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Diffstat (limited to 'src/openvic-simulation/military/Unit.hpp')
-rw-r--r-- | src/openvic-simulation/military/Unit.hpp | 171 |
1 files changed, 171 insertions, 0 deletions
diff --git a/src/openvic-simulation/military/Unit.hpp b/src/openvic-simulation/military/Unit.hpp new file mode 100644 index 0000000..de30763 --- /dev/null +++ b/src/openvic-simulation/military/Unit.hpp @@ -0,0 +1,171 @@ +#pragma once + +#include <cstdint> +#include <string_view> +#include "openvic-simulation/economy/Good.hpp" +#include "openvic-simulation/types/IdentifierRegistry.hpp" +#include "openvic-simulation/types/fixed_point/FixedPoint.hpp" +#include "openvic-simulation/dataloader/NodeTools.hpp" +#include "openvic-simulation/economy/Good.hpp" +#include "openvic-simulation/types/Date.hpp" + +#define UNIT_PARAMS Unit::icon_t icon, std::string_view sprite, bool active, std::string_view unit_type, \ + bool floating_flag, uint32_t priority, fixed_point_t max_strength, fixed_point_t default_organisation, \ + fixed_point_t maximum_speed, fixed_point_t weighted_value, Timespan build_time, \ + std::map<Good const*, fixed_point_t> build_cost, fixed_point_t supply_consumption, \ + std::map<Good const*, fixed_point_t> supply_cost +#define LAND_PARAMS bool primary_culture, std::string_view sprite_override, std::string_view sprite_mount, \ + std::string_view sprite_mount_attach_node, fixed_point_t reconnaissance, fixed_point_t attack, \ + fixed_point_t defence, fixed_point_t discipline, fixed_point_t support, fixed_point_t maneuver, fixed_point_t siege +#define NAVY_PARAMS Unit::icon_t naval_icon, bool sail, bool transport, bool capital, std::string_view move_sound, \ + std::string_view select_sound, fixed_point_t colonial_points, bool build_overseas, uint32_t min_port_level, \ + int32_t limit_per_port, fixed_point_t supply_consumption_score, fixed_point_t hull, fixed_point_t gun_power, \ + fixed_point_t fire_range, fixed_point_t evasion, fixed_point_t torpedo_attack + +namespace OpenVic { + struct Unit : HasIdentifier { + using icon_t = uint32_t; + + enum struct type_t { + LAND, NAVAL + }; + + private: + const type_t type; + const icon_t icon; + const std::string sprite; + const bool active; + const std::string unit_type; + const bool floating_flag; + + const uint32_t priority; + const fixed_point_t max_strength; + const fixed_point_t default_organisation; + const fixed_point_t maximum_speed; + const fixed_point_t weighted_value; + + const Timespan build_time; + const std::map<Good const*, fixed_point_t> build_cost; + const fixed_point_t supply_consumption; + const std::map<Good const*, fixed_point_t> supply_cost; + + protected: + Unit(std::string_view identifier, type_t type, UNIT_PARAMS); + + public: + Unit(Unit&&) = default; + + icon_t get_icon() const; + type_t get_type() const; + std::string_view get_sprite() const; + bool is_active() const; + std::string_view get_unit_type() const; + bool has_floating_flag() const; + + uint32_t get_priority() const; + fixed_point_t get_max_strength() const; + fixed_point_t get_default_organisation() const; + fixed_point_t get_maximum_speed() const; + fixed_point_t get_weighted_value() const; + + Timespan get_build_time() const; + std::map<Good const*, fixed_point_t> const& get_build_cost() const; + fixed_point_t get_supply_consumption() const; + std::map<Good const*, fixed_point_t> const& get_supply_cost() const; + }; + + struct LandUnit : Unit { + friend struct UnitManager; + + private: + const bool primary_culture; + const std::string sprite_override, sprite_mount, sprite_mount_attach_node; + const fixed_point_t reconnaissance; + const fixed_point_t attack; + const fixed_point_t defence; + const fixed_point_t discipline; + const fixed_point_t support; + const fixed_point_t maneuver; + const fixed_point_t siege; + + LandUnit(std::string_view identifier, UNIT_PARAMS, LAND_PARAMS); + + public: + LandUnit(LandUnit&&) = default; + + bool get_primary_culture() const; + std::string_view get_sprite_override() const; + std::string_view get_sprite_mount() const; + std::string_view get_sprite_mount_attach_node() const; + + fixed_point_t get_reconnaissance() const; + fixed_point_t get_attack() const; + fixed_point_t get_defence() const; + fixed_point_t get_discipline() const; + fixed_point_t get_support() const; + fixed_point_t get_maneuver() const; + fixed_point_t get_siege() const; + }; + + struct NavalUnit : Unit { + friend struct UnitManager; + + private: + const icon_t naval_icon; + const bool sail; + const bool transport; + const bool capital; + const std::string move_sound; + const std::string select_sound; + const fixed_point_t colonial_points; + const bool build_overseas; + const uint32_t min_port_level; + const int32_t limit_per_port; + const fixed_point_t supply_consumption_score; + + const fixed_point_t hull; + const fixed_point_t gun_power; + const fixed_point_t fire_range; + const fixed_point_t evasion; + const fixed_point_t torpedo_attack; + + NavalUnit(std::string_view identifier, UNIT_PARAMS, NAVY_PARAMS); + + public: + NavalUnit(NavalUnit&&) = default; + + icon_t get_naval_icon() const; + bool can_sail() const; + bool is_transport() const; + bool is_capital() const; + std::string_view get_move_sound() const; + std::string_view get_select_sound() const; + fixed_point_t get_colonial_points() const; + bool can_build_overseas() const; + uint32_t get_min_port_level() const; + int32_t get_limit_per_port() const; + fixed_point_t get_supply_consumption_score() const; + + fixed_point_t get_hull() const; + fixed_point_t get_gun_power() const; + fixed_point_t get_fire_range() const; + fixed_point_t get_evasion() const; + fixed_point_t get_torpedo_attack() const; + }; + + struct UnitManager { + private: + IdentifierRegistry<Unit> units; + + bool _check_shared_parameters(std::string_view identifier, UNIT_PARAMS); + + public: + UnitManager(); + + bool add_land_unit(std::string_view identifier, UNIT_PARAMS, LAND_PARAMS); + bool add_naval_unit(std::string_view identifier, UNIT_PARAMS, NAVY_PARAMS); + IDENTIFIER_REGISTRY_ACCESSORS(unit) + + bool load_unit_file(GoodManager const& good_manager, ast::NodeCPtr root); + }; +}
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