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-rw-r--r--src/openvic-simulation/military/UnitInstanceGroup.cpp169
1 files changed, 169 insertions, 0 deletions
diff --git a/src/openvic-simulation/military/UnitInstanceGroup.cpp b/src/openvic-simulation/military/UnitInstanceGroup.cpp
new file mode 100644
index 0000000..46fb992
--- /dev/null
+++ b/src/openvic-simulation/military/UnitInstanceGroup.cpp
@@ -0,0 +1,169 @@
+#include "UnitInstanceGroup.hpp"
+
+#include <vector>
+
+#include "openvic-simulation/country/CountryInstance.hpp"
+#include "openvic-simulation/map/MapInstance.hpp"
+#include "openvic-simulation/map/ProvinceInstance.hpp"
+#include "openvic-simulation/military/Deployment.hpp"
+
+using namespace OpenVic;
+
+MovementInfo::MovementInfo() : path {}, movement_progress {} {}
+
+//TODO: pathfinding logic
+MovementInfo::MovementInfo(ProvinceInstance const* starting_province, ProvinceInstance const* target_province)
+ : path { starting_province, target_province }, movement_progress { 0 } {}
+
+UnitInstanceGroupBranched<UnitType::branch_t::LAND>::UnitInstanceGroupBranched(
+ std::string_view new_name,
+ std::vector<RegimentInstance*>&& new_units,
+ _Leader* new_leader,
+ CountryInstance* new_country
+) : UnitInstanceGroup { new_name, std::move(new_units), new_leader, new_country } {}
+
+UnitInstanceGroupBranched<UnitType::branch_t::NAVAL>::UnitInstanceGroupBranched(
+ std::string_view new_name,
+ std::vector<ShipInstance*>&& new_units,
+ _Leader* new_leader,
+ CountryInstance* new_country
+) : UnitInstanceGroup { new_name, std::move(new_units), new_leader, new_country } {}
+
+bool UnitInstanceManager::generate_regiment(RegimentDeployment const& regiment_deployment, RegimentInstance*& regiment) {
+ // TODO - get pop from Province regiment_deployment.get_home()
+ RegimentInstance& regiment_instance =
+ *regiments.insert({ regiment_deployment.get_name(), regiment_deployment.get_type(), nullptr });
+
+ regiment = &regiment_instance;
+
+ return true;
+}
+
+bool UnitInstanceManager::generate_ship(ShipDeployment const& ship_deployment, ShipInstance*& ship) {
+ ShipInstance& ship_instance = *ships.insert({ ship_deployment.get_name(), ship_deployment.get_type() });
+
+ ship = &ship_instance;
+
+ return true;
+}
+
+bool UnitInstanceManager::generate_army(
+ MapInstance& map_instance, CountryInstance& country, ArmyDeployment const& army_deployment
+) {
+ if (army_deployment.get_regiments().empty()) {
+ Logger::error(
+ "Trying to generate army \"", army_deployment.get_name(), "\" with no regiments for country \"",
+ country.get_identifier(), "\""
+ );
+ return false;
+ }
+
+ if (army_deployment.get_location() == nullptr) {
+ Logger::error(
+ "Trying to generate army \"", army_deployment.get_name(), "\" with no location for country \"",
+ country.get_identifier(), "\""
+ );
+ return false;
+ }
+
+ bool ret = true;
+
+ std::vector<RegimentInstance*> army_regiments;
+
+ for (RegimentDeployment const& regiment_deployment : army_deployment.get_regiments()) {
+ RegimentInstance* regiment = nullptr;
+
+ ret &= generate_regiment(regiment_deployment, regiment);
+
+ if (regiment != nullptr) {
+ army_regiments.push_back(regiment);
+ }
+ }
+
+ if (army_regiments.empty()) {
+ Logger::error(
+ "Failed to generate any regiments for army \"", army_deployment.get_name(), "\" for country \"",
+ country.get_identifier(), "\""
+ );
+ return false;
+ }
+
+ ArmyInstance& army_instance = *armies.insert({ army_deployment.get_name(), std::move(army_regiments), nullptr, &country });
+
+ army_instance.set_position(map_instance.get_province_instance_from_const(army_deployment.get_location()));
+
+ return ret;
+}
+
+bool UnitInstanceManager::generate_navy(
+ MapInstance& map_instance, CountryInstance& country, NavyDeployment const& navy_deployment
+) {
+ if (navy_deployment.get_ships().empty()) {
+ Logger::error(
+ "Trying to generate navy \"", navy_deployment.get_name(), "\" with no ships for country \"",
+ country.get_identifier(), "\""
+ );
+ return false;
+ }
+
+ if (navy_deployment.get_location() == nullptr) {
+ Logger::error(
+ "Trying to generate navy \"", navy_deployment.get_name(), "\" with no location for country \"",
+ country.get_identifier(), "\""
+ );
+ return false;
+ }
+
+ bool ret = true;
+
+ std::vector<ShipInstance*> navy_ships;
+
+ for (ShipDeployment const& ship_deployment : navy_deployment.get_ships()) {
+ ShipInstance* ship = nullptr;
+
+ ret &= generate_ship(ship_deployment, ship);
+
+ if (ship != nullptr) {
+ navy_ships.push_back(ship);
+ }
+ }
+
+ if (navy_ships.empty()) {
+ Logger::error(
+ "Failed to generate any ships for navy \"", navy_deployment.get_name(), "\" for country \"",
+ country.get_identifier(), "\""
+ );
+ return false;
+ }
+
+ NavyInstance& navy_intance = *navies.insert({ navy_deployment.get_name(), std::move(navy_ships), nullptr, &country });
+
+ navy_intance.set_position(map_instance.get_province_instance_from_const(navy_deployment.get_location()));
+
+ return ret;
+}
+
+bool UnitInstanceManager::generate_deployment(
+ MapInstance& map_instance, CountryInstance& country, Deployment const* deployment
+) {
+ if (deployment == nullptr) {
+ Logger::error("Trying to generate null deployment for ", country.get_identifier());
+ return false;
+ }
+
+ bool ret = true;
+
+ for (ArmyDeployment const& army_deployment : deployment->get_armies()) {
+ ret &= generate_army(map_instance, country, army_deployment);
+ }
+
+ for (NavyDeployment const& navy_deployment : deployment->get_navies()) {
+ ret &= generate_navy(map_instance, country, navy_deployment);
+ }
+
+ for (LeaderBase const& leader : deployment->get_leaders()) {
+ ret &= country.add_leader(leader);
+ }
+
+ return ret;
+}