diff options
Diffstat (limited to 'src/openvic-simulation/military')
-rw-r--r-- | src/openvic-simulation/military/LeaderTrait.cpp | 2 | ||||
-rw-r--r-- | src/openvic-simulation/military/UnitType.cpp | 40 |
2 files changed, 21 insertions, 21 deletions
diff --git a/src/openvic-simulation/military/LeaderTrait.cpp b/src/openvic-simulation/military/LeaderTrait.cpp index e6c0227..da7331a 100644 --- a/src/openvic-simulation/military/LeaderTrait.cpp +++ b/src/openvic-simulation/military/LeaderTrait.cpp @@ -4,7 +4,7 @@ using namespace OpenVic; using namespace OpenVic::NodeTools; LeaderTrait::LeaderTrait(std::string_view new_identifier, trait_type_t new_type, ModifierValue&& new_modifiers) - : Modifier { new_identifier, std::move(new_modifiers) }, trait_type { new_type } {} + : Modifier { new_identifier, std::move(new_modifiers), modifier_type_t::LEADER }, trait_type { new_type } {} bool LeaderTrait::is_personality_trait() const { return trait_type == trait_type_t::PERSONALITY; diff --git a/src/openvic-simulation/military/UnitType.cpp b/src/openvic-simulation/military/UnitType.cpp index 1c111cc..71bc5c3 100644 --- a/src/openvic-simulation/military/UnitType.cpp +++ b/src/openvic-simulation/military/UnitType.cpp @@ -322,11 +322,11 @@ bool UnitTypeManager::generate_modifiers(ModifierManager& modifier_manager) cons std::string_view identifier, UnitType::branch_t branch ) -> void { const auto stat_modifier = [&modifier_manager, &ret, &identifier]( - std::string_view suffix, bool is_positive_good, ModifierEffect::format_t format + std::string_view suffix, bool is_positive_good, ModifierEffect::format_t format, std::string_view localisation_key ) -> void { ret &= modifier_manager.add_modifier_effect( ModifierManager::get_flat_identifier(identifier, suffix), is_positive_good, format, - StringUtils::append_string_views("$", identifier, "$: $", suffix, "$") + StringUtils::append_string_views("$", identifier, "$: $", localisation_key, "$") ); }; @@ -334,29 +334,29 @@ bool UnitTypeManager::generate_modifiers(ModifierManager& modifier_manager) cons ret &= modifier_manager.register_complex_modifier(identifier); - stat_modifier("attack", true, RAW_DECIMAL); - stat_modifier("defence", true, RAW_DECIMAL); - stat_modifier("default_organisation", true, RAW_DECIMAL); - stat_modifier("maximum_speed", true, RAW_DECIMAL); - stat_modifier("build_time", false, INT); - stat_modifier("supply_consumption", false, PROPORTION_DECIMAL); + stat_modifier("attack", true, RAW_DECIMAL, "ATTACK"); + stat_modifier("defence", true, RAW_DECIMAL, "DEFENCE"); + stat_modifier("default_organisation", true, RAW_DECIMAL, "DEFAULT_ORG"); + stat_modifier("maximum_speed", true, RAW_DECIMAL, "MAXIMUM_SPEED"); + stat_modifier("build_time", false, INT, "BUILD_TIME"); + stat_modifier("supply_consumption", false, PROPORTION_DECIMAL, "SUPPLY_CONSUMPTION"); switch (branch) { case LAND: - stat_modifier("reconnaissance", true, RAW_DECIMAL); - stat_modifier("discipline", true, PROPORTION_DECIMAL); - stat_modifier("support", true, PROPORTION_DECIMAL); - stat_modifier("maneuver", true, INT); - stat_modifier("siege", true, RAW_DECIMAL); + stat_modifier("reconnaissance", true, RAW_DECIMAL, "RECONAISSANCE"); + stat_modifier("discipline", true, PROPORTION_DECIMAL, "DISCIPLINE"); + stat_modifier("support", true, PROPORTION_DECIMAL, "SUPPORT"); + stat_modifier("maneuver", true, INT, "Maneuver"); + stat_modifier("siege", true, RAW_DECIMAL, "SIEGE"); break; case NAVAL: - stat_modifier("colonial_points", true, INT); - stat_modifier("supply_consumption_score", false, INT); - stat_modifier("hull", true, RAW_DECIMAL); - stat_modifier("gun_power", true, RAW_DECIMAL); - stat_modifier("fire_range", true, RAW_DECIMAL); - stat_modifier("evasion", true, PROPORTION_DECIMAL); - stat_modifier("torpedo_attack", true, RAW_DECIMAL); + stat_modifier("colonial_points", true, INT, "COLONIAL_POINTS_TECH"); + stat_modifier("supply_consumption_score", false, INT, "SUPPLY_LOAD"); + stat_modifier("hull", true, RAW_DECIMAL, "HULL"); + stat_modifier("gun_power", true, RAW_DECIMAL, "GUN_POWER"); + stat_modifier("fire_range", true, RAW_DECIMAL, "FIRE_RANGE"); + stat_modifier("evasion", true, PROPORTION_DECIMAL, "EVASION"); + stat_modifier("torpedo_attack", true, RAW_DECIMAL, "TORPEDO_ATTACK"); break; default: /* Unreachable - unit types are only added via add_regiment_type or add_ship_type which set branch to LAND or NAVAL. */ |