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Diffstat (limited to 'src/openvic-simulation/military/Unit.cpp')
-rw-r--r--src/openvic-simulation/military/Unit.cpp175
1 files changed, 87 insertions, 88 deletions
diff --git a/src/openvic-simulation/military/Unit.cpp b/src/openvic-simulation/military/Unit.cpp
index 294c77f..1b5f2d2 100644
--- a/src/openvic-simulation/military/Unit.cpp
+++ b/src/openvic-simulation/military/Unit.cpp
@@ -2,22 +2,24 @@
#define UNIT_ARGS \
icon, sprite, active, unit_type, floating_flag, priority, max_strength, default_organisation, maximum_speed, \
- weighted_value, move_sound, select_sound, build_time, std::move(build_cost), supply_consumption, std::move(supply_cost)
+ weighted_value, move_sound, select_sound, build_time, std::move(build_cost), supply_consumption, \
+ std::move(supply_cost)
#define LAND_ARGS \
- primary_culture, sprite_override, sprite_mount, sprite_mount_attach_node, \
- reconnaissance, attack, defence, discipline, support, maneuver, siege
+ primary_culture, sprite_override, sprite_mount, sprite_mount_attach_node, reconnaissance, attack, defence, discipline, \
+ support, maneuver, siege
#define NAVY_ARGS \
- naval_icon, sail, transport, capital, colonial_points, build_overseas, min_port_level, \
- limit_per_port, supply_consumption_score, hull, gun_power, fire_range, evasion, torpedo_attack
+ naval_icon, sail, transport, capital, colonial_points, build_overseas, min_port_level, limit_per_port, \
+ supply_consumption_score, hull, gun_power, fire_range, evasion, torpedo_attack
using namespace OpenVic;
using namespace OpenVic::NodeTools;
-Unit::Unit(std::string_view identifier, type_t type, UNIT_PARAMS)
- : HasIdentifier { identifier }, icon { icon }, type { type }, sprite { sprite }, active { active },
- unit_type { unit_type }, floating_flag { floating_flag }, priority { priority }, max_strength { max_strength },
+Unit::Unit(
+ std::string_view identifier, type_t type, UNIT_PARAMS
+) : HasIdentifier { identifier }, icon { icon }, type { type }, sprite { sprite }, active { active }, unit_type { unit_type },
+ floating_flag { floating_flag }, priority { priority }, max_strength { max_strength },
default_organisation { default_organisation }, maximum_speed { maximum_speed }, weighted_value { weighted_value },
move_sound { move_sound }, select_sound { select_sound }, build_time { build_time }, build_cost { std::move(build_cost) },
supply_consumption { supply_consumption }, supply_cost { std::move(supply_cost) } {}
@@ -90,11 +92,12 @@ Good::good_map_t const& Unit::get_supply_cost() const {
return supply_cost;
}
-LandUnit::LandUnit(std::string_view identifier, UNIT_PARAMS, LAND_PARAMS)
- : Unit { identifier, type_t::LAND, UNIT_ARGS }, primary_culture { primary_culture },
- sprite_override { sprite_override }, sprite_mount { sprite_mount }, sprite_mount_attach_node { sprite_mount_attach_node },
- reconnaissance { reconnaissance }, attack { attack }, defence { defence }, discipline { discipline }, support { support },
- maneuver { maneuver }, siege { siege } {}
+LandUnit::LandUnit(
+ std::string_view identifier, UNIT_PARAMS, LAND_PARAMS
+) : Unit { identifier, type_t::LAND, UNIT_ARGS }, primary_culture { primary_culture }, sprite_override { sprite_override },
+ sprite_mount { sprite_mount }, sprite_mount_attach_node { sprite_mount_attach_node }, reconnaissance { reconnaissance },
+ attack { attack }, defence { defence }, discipline { discipline }, support { support }, maneuver { maneuver },
+ siege { siege } {}
bool LandUnit::get_primary_culture() const {
return primary_culture;
@@ -140,12 +143,13 @@ fixed_point_t LandUnit::get_siege() const {
return siege;
}
-NavalUnit::NavalUnit(std::string_view identifier, UNIT_PARAMS, NAVY_PARAMS)
- : Unit { identifier, type_t::NAVAL, UNIT_ARGS }, naval_icon { naval_icon }, sail { sail },
- transport { transport }, capital { capital }, colonial_points { colonial_points },
- build_overseas { build_overseas }, min_port_level { min_port_level },limit_per_port { limit_per_port },
- supply_consumption_score { supply_consumption_score }, hull { hull }, gun_power { gun_power },
- fire_range { fire_range }, evasion { evasion }, torpedo_attack { torpedo_attack } {};
+NavalUnit::NavalUnit(
+ std::string_view identifier, UNIT_PARAMS, NAVY_PARAMS
+) : Unit { identifier, type_t::NAVAL, UNIT_ARGS }, naval_icon { naval_icon }, sail { sail }, transport { transport },
+ capital { capital }, colonial_points { colonial_points }, build_overseas { build_overseas },
+ min_port_level { min_port_level }, limit_per_port { limit_per_port },
+ supply_consumption_score { supply_consumption_score }, hull { hull }, gun_power { gun_power }, fire_range { fire_range },
+ evasion { evasion }, torpedo_attack { torpedo_attack } {};
NavalUnit::icon_t NavalUnit::get_naval_icon() const {
return naval_icon;
@@ -217,7 +221,7 @@ bool UnitManager::_check_shared_parameters(std::string_view identifier, UNIT_PAR
return false;
}
- //TODO check that icon and sprite exist
+ // TODO check that icon and sprite exist
return true;
}
@@ -235,7 +239,7 @@ bool UnitManager::add_naval_unit(std::string_view identifier, UNIT_PARAMS, NAVY_
return false;
}
- //TODO: check that icon and sounds exist
+ // TODO: check that icon and sounds exist
return units.add_item(NavalUnit { identifier, UNIT_ARGS, NAVY_ARGS });
}
@@ -248,13 +252,12 @@ bool UnitManager::load_unit_file(GoodManager const& good_manager, ast::NodeCPtr
bool active = true, floating_flag = false;
uint32_t priority = 0;
Timespan build_time;
- fixed_point_t maximum_speed = 0, max_strength = 0, default_organisation = 0, weighted_value = 0, supply_consumption = 0;
+ fixed_point_t maximum_speed = 0, max_strength = 0, default_organisation = 0;
+ fixed_point_t weighted_value = 0, supply_consumption = 0;
Good::good_map_t build_cost, supply_cost;
using enum Unit::type_t;
- static const string_map_t<Unit::type_t> type_map = {
- { "land", LAND }, { "naval", NAVAL }
- };
+ static const string_map_t<Unit::type_t> type_map = { { "land", LAND }, { "naval", NAVAL } };
bool ret = expect_key("type", expect_identifier(expect_mapped_string(type_map, assign_variable_callback(type))))(value);
if (!ret) {
@@ -263,7 +266,7 @@ bool UnitManager::load_unit_file(GoodManager const& good_manager, ast::NodeCPtr
}
key_map_t key_map;
- //shared
+ // shared
ret &= add_key_map_entries(key_map,
"icon", ONE_EXACTLY, expect_uint(assign_variable_callback(icon)),
"type", ONE_EXACTLY, success_callback,
@@ -285,68 +288,64 @@ bool UnitManager::load_unit_file(GoodManager const& good_manager, ast::NodeCPtr
);
switch (type) {
- case LAND:
- {
- bool primary_culture = false;
- std::string_view sprite_override, sprite_mount, sprite_mount_attach_node;
- fixed_point_t reconnaissance = 0, attack = 0, defence = 0, discipline = 0, support = 0, maneuver = 0, siege = 0;
-
- ret &= add_key_map_entries(key_map,
- "primary_culture", ZERO_OR_ONE, expect_bool(assign_variable_callback(primary_culture)),
- "sprite_override", ZERO_OR_ONE, expect_identifier(assign_variable_callback(sprite_override)),
- "sprite_mount", ZERO_OR_ONE, expect_identifier(assign_variable_callback(sprite_mount)),
- "sprite_mount_attach_node", ZERO_OR_ONE, expect_identifier(assign_variable_callback(sprite_mount_attach_node)),
- "reconnaissance", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(reconnaissance)),
- "attack", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(attack)),
- "defence", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(defence)),
- "discipline", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(discipline)),
- "support", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(support)),
- "maneuver", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(maneuver)),
- "siege", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(siege))
- );
-
- ret &= expect_dictionary_key_map(key_map)(value);
-
- ret &= add_land_unit(key, UNIT_ARGS, LAND_ARGS);
-
- return ret;
- }
- break;
- case NAVAL:
- {
- Unit::icon_t naval_icon = 0;
- bool sail = false, transport = false, capital = false, build_overseas = false;
- uint32_t min_port_level = 0;
- int32_t limit_per_port = 0;
- fixed_point_t fire_range = 0, evasion = 0, supply_consumption_score = 0, hull = 0, gun_power = 0, colonial_points = 0, torpedo_attack = 0;
-
- ret &= add_key_map_entries(key_map,
- "naval_icon", ONE_EXACTLY, expect_uint(assign_variable_callback(naval_icon)),
- "sail", ZERO_OR_ONE, expect_bool(assign_variable_callback(sail)),
- "transport", ZERO_OR_ONE, expect_bool(assign_variable_callback(transport)),
- "capital", ZERO_OR_ONE, expect_bool(assign_variable_callback(capital)),
- "colonial_points", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(colonial_points)),
- "can_build_overseas", ZERO_OR_ONE, expect_bool(assign_variable_callback(build_overseas)),
- "min_port_level", ONE_EXACTLY, expect_uint(assign_variable_callback(min_port_level)),
- "limit_per_port", ONE_EXACTLY, expect_int(assign_variable_callback(limit_per_port)),
- "supply_consumption_score", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(supply_consumption_score)),
- "hull", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(hull)),
- "gun_power", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(gun_power)),
- "fire_range", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(fire_range)),
- "evasion", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(evasion)),
- "torpedo_attack", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(torpedo_attack))
- );
-
- ret &= expect_dictionary_key_map(key_map)(value);
-
- ret &= add_naval_unit(key, UNIT_ARGS, NAVY_ARGS);
-
- return ret;
- }
- break;
- default:
- Logger::error("Unknown unit type for ", key, ": ", static_cast<int>(type));
- return false;
+ case LAND: {
+ bool primary_culture = false;
+ std::string_view sprite_override, sprite_mount, sprite_mount_attach_node;
+ fixed_point_t reconnaissance = 0, attack = 0, defence = 0, discipline = 0, support = 0, maneuver = 0, siege = 0;
+
+ ret &= add_key_map_entries(key_map,
+ "primary_culture", ZERO_OR_ONE, expect_bool(assign_variable_callback(primary_culture)),
+ "sprite_override", ZERO_OR_ONE, expect_identifier(assign_variable_callback(sprite_override)),
+ "sprite_mount", ZERO_OR_ONE, expect_identifier(assign_variable_callback(sprite_mount)),
+ "sprite_mount_attach_node", ZERO_OR_ONE, expect_identifier(assign_variable_callback(sprite_mount_attach_node)),
+ "reconnaissance", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(reconnaissance)),
+ "attack", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(attack)),
+ "defence", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(defence)),
+ "discipline", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(discipline)),
+ "support", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(support)),
+ "maneuver", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(maneuver)),
+ "siege", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(siege))
+ );
+
+ ret &= expect_dictionary_key_map(key_map)(value);
+
+ ret &= add_land_unit(key, UNIT_ARGS, LAND_ARGS);
+
+ return ret;
+ }
+ case NAVAL: {
+ Unit::icon_t naval_icon = 0;
+ bool sail = false, transport = false, capital = false, build_overseas = false;
+ uint32_t min_port_level = 0;
+ int32_t limit_per_port = 0;
+ fixed_point_t fire_range = 0, evasion = 0, supply_consumption_score = 0, hull = 0;
+ fixed_point_t gun_power = 0, colonial_points = 0, torpedo_attack = 0;
+
+ ret &= add_key_map_entries(key_map,
+ "naval_icon", ONE_EXACTLY, expect_uint(assign_variable_callback(naval_icon)),
+ "sail", ZERO_OR_ONE, expect_bool(assign_variable_callback(sail)),
+ "transport", ZERO_OR_ONE, expect_bool(assign_variable_callback(transport)),
+ "capital", ZERO_OR_ONE, expect_bool(assign_variable_callback(capital)),
+ "colonial_points", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(colonial_points)),
+ "can_build_overseas", ZERO_OR_ONE, expect_bool(assign_variable_callback(build_overseas)),
+ "min_port_level", ONE_EXACTLY, expect_uint(assign_variable_callback(min_port_level)),
+ "limit_per_port", ONE_EXACTLY, expect_int(assign_variable_callback(limit_per_port)),
+ "supply_consumption_score", ONE_EXACTLY,
+ expect_fixed_point(assign_variable_callback(supply_consumption_score)),
+ "hull", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(hull)),
+ "gun_power", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(gun_power)),
+ "fire_range", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(fire_range)),
+ "evasion", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(evasion)),
+ "torpedo_attack", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(torpedo_attack))
+ );
+
+ ret &= expect_dictionary_key_map(key_map)(value);
+
+ ret &= add_naval_unit(key, UNIT_ARGS, NAVY_ARGS);
+
+ return ret;
+ }
+ default: Logger::error("Unknown unit type for ", key, ": ", static_cast<int>(type)); return false;
}
})(root);
}