ONE_EXACTLY, game_manager.get_military_manager().get_unit_manager() - .expect_unit_identifier(assign_variable_callback_pointer(regiment_type)), + .expect_land_unit_identifier(assign_variable_callback_pointer(regiment_type)), "home", ZERO_OR_ONE, game_manager.get_map() .expect_province_identifier(assign_variable_callback_pointer(regiment_home)) )(node); @@ -156,11 +156,11 @@ bool DeploymentManager::load_oob_file( game_manager.get_map().expect_province_identifier(assign_variable_callback_pointer(navy_location)), "ship", ONE_OR_MORE, [&game_manager, &navy_ships](ast::NodeCPtr node) -> bool { std::string_view ship_name {}; - Unit const* ship_type = nullptr; + NavalUnit const* ship_type = nullptr; const bool ret = expect_dictionary_keys( "name", ONE_EXACTLY, expect_string(assign_variable_callback(ship_name)), "type", ONE_EXACTLY, game_manager.get_military_manager().get_unit_manager() - .expect_unit_identifier(assign_variable_callback_pointer(ship_type)) + .expect_naval_unit_identifier(assign_variable_callback_pointer(ship_type)) )(node); navy_ships.emplace_back(ship_name, ship_type); return ret; |