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-rw-r--r--src/openvic-simulation/military/Deployment.hpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/openvic-simulation/military/Deployment.hpp b/src/openvic-simulation/military/Deployment.hpp
index 8ec0e49..9eb0a72 100644
--- a/src/openvic-simulation/military/Deployment.hpp
+++ b/src/openvic-simulation/military/Deployment.hpp
@@ -56,7 +56,8 @@ namespace OpenVic {
const std::vector<Navy> navies;
const std::vector<Leader> leaders;
- Deployment(std::string_view new_path, std::vector<Army>&& new_armies, std::vector<Navy>&& new_navies, std::vector<Leader>&& new_leaders);
+ Deployment(std::string_view new_path, std::vector<Army>&& new_armies,
+ std::vector<Navy>&& new_navies, std::vector<Leader>&& new_leaders);
public:
const std::vector<Army>& get_armies() const;
@@ -71,7 +72,8 @@ namespace OpenVic {
public:
DeploymentManager();
- bool add_deployment(std::string_view path, std::vector<Army>&& armies, std::vector<Navy>&& navies, std::vector<Leader>&& leaders);
+ bool add_deployment(std::string_view path, std::vector<Army>&& armies,
+ std::vector<Navy>&& navies, std::vector<Leader>&& leaders);
IDENTIFIER_REGISTRY_ACCESSORS(deployment);
bool load_oob_file(GameManager& game_manager, std::string_view path, ast::NodeCPtr root);