diff options
Diffstat (limited to 'src/openvic-simulation/military/Unit.cpp')
-rw-r--r-- | src/openvic-simulation/military/Unit.cpp | 50 |
1 files changed, 23 insertions, 27 deletions
diff --git a/src/openvic-simulation/military/Unit.cpp b/src/openvic-simulation/military/Unit.cpp index f079ee9..1b5f2d2 100644 --- a/src/openvic-simulation/military/Unit.cpp +++ b/src/openvic-simulation/military/Unit.cpp @@ -2,23 +2,24 @@ #define UNIT_ARGS \ icon, sprite, active, unit_type, floating_flag, priority, max_strength, default_organisation, maximum_speed, \ - weighted_value, move_sound, select_sound, build_time, std::move(build_cost), supply_consumption, std::move(supply_cost) + weighted_value, move_sound, select_sound, build_time, std::move(build_cost), supply_consumption, \ + std::move(supply_cost) #define LAND_ARGS \ - primary_culture, sprite_override, sprite_mount, sprite_mount_attach_node, \ - reconnaissance, attack, defence, discipline, support, maneuver, siege + primary_culture, sprite_override, sprite_mount, sprite_mount_attach_node, reconnaissance, attack, defence, discipline, \ + support, maneuver, siege #define NAVY_ARGS \ - naval_icon, sail, transport, capital, colonial_points, build_overseas, min_port_level, \ - limit_per_port, supply_consumption_score, hull, gun_power, fire_range, evasion, torpedo_attack + naval_icon, sail, transport, capital, colonial_points, build_overseas, min_port_level, limit_per_port, \ + supply_consumption_score, hull, gun_power, fire_range, evasion, torpedo_attack using namespace OpenVic; using namespace OpenVic::NodeTools; Unit::Unit( std::string_view identifier, type_t type, UNIT_PARAMS -) : HasIdentifier { identifier }, icon { icon }, type { type }, sprite { sprite }, active { active }, - unit_type { unit_type }, floating_flag { floating_flag }, priority { priority }, max_strength { max_strength }, +) : HasIdentifier { identifier }, icon { icon }, type { type }, sprite { sprite }, active { active }, unit_type { unit_type }, + floating_flag { floating_flag }, priority { priority }, max_strength { max_strength }, default_organisation { default_organisation }, maximum_speed { maximum_speed }, weighted_value { weighted_value }, move_sound { move_sound }, select_sound { select_sound }, build_time { build_time }, build_cost { std::move(build_cost) }, supply_consumption { supply_consumption }, supply_cost { std::move(supply_cost) } {} @@ -93,10 +94,10 @@ Good::good_map_t const& Unit::get_supply_cost() const { LandUnit::LandUnit( std::string_view identifier, UNIT_PARAMS, LAND_PARAMS -) : Unit { identifier, type_t::LAND, UNIT_ARGS }, primary_culture { primary_culture }, - sprite_override { sprite_override }, sprite_mount { sprite_mount }, sprite_mount_attach_node { sprite_mount_attach_node }, - reconnaissance { reconnaissance }, attack { attack }, defence { defence }, discipline { discipline }, support { support }, - maneuver { maneuver }, siege { siege } {} +) : Unit { identifier, type_t::LAND, UNIT_ARGS }, primary_culture { primary_culture }, sprite_override { sprite_override }, + sprite_mount { sprite_mount }, sprite_mount_attach_node { sprite_mount_attach_node }, reconnaissance { reconnaissance }, + attack { attack }, defence { defence }, discipline { discipline }, support { support }, maneuver { maneuver }, + siege { siege } {} bool LandUnit::get_primary_culture() const { return primary_culture; @@ -144,11 +145,11 @@ fixed_point_t LandUnit::get_siege() const { NavalUnit::NavalUnit( std::string_view identifier, UNIT_PARAMS, NAVY_PARAMS -) : Unit { identifier, type_t::NAVAL, UNIT_ARGS }, naval_icon { naval_icon }, sail { sail }, - transport { transport }, capital { capital }, colonial_points { colonial_points }, - build_overseas { build_overseas }, min_port_level { min_port_level }, limit_per_port { limit_per_port }, - supply_consumption_score { supply_consumption_score }, hull { hull }, gun_power { gun_power }, - fire_range { fire_range }, evasion { evasion }, torpedo_attack { torpedo_attack } {}; +) : Unit { identifier, type_t::NAVAL, UNIT_ARGS }, naval_icon { naval_icon }, sail { sail }, transport { transport }, + capital { capital }, colonial_points { colonial_points }, build_overseas { build_overseas }, + min_port_level { min_port_level }, limit_per_port { limit_per_port }, + supply_consumption_score { supply_consumption_score }, hull { hull }, gun_power { gun_power }, fire_range { fire_range }, + evasion { evasion }, torpedo_attack { torpedo_attack } {}; NavalUnit::icon_t NavalUnit::get_naval_icon() const { return naval_icon; @@ -220,7 +221,7 @@ bool UnitManager::_check_shared_parameters(std::string_view identifier, UNIT_PAR return false; } - //TODO check that icon and sprite exist + // TODO check that icon and sprite exist return true; } @@ -238,7 +239,7 @@ bool UnitManager::add_naval_unit(std::string_view identifier, UNIT_PARAMS, NAVY_ return false; } - //TODO: check that icon and sounds exist + // TODO: check that icon and sounds exist return units.add_item(NavalUnit { identifier, UNIT_ARGS, NAVY_ARGS }); } @@ -256,11 +257,8 @@ bool UnitManager::load_unit_file(GoodManager const& good_manager, ast::NodeCPtr Good::good_map_t build_cost, supply_cost; using enum Unit::type_t; - static const string_map_t<Unit::type_t> type_map = { - { "land", LAND }, { "naval", NAVAL } - }; - bool ret = - expect_key("type", expect_identifier(expect_mapped_string(type_map, assign_variable_callback(type))))(value); + static const string_map_t<Unit::type_t> type_map = { { "land", LAND }, { "naval", NAVAL } }; + bool ret = expect_key("type", expect_identifier(expect_mapped_string(type_map, assign_variable_callback(type))))(value); if (!ret) { Logger::error("Failed to read type for unit: ", key); @@ -268,7 +266,7 @@ bool UnitManager::load_unit_file(GoodManager const& good_manager, ast::NodeCPtr } key_map_t key_map; - //shared + // shared ret &= add_key_map_entries(key_map, "icon", ONE_EXACTLY, expect_uint(assign_variable_callback(icon)), "type", ONE_EXACTLY, success_callback, @@ -347,9 +345,7 @@ bool UnitManager::load_unit_file(GoodManager const& good_manager, ast::NodeCPtr return ret; } - default: - Logger::error("Unknown unit type for ", key, ": ", static_cast<int>(type)); - return false; + default: Logger::error("Unknown unit type for ", key, ": ", static_cast<int>(type)); return false; } })(root); } |