diff options
Diffstat (limited to 'src/openvic-simulation/military/Unit.cpp')
-rw-r--r-- | src/openvic-simulation/military/Unit.cpp | 139 |
1 files changed, 71 insertions, 68 deletions
diff --git a/src/openvic-simulation/military/Unit.cpp b/src/openvic-simulation/military/Unit.cpp index 294c77f..f079ee9 100644 --- a/src/openvic-simulation/military/Unit.cpp +++ b/src/openvic-simulation/military/Unit.cpp @@ -15,8 +15,9 @@ using namespace OpenVic; using namespace OpenVic::NodeTools; -Unit::Unit(std::string_view identifier, type_t type, UNIT_PARAMS) - : HasIdentifier { identifier }, icon { icon }, type { type }, sprite { sprite }, active { active }, +Unit::Unit( + std::string_view identifier, type_t type, UNIT_PARAMS +) : HasIdentifier { identifier }, icon { icon }, type { type }, sprite { sprite }, active { active }, unit_type { unit_type }, floating_flag { floating_flag }, priority { priority }, max_strength { max_strength }, default_organisation { default_organisation }, maximum_speed { maximum_speed }, weighted_value { weighted_value }, move_sound { move_sound }, select_sound { select_sound }, build_time { build_time }, build_cost { std::move(build_cost) }, @@ -90,8 +91,9 @@ Good::good_map_t const& Unit::get_supply_cost() const { return supply_cost; } -LandUnit::LandUnit(std::string_view identifier, UNIT_PARAMS, LAND_PARAMS) - : Unit { identifier, type_t::LAND, UNIT_ARGS }, primary_culture { primary_culture }, +LandUnit::LandUnit( + std::string_view identifier, UNIT_PARAMS, LAND_PARAMS +) : Unit { identifier, type_t::LAND, UNIT_ARGS }, primary_culture { primary_culture }, sprite_override { sprite_override }, sprite_mount { sprite_mount }, sprite_mount_attach_node { sprite_mount_attach_node }, reconnaissance { reconnaissance }, attack { attack }, defence { defence }, discipline { discipline }, support { support }, maneuver { maneuver }, siege { siege } {} @@ -140,10 +142,11 @@ fixed_point_t LandUnit::get_siege() const { return siege; } -NavalUnit::NavalUnit(std::string_view identifier, UNIT_PARAMS, NAVY_PARAMS) - : Unit { identifier, type_t::NAVAL, UNIT_ARGS }, naval_icon { naval_icon }, sail { sail }, +NavalUnit::NavalUnit( + std::string_view identifier, UNIT_PARAMS, NAVY_PARAMS +) : Unit { identifier, type_t::NAVAL, UNIT_ARGS }, naval_icon { naval_icon }, sail { sail }, transport { transport }, capital { capital }, colonial_points { colonial_points }, - build_overseas { build_overseas }, min_port_level { min_port_level },limit_per_port { limit_per_port }, + build_overseas { build_overseas }, min_port_level { min_port_level }, limit_per_port { limit_per_port }, supply_consumption_score { supply_consumption_score }, hull { hull }, gun_power { gun_power }, fire_range { fire_range }, evasion { evasion }, torpedo_attack { torpedo_attack } {}; @@ -248,14 +251,16 @@ bool UnitManager::load_unit_file(GoodManager const& good_manager, ast::NodeCPtr bool active = true, floating_flag = false; uint32_t priority = 0; Timespan build_time; - fixed_point_t maximum_speed = 0, max_strength = 0, default_organisation = 0, weighted_value = 0, supply_consumption = 0; + fixed_point_t maximum_speed = 0, max_strength = 0, default_organisation = 0; + fixed_point_t weighted_value = 0, supply_consumption = 0; Good::good_map_t build_cost, supply_cost; using enum Unit::type_t; static const string_map_t<Unit::type_t> type_map = { { "land", LAND }, { "naval", NAVAL } }; - bool ret = expect_key("type", expect_identifier(expect_mapped_string(type_map, assign_variable_callback(type))))(value); + bool ret = + expect_key("type", expect_identifier(expect_mapped_string(type_map, assign_variable_callback(type))))(value); if (!ret) { Logger::error("Failed to read type for unit: ", key); @@ -285,65 +290,63 @@ bool UnitManager::load_unit_file(GoodManager const& good_manager, ast::NodeCPtr ); switch (type) { - case LAND: - { - bool primary_culture = false; - std::string_view sprite_override, sprite_mount, sprite_mount_attach_node; - fixed_point_t reconnaissance = 0, attack = 0, defence = 0, discipline = 0, support = 0, maneuver = 0, siege = 0; - - ret &= add_key_map_entries(key_map, - "primary_culture", ZERO_OR_ONE, expect_bool(assign_variable_callback(primary_culture)), - "sprite_override", ZERO_OR_ONE, expect_identifier(assign_variable_callback(sprite_override)), - "sprite_mount", ZERO_OR_ONE, expect_identifier(assign_variable_callback(sprite_mount)), - "sprite_mount_attach_node", ZERO_OR_ONE, expect_identifier(assign_variable_callback(sprite_mount_attach_node)), - "reconnaissance", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(reconnaissance)), - "attack", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(attack)), - "defence", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(defence)), - "discipline", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(discipline)), - "support", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(support)), - "maneuver", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(maneuver)), - "siege", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(siege)) - ); - - ret &= expect_dictionary_key_map(key_map)(value); - - ret &= add_land_unit(key, UNIT_ARGS, LAND_ARGS); - - return ret; - } - break; - case NAVAL: - { - Unit::icon_t naval_icon = 0; - bool sail = false, transport = false, capital = false, build_overseas = false; - uint32_t min_port_level = 0; - int32_t limit_per_port = 0; - fixed_point_t fire_range = 0, evasion = 0, supply_consumption_score = 0, hull = 0, gun_power = 0, colonial_points = 0, torpedo_attack = 0; - - ret &= add_key_map_entries(key_map, - "naval_icon", ONE_EXACTLY, expect_uint(assign_variable_callback(naval_icon)), - "sail", ZERO_OR_ONE, expect_bool(assign_variable_callback(sail)), - "transport", ZERO_OR_ONE, expect_bool(assign_variable_callback(transport)), - "capital", ZERO_OR_ONE, expect_bool(assign_variable_callback(capital)), - "colonial_points", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(colonial_points)), - "can_build_overseas", ZERO_OR_ONE, expect_bool(assign_variable_callback(build_overseas)), - "min_port_level", ONE_EXACTLY, expect_uint(assign_variable_callback(min_port_level)), - "limit_per_port", ONE_EXACTLY, expect_int(assign_variable_callback(limit_per_port)), - "supply_consumption_score", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(supply_consumption_score)), - "hull", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(hull)), - "gun_power", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(gun_power)), - "fire_range", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(fire_range)), - "evasion", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(evasion)), - "torpedo_attack", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(torpedo_attack)) - ); - - ret &= expect_dictionary_key_map(key_map)(value); - - ret &= add_naval_unit(key, UNIT_ARGS, NAVY_ARGS); - - return ret; - } - break; + case LAND: { + bool primary_culture = false; + std::string_view sprite_override, sprite_mount, sprite_mount_attach_node; + fixed_point_t reconnaissance = 0, attack = 0, defence = 0, discipline = 0, support = 0, maneuver = 0, siege = 0; + + ret &= add_key_map_entries(key_map, + "primary_culture", ZERO_OR_ONE, expect_bool(assign_variable_callback(primary_culture)), + "sprite_override", ZERO_OR_ONE, expect_identifier(assign_variable_callback(sprite_override)), + "sprite_mount", ZERO_OR_ONE, expect_identifier(assign_variable_callback(sprite_mount)), + "sprite_mount_attach_node", ZERO_OR_ONE, expect_identifier(assign_variable_callback(sprite_mount_attach_node)), + "reconnaissance", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(reconnaissance)), + "attack", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(attack)), + "defence", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(defence)), + "discipline", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(discipline)), + "support", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(support)), + "maneuver", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(maneuver)), + "siege", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(siege)) + ); + + ret &= expect_dictionary_key_map(key_map)(value); + + ret &= add_land_unit(key, UNIT_ARGS, LAND_ARGS); + + return ret; + } + case NAVAL: { + Unit::icon_t naval_icon = 0; + bool sail = false, transport = false, capital = false, build_overseas = false; + uint32_t min_port_level = 0; + int32_t limit_per_port = 0; + fixed_point_t fire_range = 0, evasion = 0, supply_consumption_score = 0, hull = 0; + fixed_point_t gun_power = 0, colonial_points = 0, torpedo_attack = 0; + + ret &= add_key_map_entries(key_map, + "naval_icon", ONE_EXACTLY, expect_uint(assign_variable_callback(naval_icon)), + "sail", ZERO_OR_ONE, expect_bool(assign_variable_callback(sail)), + "transport", ZERO_OR_ONE, expect_bool(assign_variable_callback(transport)), + "capital", ZERO_OR_ONE, expect_bool(assign_variable_callback(capital)), + "colonial_points", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(colonial_points)), + "can_build_overseas", ZERO_OR_ONE, expect_bool(assign_variable_callback(build_overseas)), + "min_port_level", ONE_EXACTLY, expect_uint(assign_variable_callback(min_port_level)), + "limit_per_port", ONE_EXACTLY, expect_int(assign_variable_callback(limit_per_port)), + "supply_consumption_score", ONE_EXACTLY, + expect_fixed_point(assign_variable_callback(supply_consumption_score)), + "hull", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(hull)), + "gun_power", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(gun_power)), + "fire_range", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(fire_range)), + "evasion", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(evasion)), + "torpedo_attack", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(torpedo_attack)) + ); + + ret &= expect_dictionary_key_map(key_map)(value); + + ret &= add_naval_unit(key, UNIT_ARGS, NAVY_ARGS); + + return ret; + } default: Logger::error("Unknown unit type for ", key, ": ", static_cast<int>(type)); return false; |