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Diffstat (limited to 'src/openvic-simulation/military/UnitInstance.hpp')
-rw-r--r-- | src/openvic-simulation/military/UnitInstance.hpp | 110 |
1 files changed, 110 insertions, 0 deletions
diff --git a/src/openvic-simulation/military/UnitInstance.hpp b/src/openvic-simulation/military/UnitInstance.hpp new file mode 100644 index 0000000..dcca18a --- /dev/null +++ b/src/openvic-simulation/military/UnitInstance.hpp @@ -0,0 +1,110 @@ +#pragma once + +#include <concepts> +#include <string_view> +#include <vector> +#include "openvic-simulation/map/Province.hpp" +#include "openvic-simulation/military/Leader.hpp" +#include "openvic-simulation/military/UnitType.hpp" +#include "openvic-simulation/types/fixed_point/FixedPoint.hpp" + +namespace OpenVic { + template<std::derived_from<UnitType> T> + struct UnitInstance { + protected: + std::string PROPERTY(unit_name); + T const& PROPERTY(unit_type); //can't change + + fixed_point_t PROPERTY_RW(organisation); + fixed_point_t PROPERTY_RW(morale); + fixed_point_t PROPERTY_RW(strength); + + protected: + UnitInstance(std::string_view new_unit_name, T const& new_unit_type) : + unit_name { new_unit_name }, + unit_type { new_unit_type }, + organisation { new_unit_type.get_default_organisation() }, //TODO: modifiers + morale { 0 }, //TODO: modifiers + strength { new_unit_type.get_max_strength() } {} + public: + void set_unit_name(std::string_view new_unit_name) { + unit_name = new_unit_name; + } + }; + + struct RegimentInstance : UnitInstance<RegimentType> { + private: + Pop& PROPERTY(pop); + + public: + RegimentInstance(std::string_view new_name, RegimentType const& new_regiment_type, Pop& new_pop); + }; + + struct ShipInstance : UnitInstance<ShipType> { + public: + ShipInstance(std::string_view new_name, ShipType const& new_ship_type); + }; + + struct MovementInfo { + private: + std::vector<Province const*> PROPERTY(path); + fixed_point_t PROPERTY(movement_progress); + + public: + MovementInfo(); + MovementInfo(Province const* starting_province, Province const* target_province); // contains/calls pathfinding logic + }; + + template<utility::is_derived_from_specialization_of<UnitInstance> I> + struct UnitInstanceGroup { + private: + std::string PROPERTY(name); + const UnitType::branch_t PROPERTY(branch); + std::vector<I*> PROPERTY(units); + Leader const* PROPERTY_RW(leader); + Province const* PROPERTY_RW(position); + + MovementInfo PROPERTY_REF(movement_info); + + protected: + UnitInstanceGroup( + std::string_view new_name, + UnitType::branch_t new_branch, + std::vector<I*>&& new_units, + Leader const* new_leader, + Province const* new_position + ) : name { new_name }, + branch { new_branch }, + units { std::move(new_units) }, + leader { new_leader }, + position { new_position } {} + + public: + void set_name(std::string_view new_name) { + name = new_name; + } + }; + + struct ArmyInstance : UnitInstanceGroup<RegimentInstance> { + public: + ArmyInstance( + std::string_view new_name, + std::vector<RegimentInstance*>&& new_units, + Leader const* new_leader, + Province const* new_position + ); + }; + + struct NavyInstance : UnitInstanceGroup<ShipInstance> { + private: + std::vector<ArmyInstance const*> PROPERTY(carried_armies); + + public: + NavyInstance( + std::string_view new_name, + std::vector<ShipInstance*>&& new_ships, + Leader const* new_leader, + Province const* new_position + ); + }; +}
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