diff options
Diffstat (limited to 'src/openvic-simulation/military/Unit.cpp')
-rw-r--r-- | src/openvic-simulation/military/Unit.cpp | 224 |
1 files changed, 120 insertions, 104 deletions
diff --git a/src/openvic-simulation/military/Unit.cpp b/src/openvic-simulation/military/Unit.cpp index 63ece91..8b010e3 100644 --- a/src/openvic-simulation/military/Unit.cpp +++ b/src/openvic-simulation/military/Unit.cpp @@ -2,22 +2,27 @@ #include <set> -#define UNIT_ARGS icon, sprite, active, unit_type, floating_flag, priority, max_strength, \ - default_organisation, maximum_speed, weighted_value, build_time, build_cost, supply_consumption, \ - supply_cost -#define LAND_ARGS primary_culture, sprite_override, sprite_mount, sprite_mount_attach_node, \ - reconnaissance, attack, defence, discipline, support, maneuver, siege -#define NAVY_ARGS naval_icon, sail, transport, capital, move_sound, select_sound, colonial_points, build_overseas, min_port_level, \ - limit_per_port, supply_consumption_score, hull, gun_power, fire_range, evasion, torpedo_attack +#define UNIT_ARGS \ + icon, sprite, active, unit_type, floating_flag, priority, max_strength, default_organisation, maximum_speed, \ + weighted_value, move_sound, select_sound, build_time, std::move(build_cost), supply_consumption, std::move(supply_cost) + +#define LAND_ARGS \ + primary_culture, sprite_override, sprite_mount, sprite_mount_attach_node, \ + reconnaissance, attack, defence, discipline, support, maneuver, siege + +#define NAVY_ARGS \ + naval_icon, sail, transport, capital, colonial_points, build_overseas, min_port_level, \ + limit_per_port, supply_consumption_score, hull, gun_power, fire_range, evasion, torpedo_attack using namespace OpenVic; using namespace OpenVic::NodeTools; -Unit::Unit(std::string_view identifier, type_t type, UNIT_PARAMS) : HasIdentifier { identifier }, - icon { icon }, type { type }, sprite { sprite }, active { active }, unit_type { unit_type }, - floating_flag { floating_flag }, priority { priority }, max_strength { max_strength }, +Unit::Unit(std::string_view identifier, type_t type, UNIT_PARAMS) + : HasIdentifier { identifier }, icon { icon }, type { type }, sprite { sprite }, active { active }, + unit_type { unit_type }, floating_flag { floating_flag }, priority { priority }, max_strength { max_strength }, default_organisation { default_organisation }, maximum_speed { maximum_speed }, weighted_value { weighted_value }, - build_time { build_time }, build_cost { build_cost }, supply_consumption { supply_consumption }, supply_cost { supply_cost } {} + move_sound { move_sound }, select_sound { select_sound }, build_time { build_time }, build_cost { std::move(build_cost) }, + supply_consumption { supply_consumption }, supply_cost { std::move(supply_cost) } {} Unit::icon_t Unit::get_icon() const { return icon; @@ -67,7 +72,15 @@ fixed_point_t Unit::get_weighted_value() const { return weighted_value; } -std::map<Good const*, fixed_point_t> const& Unit::get_build_cost() const { +std::string_view Unit::get_move_sound() const { + return move_sound; +} + +std::string_view Unit::get_select_sound() const { + return select_sound; +} + +Good::good_map_t const& Unit::get_build_cost() const { return build_cost; } @@ -75,14 +88,15 @@ fixed_point_t Unit::get_supply_consumption() const { return supply_consumption; } -std::map<Good const*, fixed_point_t> const& Unit::get_supply_cost() const { +Good::good_map_t const& Unit::get_supply_cost() const { return supply_cost; } LandUnit::LandUnit(std::string_view identifier, UNIT_PARAMS, LAND_PARAMS) - : Unit { identifier, type_t::LAND, UNIT_ARGS }, primary_culture { primary_culture }, sprite_override { sprite_override }, - sprite_mount { sprite_mount }, sprite_mount_attach_node { sprite_mount_attach_node }, reconnaissance { reconnaissance }, - attack { attack }, defence { defence }, discipline { discipline }, support { support }, maneuver { maneuver }, siege { siege } {} + : Unit { identifier, type_t::LAND, UNIT_ARGS }, primary_culture { primary_culture }, + sprite_override { sprite_override }, sprite_mount { sprite_mount }, sprite_mount_attach_node { sprite_mount_attach_node }, + reconnaissance { reconnaissance }, attack { attack }, defence { defence }, discipline { discipline }, support { support }, + maneuver { maneuver }, siege { siege } {} bool LandUnit::get_primary_culture() const { return primary_culture; @@ -128,11 +142,12 @@ fixed_point_t LandUnit::get_siege() const { return siege; } -NavalUnit::NavalUnit(std::string_view identifier, UNIT_PARAMS, NAVY_PARAMS) : Unit { identifier, type_t::NAVAL, UNIT_ARGS }, - naval_icon { naval_icon }, sail { sail }, transport { transport }, capital { capital }, move_sound { move_sound }, - select_sound { select_sound }, colonial_points { colonial_points }, build_overseas { build_overseas }, - min_port_level { min_port_level }, limit_per_port { limit_per_port }, supply_consumption_score { supply_consumption_score }, - hull { hull }, gun_power { gun_power }, fire_range { fire_range }, evasion { evasion }, torpedo_attack { torpedo_attack } {}; +NavalUnit::NavalUnit(std::string_view identifier, UNIT_PARAMS, NAVY_PARAMS) + : Unit { identifier, type_t::NAVAL, UNIT_ARGS }, naval_icon { naval_icon }, sail { sail }, + transport { transport }, capital { capital }, colonial_points { colonial_points }, + build_overseas { build_overseas }, min_port_level { min_port_level },limit_per_port { limit_per_port }, + supply_consumption_score { supply_consumption_score }, hull { hull }, gun_power { gun_power }, + fire_range { fire_range }, evasion { evasion }, torpedo_attack { torpedo_attack } {}; NavalUnit::icon_t NavalUnit::get_naval_icon() const { return naval_icon; @@ -146,14 +161,6 @@ bool NavalUnit::is_transport() const { return transport; } -std::string_view NavalUnit::get_move_sound() const { - return move_sound; -} - -std::string_view NavalUnit::get_select_sound() const { - return select_sound; -} - fixed_point_t NavalUnit::get_colonial_points() const { return colonial_points; } @@ -235,32 +242,33 @@ bool UnitManager::add_naval_unit(std::string_view identifier, UNIT_PARAMS, NAVY_ return units.add_item(NavalUnit { identifier, UNIT_ARGS, NAVY_ARGS }); } -static bool shared_keys_callback(std::string_view key, ast::NodeCPtr) { - static const std::set<std::string, std::less<void>> reserved_keys = { - "icon", "type", "sprite", "active", "unit_type", "floating_flag", "priority", - "max_strength", "default_organisation", "maximum_speed", "weighted_value", - "build_time", "build_cost", "supply_consumption", "supply_cost" - }; - if (reserved_keys.contains(key)) return true; - Logger::error("Invalid key: ", key); - return false; -}; - bool UnitManager::load_unit_file(GoodManager const& good_manager, ast::NodeCPtr root) { return expect_dictionary([this, &good_manager](std::string_view key, ast::NodeCPtr value) -> bool { + Unit::type_t type; Unit::icon_t icon = 0; - std::string_view type, unit_type, sprite; + std::string_view unit_type, sprite, move_sound, select_sound; // TODO defaults for move_sound and select_sound bool active = true, floating_flag = false; uint32_t priority = 0; Timespan build_time; fixed_point_t maximum_speed = 0, max_strength = 0, default_organisation = 0, weighted_value = 0, supply_consumption = 0; - std::map<Good const*, fixed_point_t> build_cost, supply_cost; + Good::good_map_t build_cost, supply_cost; + using enum Unit::type_t; + static const string_map_t<Unit::type_t> type_map = { + { "land", LAND }, { "naval", NAVAL } + }; + bool ret = expect_key("type", expect_identifier(expect_mapped_string(type_map, assign_variable_callback(type))))(value); + + if (!ret) { + Logger::error("Failed to read type for unit: ", key); + return false; + } + + key_map_t key_map; //shared - bool ret = expect_dictionary_keys_and_default( - key_value_success_callback, + ret &= add_key_map_entries(key_map, "icon", ONE_EXACTLY, expect_uint(assign_variable_callback(icon)), - "type", ONE_EXACTLY, expect_identifier(assign_variable_callback(type)), + "type", ONE_EXACTLY, success_callback, "sprite", ONE_EXACTLY, expect_identifier(assign_variable_callback(sprite)), "active", ZERO_OR_ONE, expect_bool(assign_variable_callback(active)), "unit_type", ONE_EXACTLY, expect_identifier(assign_variable_callback(unit_type)), @@ -270,69 +278,77 @@ bool UnitManager::load_unit_file(GoodManager const& good_manager, ast::NodeCPtr "default_organisation", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(default_organisation)), "maximum_speed", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(maximum_speed)), "weighted_value", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(weighted_value)), + "move_sound", ZERO_OR_ONE, expect_identifier(assign_variable_callback(move_sound)), + "select_sound", ZERO_OR_ONE, expect_identifier(assign_variable_callback(select_sound)), "build_time", ONE_EXACTLY, expect_days(assign_variable_callback(build_time)), "build_cost", ONE_EXACTLY, good_manager.expect_good_decimal_map(move_variable_callback(build_cost)), "supply_consumption", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(supply_consumption)), "supply_cost", ONE_EXACTLY, good_manager.expect_good_decimal_map(move_variable_callback(supply_cost)) - )(value); - - if (type == "land") { - bool primary_culture = false; - std::string_view sprite_override, sprite_mount, sprite_mount_attach_node; - fixed_point_t reconnaissance = 0, attack = 0, defence = 0, discipline = 0, support = 0, maneuver = 0, siege = 0; - - ret &= expect_dictionary_keys_and_default( - shared_keys_callback, - "primary_culture", ZERO_OR_ONE, expect_bool(assign_variable_callback(primary_culture)), - "sprite_override", ZERO_OR_ONE, expect_identifier(assign_variable_callback(sprite_override)), - "sprite_mount", ZERO_OR_ONE, expect_identifier(assign_variable_callback(sprite_mount)), - "sprite_mount_attach_node", ZERO_OR_ONE, expect_identifier(assign_variable_callback(sprite_mount_attach_node)), - "reconnaissance", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(reconnaissance)), - "attack", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(attack)), - "defence", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(defence)), - "discipline", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(discipline)), - "support", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(support)), - "maneuver", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(maneuver)), - "siege", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(siege)) - )(value); - - ret &= add_land_unit(key, UNIT_ARGS, LAND_ARGS); - - return ret; - } else if (type == "naval") { - Unit::icon_t naval_icon = 0; - bool sail = false, transport = false, capital = false, build_overseas = false; - std::string_view move_sound, select_sound; //TODO defaults for both - uint32_t min_port_level = 0; - int32_t limit_per_port = 0; - fixed_point_t fire_range = 0, evasion = 0, supply_consumption_score = 0, hull = 0, gun_power = 0, colonial_points = 0, torpedo_attack = 0; - - ret &= expect_dictionary_keys_and_default( - shared_keys_callback, - "naval_icon", ONE_EXACTLY, expect_uint(assign_variable_callback(naval_icon)), - "sail", ZERO_OR_ONE, expect_bool(assign_variable_callback(sail)), - "transport", ZERO_OR_ONE, expect_bool(assign_variable_callback(transport)), - "capital", ZERO_OR_ONE, expect_bool(assign_variable_callback(capital)), - "move_sound", ZERO_OR_ONE, expect_identifier(assign_variable_callback(move_sound)), - "select_sound", ZERO_OR_ONE, expect_identifier(assign_variable_callback(select_sound)), - "colonial_points", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(colonial_points)), - "can_build_overseas", ZERO_OR_ONE, expect_bool(assign_variable_callback(build_overseas)), - "min_port_level", ONE_EXACTLY, expect_uint(assign_variable_callback(min_port_level)), - "limit_per_port", ONE_EXACTLY, expect_int(assign_variable_callback(limit_per_port)), - "supply_consumption_score", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(supply_consumption_score)), - "hull", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(hull)), - "gun_power", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(gun_power)), - "fire_range", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(fire_range)), - "evasion", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(evasion)), - "torpedo_attack", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(torpedo_attack)) - )(value); - - ret &= add_naval_unit(key, UNIT_ARGS, NAVY_ARGS); - - return ret; - } else { - Logger::error("Invalid type for unit ", key, ": ", type); + ); + + switch (type) { + case LAND: + { + bool primary_culture = false; + std::string_view sprite_override, sprite_mount, sprite_mount_attach_node; + fixed_point_t reconnaissance = 0, attack = 0, defence = 0, discipline = 0, support = 0, maneuver = 0, siege = 0; + + ret &= add_key_map_entries(key_map, + "primary_culture", ZERO_OR_ONE, expect_bool(assign_variable_callback(primary_culture)), + "sprite_override", ZERO_OR_ONE, expect_identifier(assign_variable_callback(sprite_override)), + "sprite_mount", ZERO_OR_ONE, expect_identifier(assign_variable_callback(sprite_mount)), + "sprite_mount_attach_node", ZERO_OR_ONE, expect_identifier(assign_variable_callback(sprite_mount_attach_node)), + "reconnaissance", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(reconnaissance)), + "attack", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(attack)), + "defence", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(defence)), + "discipline", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(discipline)), + "support", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(support)), + "maneuver", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(maneuver)), + "siege", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(siege)) + ); + + ret &= expect_dictionary_key_map(key_map)(value); + + ret &= add_land_unit(key, UNIT_ARGS, LAND_ARGS); + + return ret; + } + break; + case NAVAL: + { + Unit::icon_t naval_icon = 0; + bool sail = false, transport = false, capital = false, build_overseas = false; + uint32_t min_port_level = 0; + int32_t limit_per_port = 0; + fixed_point_t fire_range = 0, evasion = 0, supply_consumption_score = 0, hull = 0, gun_power = 0, colonial_points = 0, torpedo_attack = 0; + + ret &= add_key_map_entries(key_map, + "naval_icon", ONE_EXACTLY, expect_uint(assign_variable_callback(naval_icon)), + "sail", ZERO_OR_ONE, expect_bool(assign_variable_callback(sail)), + "transport", ZERO_OR_ONE, expect_bool(assign_variable_callback(transport)), + "capital", ZERO_OR_ONE, expect_bool(assign_variable_callback(capital)), + "colonial_points", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(colonial_points)), + "can_build_overseas", ZERO_OR_ONE, expect_bool(assign_variable_callback(build_overseas)), + "min_port_level", ONE_EXACTLY, expect_uint(assign_variable_callback(min_port_level)), + "limit_per_port", ONE_EXACTLY, expect_int(assign_variable_callback(limit_per_port)), + "supply_consumption_score", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(supply_consumption_score)), + "hull", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(hull)), + "gun_power", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(gun_power)), + "fire_range", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(fire_range)), + "evasion", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(evasion)), + "torpedo_attack", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(torpedo_attack)) + ); + + ret &= expect_dictionary_key_map(key_map)(value); + + ret &= add_naval_unit(key, UNIT_ARGS, NAVY_ARGS); + + return ret; + } + break; + default: + Logger::error("Unknown unit type for ", key, ": ", static_cast<int>(type)); return false; } })(root); -}
\ No newline at end of file +} |