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-rw-r--r--src/openvic-simulation/military/LeaderTrait.hpp72
1 files changed, 72 insertions, 0 deletions
diff --git a/src/openvic-simulation/military/LeaderTrait.hpp b/src/openvic-simulation/military/LeaderTrait.hpp
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+++ b/src/openvic-simulation/military/LeaderTrait.hpp
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+#pragma once
+
+#include <cstdint>
+#include <string_view>
+#include "openvic-simulation/types/IdentifierRegistry.hpp"
+#include "openvic-simulation/types/fixed_point/FixedPoint.hpp"
+#include "openvic-simulation/dataloader/NodeTools.hpp"
+#include "openvic-simulation/Modifier.hpp"
+
+namespace OpenVic {
+ struct LeaderTraitManager;
+
+ enum class trait_type_t {
+ PERSONALITY,
+ BACKGROUND
+ };
+
+ struct LeaderTrait : HasIdentifier {
+ friend struct LeaderTraitManager;
+
+ private:
+
+ const trait_type_t type;
+ /*
+ * Allowed modifiers for leaders:
+ * attack - integer
+ * defence - integer
+ * morale - %
+ * organisation - %
+ * reconnaissance - %
+ * speed - %
+ * attrition - %, negative is good
+ * experience - %
+ * reliability - decimal, mil gain or loss for associated POPs
+ */
+ const ModifierValue modifiers;
+
+ LeaderTrait(std::string_view new_identifier, trait_type_t new_type, ModifierValue new_modifiers);
+
+ public:
+ LeaderTrait(LeaderTrait&&) = default;
+
+ trait_type_t get_trait_type() const;
+ bool is_personality_trait() const;
+ bool is_background_trait() const;
+ ModifierValue get_modifiers() const;
+ };
+
+ struct LeaderTraitManager {
+ private:
+ IdentifierRegistry<LeaderTrait> leader_traits;
+ const std::set<std::string, std::less<void>> allowed_modifiers = {
+ "attack",
+ "defence",
+ "morale",
+ "organisation",
+ "reconnaissance",
+ "speed",
+ "attrition",
+ "experience",
+ "reliability"
+ };
+
+ public:
+ LeaderTraitManager();
+
+ bool add_leader_trait(std::string_view identifier, trait_type_t type, ModifierValue modifiers);
+ IDENTIFIER_REGISTRY_ACCESSORS(leader_trait)
+
+ bool load_leader_traits_file(ModifierManager& modifier_manager, ast::NodeCPtr root);
+ };
+} // namespace OpenVic