diff options
Diffstat (limited to 'src/openvic-simulation/military/Unit.hpp')
-rw-r--r-- | src/openvic-simulation/military/Unit.hpp | 25 |
1 files changed, 13 insertions, 12 deletions
diff --git a/src/openvic-simulation/military/Unit.hpp b/src/openvic-simulation/military/Unit.hpp index 17408cf..ea28511 100644 --- a/src/openvic-simulation/military/Unit.hpp +++ b/src/openvic-simulation/military/Unit.hpp @@ -2,36 +2,37 @@ #include <cstdint> #include <string_view> -#include "openvic-simulation/economy/Good.hpp" -#include "openvic-simulation/types/IdentifierRegistry.hpp" -#include "openvic-simulation/types/fixed_point/FixedPoint.hpp" + #include "openvic-simulation/dataloader/NodeTools.hpp" #include "openvic-simulation/economy/Good.hpp" #include "openvic-simulation/types/Date.hpp" +#include "openvic-simulation/types/IdentifierRegistry.hpp" +#include "openvic-simulation/types/fixed_point/FixedPoint.hpp" #define UNIT_PARAMS \ Unit::icon_t icon, std::string_view sprite, bool active, std::string_view unit_type, \ - bool floating_flag, uint32_t priority, fixed_point_t max_strength, fixed_point_t default_organisation, \ - fixed_point_t maximum_speed, fixed_point_t weighted_value, std::string_view move_sound, \ - std::string_view select_sound, Timespan build_time, Good::good_map_t&& build_cost, \ - fixed_point_t supply_consumption, Good::good_map_t&& supply_cost + bool floating_flag, uint32_t priority, fixed_point_t max_strength, fixed_point_t default_organisation, \ + fixed_point_t maximum_speed, fixed_point_t weighted_value, std::string_view move_sound, \ + std::string_view select_sound, Timespan build_time, Good::good_map_t &&build_cost, \ + fixed_point_t supply_consumption, Good::good_map_t &&supply_cost #define LAND_PARAMS \ bool primary_culture, std::string_view sprite_override, std::string_view sprite_mount, \ - std::string_view sprite_mount_attach_node, fixed_point_t reconnaissance, fixed_point_t attack, fixed_point_t defence, \ - fixed_point_t discipline, fixed_point_t support, fixed_point_t maneuver, fixed_point_t siege + std::string_view sprite_mount_attach_node, fixed_point_t reconnaissance, fixed_point_t attack, fixed_point_t defence, \ + fixed_point_t discipline, fixed_point_t support, fixed_point_t maneuver, fixed_point_t siege #define NAVY_PARAMS \ Unit::icon_t naval_icon, bool sail, bool transport, bool capital, fixed_point_t colonial_points, bool build_overseas, \ - uint32_t min_port_level, int32_t limit_per_port, fixed_point_t supply_consumption_score, fixed_point_t hull, \ - fixed_point_t gun_power, fixed_point_t fire_range, fixed_point_t evasion, fixed_point_t torpedo_attack + uint32_t min_port_level, int32_t limit_per_port, fixed_point_t supply_consumption_score, fixed_point_t hull, \ + fixed_point_t gun_power, fixed_point_t fire_range, fixed_point_t evasion, fixed_point_t torpedo_attack namespace OpenVic { struct Unit : HasIdentifier { using icon_t = uint32_t; enum struct type_t { - LAND, NAVAL + LAND, + NAVAL }; private: |