diff options
Diffstat (limited to 'src/openvic-simulation/military/Deployment.cpp')
-rw-r--r-- | src/openvic-simulation/military/Deployment.cpp | 63 |
1 files changed, 49 insertions, 14 deletions
diff --git a/src/openvic-simulation/military/Deployment.cpp b/src/openvic-simulation/military/Deployment.cpp index 903df3a..1f8b820 100644 --- a/src/openvic-simulation/military/Deployment.cpp +++ b/src/openvic-simulation/military/Deployment.cpp @@ -5,16 +5,19 @@ using namespace OpenVic; using namespace OpenVic::NodeTools; -RegimentDeployment::RegimentDeployment(std::string_view new_name, RegimentType const* new_type, Province const* new_home) +RegimentDeployment::RegimentDeployment(std::string_view new_name, RegimentType const& new_type, Province const* new_home) : name { new_name }, type { new_type }, home { new_home } {} -ShipDeployment::ShipDeployment(std::string_view new_name, ShipType const* new_type) : name { new_name }, type { new_type } {} +ShipDeployment::ShipDeployment(std::string_view new_name, ShipType const& new_type) + : name { new_name }, type { new_type } {} -ArmyDeployment::ArmyDeployment(std::string_view new_name, Province const* new_location, std::vector<RegimentDeployment>&& new_regiments) - : name { new_name }, location { new_location }, regiments { std::move(new_regiments) } {} +ArmyDeployment::ArmyDeployment( + std::string_view new_name, Province const* new_location, std::vector<RegimentDeployment>&& new_regiments +) : name { new_name }, location { new_location }, regiments { std::move(new_regiments) } {} -NavyDeployment::NavyDeployment(std::string_view new_name, Province const* new_location, std::vector<ShipDeployment>&& new_ships) - : name { new_name }, location { new_location }, ships { std::move(new_ships) } {} +NavyDeployment::NavyDeployment( + std::string_view new_name, Province const* new_location, std::vector<ShipDeployment>&& new_ships +) : name { new_name }, location { new_location }, ships { std::move(new_ships) } {} Deployment::Deployment( std::string_view new_path, std::vector<ArmyDeployment>&& new_armies, std::vector<NavyDeployment>&& new_navies, @@ -23,16 +26,15 @@ Deployment::Deployment( leaders { std::move(new_leaders) } {} bool DeploymentManager::add_deployment( - std::string_view path, std::vector<ArmyDeployment>&& armies, std::vector<NavyDeployment>&& navies, std::vector<Leader>&& leaders + std::string_view path, std::vector<ArmyDeployment>&& armies, std::vector<NavyDeployment>&& navies, + std::vector<Leader>&& leaders ) { if (path.empty()) { Logger::error("Attemped to load order of battle with no path! Something is very wrong!"); return false; } - return deployments.add_item( - std::make_unique<Deployment>(std::move(path), std::move(armies), std::move(navies), std::move(leaders)) - ); + return deployments.add_item({ path, std::move(armies), std::move(navies), std::move(leaders) }); } bool DeploymentManager::load_oob_file( @@ -43,12 +45,16 @@ bool DeploymentManager::load_oob_file( if (deployment != nullptr) { return true; } + if (missing_oob_files.contains(history_path)) { return !fail_on_missing; } + static constexpr std::string_view oob_directory = "history/units/"; + const fs::path lookedup_path = dataloader.lookup_file(StringUtils::append_string_views(oob_directory, history_path), false); + if (lookedup_path.empty()) { missing_oob_files.emplace(history_path); if (fail_on_missing) { @@ -58,9 +64,11 @@ bool DeploymentManager::load_oob_file( return true; } } + std::vector<ArmyDeployment> armies; std::vector<NavyDeployment> navies; std::vector<Leader> leaders; + bool ret = expect_dictionary_keys_and_default( key_value_success_callback, // TODO: load SOI information "leader", ZERO_OR_MORE, [&leaders, &game_manager](ast::NodeCPtr node) -> bool { @@ -95,6 +103,7 @@ bool DeploymentManager::load_oob_file( ); ret = false; } + if (leader_background != nullptr && !leader_background->is_background_trait()) { Logger::error( "Leader ", leader_name, " has background ", leader_background->get_identifier(), @@ -102,9 +111,11 @@ bool DeploymentManager::load_oob_file( ); ret = false; } + leaders.emplace_back( leader_name, leader_branch, leader_date, leader_personality, leader_background, leader_prestige, picture ); + return ret; }, "army", ZERO_OR_MORE, [&armies, &game_manager](ast::NodeCPtr node) -> bool { @@ -120,6 +131,7 @@ bool DeploymentManager::load_oob_file( std::string_view regiment_name {}; RegimentType const* regiment_type = nullptr; Province const* regiment_home = nullptr; + const bool ret = expect_dictionary_keys( "name", ONE_EXACTLY, expect_string(assign_variable_callback(regiment_name)), "type", ONE_EXACTLY, game_manager.get_military_manager().get_unit_type_manager() @@ -127,16 +139,26 @@ bool DeploymentManager::load_oob_file( "home", ZERO_OR_ONE, game_manager.get_map() .expect_province_identifier(assign_variable_callback_pointer(regiment_home)) )(node); + if (regiment_home == nullptr) { Logger::warning("RegimentDeployment ", regiment_name, " has no home province!"); } - army_regiments.emplace_back(regiment_name, regiment_type, regiment_home); + + if (regiment_type == nullptr) { + Logger::error("RegimentDeployment ", regiment_name, " has no type!"); + return false; + } + + army_regiments.push_back({regiment_name, *regiment_type, regiment_home}); + return ret; }, /* Another paradox gem, tested in game and they don't lead the army or even show up */ "leader", ZERO_OR_MORE, success_callback )(node); - armies.emplace_back(army_name, army_location, std::move(army_regiments)); + + armies.push_back({ army_name, army_location, std::move(army_regiments) }); + return ret; }, "navy", ZERO_OR_MORE, [&navies, &game_manager](ast::NodeCPtr node) -> bool { @@ -151,26 +173,39 @@ bool DeploymentManager::load_oob_file( "ship", ONE_OR_MORE, [&game_manager, &navy_ships](ast::NodeCPtr node) -> bool { std::string_view ship_name {}; ShipType const* ship_type = nullptr; + const bool ret = expect_dictionary_keys( "name", ONE_EXACTLY, expect_string(assign_variable_callback(ship_name)), "type", ONE_EXACTLY, game_manager.get_military_manager().get_unit_type_manager() .expect_ship_type_identifier(assign_variable_callback_pointer(ship_type)) )(node); - navy_ships.emplace_back(ship_name, ship_type); + + if (ship_type == nullptr) { + Logger::error("ShipDeployment ", ship_name, " has no type!"); + return false; + } + + navy_ships.push_back({ ship_name, *ship_type }); + return ret; }, /* Another paradox gem, tested in game and they don't lead the army or even show up */ "leader", ZERO_OR_MORE, success_callback )(node); - navies.emplace_back(navy_name, navy_location, std::move(navy_ships)); + + navies.push_back({ navy_name, navy_location, std::move(navy_ships) }); + return ret; } )(Dataloader::parse_defines(lookedup_path).get_file_node()); + ret &= add_deployment(history_path, std::move(armies), std::move(navies), std::move(leaders)); + deployment = get_deployment_by_identifier(history_path); if (deployment == nullptr) { ret = false; } + return ret; } |