diff options
Diffstat (limited to 'src/openvic-simulation/military')
-rw-r--r-- | src/openvic-simulation/military/Deployment.cpp | 205 | ||||
-rw-r--r-- | src/openvic-simulation/military/Deployment.hpp | 84 | ||||
-rw-r--r-- | src/openvic-simulation/military/Unit.cpp | 16 | ||||
-rw-r--r-- | src/openvic-simulation/military/Unit.hpp | 2 |
4 files changed, 189 insertions, 118 deletions
diff --git a/src/openvic-simulation/military/Deployment.cpp b/src/openvic-simulation/military/Deployment.cpp index 5b3aa77..b5d335a 100644 --- a/src/openvic-simulation/military/Deployment.cpp +++ b/src/openvic-simulation/military/Deployment.cpp @@ -5,22 +5,28 @@ using namespace OpenVic; using namespace OpenVic::NodeTools; -Deployment::Deployment( - std::string_view new_path, std::vector<Army>&& new_armies, std::vector<Navy>&& new_navies, std::vector<Leader>&& new_leaders -) : HasIdentifier { new_path }, armies { std::move(new_armies) }, navies { std::move(new_navies) }, - leaders { std::move(new_leaders) } {} +Leader::Leader( + std::string_view new_name, Unit::type_t new_type, Date new_date, LeaderTrait const* new_personality, + LeaderTrait const* new_background, fixed_point_t new_prestige +) : name { new_name }, type { new_type }, date { new_date }, personality { new_personality }, background { new_background }, + prestige { new_prestige } {} -const std::vector<Army>& Deployment::get_armies() const { - return armies; -} +Regiment::Regiment(std::string_view new_name, Unit const* new_type, Province const* new_home) + : name { new_name }, type { new_type }, home { new_home } {} -const std::vector<Navy>& Deployment::get_navies() const { - return navies; -} +Ship::Ship(std::string_view new_name, Unit const* new_type) : name { new_name }, type { new_type } {} -const std::vector<Leader>& Deployment::get_leaders() const { - return leaders; -} +Army::Army(std::string_view new_name, Province const* new_location, std::vector<Regiment>&& new_regiments) + : name { new_name }, location { new_location }, regiments { std::move(new_regiments) } {} + +Navy::Navy(std::string_view new_name, Province const* new_location, std::vector<Ship>&& new_ships) + : name { new_name }, location { new_location }, ships { std::move(new_ships) } {} + +Deployment::Deployment( + std::string_view new_path, std::vector<Army>&& new_armies, std::vector<Navy>&& new_navies, + std::vector<Leader>&& new_leaders +) : HasIdentifier { new_path }, armies { std::move(new_armies) }, navies { std::move(new_navies) }, + leaders { std::move(new_leaders) } {} DeploymentManager::DeploymentManager() : deployments { "deployments" } {} @@ -31,117 +37,150 @@ bool DeploymentManager::add_deployment( Logger::error("Attemped to load order of battle with no path! Something is very wrong!"); return false; } - if (armies.empty() && navies.empty() && leaders.empty() && path != "NULL") { + if (armies.empty() && navies.empty() && leaders.empty()) { Logger::warning("Loading redundant empty order of battle at ", path); } - return deployments.add_item({ path, std::move(armies), std::move(navies), std::move(leaders) }); + return deployments.add_item( + std::make_unique<Deployment>(std::move(path), std::move(armies), std::move(navies), std::move(leaders)) + ); } -bool DeploymentManager::load_oob_file(GameManager& game_manager, std::string_view path, ast::NodeCPtr root) { +bool DeploymentManager::load_oob_file( + GameManager const& game_manager, Dataloader const& dataloader, std::string_view history_path, Deployment const*& deployment, + bool fail_on_missing +) { + deployment = get_deployment_by_identifier(history_path); + if (deployment != nullptr) { + return true; + } + if (missing_oob_files.contains(history_path)) { + return !fail_on_missing; + } + static const fs::path oob_directory = "history/units/"; + fs::path full_path = oob_directory; + full_path += history_path; + const fs::path lookedup_path = dataloader.lookup_file(full_path, false); + if (lookedup_path.empty()) { + missing_oob_files.emplace(history_path); + if (fail_on_missing) { + Logger::warning("Could not find OOB file ", full_path, "!"); + return false; + } else { + return true; + } + } std::vector<Army> armies; std::vector<Navy> navies; std::vector<Leader> leaders; - bool ret = expect_dictionary_keys_and_default( key_value_success_callback, // TODO: load SOI information "leader", ZERO_OR_MORE, [&leaders, &game_manager](ast::NodeCPtr node) -> bool { - std::string_view name; - Unit::type_t type; - Date date; - LeaderTrait const* personality = nullptr; - LeaderTrait const* background = nullptr; - fixed_point_t prestige = 0; + std::string_view leader_name {}; + Unit::type_t leader_type = Unit::type_t::LAND; + Date leader_date {}; + LeaderTrait const* leader_personality = nullptr; + LeaderTrait const* leader_background = nullptr; + fixed_point_t leader_prestige = 0; bool ret = expect_dictionary_keys( - "name", ONE_EXACTLY, expect_string(assign_variable_callback(name), false), - "date", ONE_EXACTLY, expect_identifier_or_string(expect_date_str(assign_variable_callback(date))), - "type", ONE_EXACTLY, expect_identifier([&type](std::string_view leader_type) -> bool { - if (leader_type == "land") { - type = Unit::type_t::LAND; - } else { - type = Unit::type_t::NAVAL; - } - return true; - }), + "name", ONE_EXACTLY, expect_string(assign_variable_callback(leader_name)), + "date", ONE_EXACTLY, expect_identifier_or_string(expect_date_str(assign_variable_callback(leader_date))), + "type", ONE_EXACTLY, expect_identifier(UnitManager::expect_type_str(assign_variable_callback(leader_type))), "personality", ONE_EXACTLY, game_manager.get_military_manager().get_leader_trait_manager() - .expect_leader_trait_identifier(assign_variable_callback_pointer(personality)), + .expect_leader_trait_identifier(assign_variable_callback_pointer(leader_personality)), "background", ONE_EXACTLY, game_manager.get_military_manager().get_leader_trait_manager() - .expect_leader_trait_identifier(assign_variable_callback_pointer(background)), - "prestige", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(prestige)), + .expect_leader_trait_identifier(assign_variable_callback_pointer(leader_background)), + "prestige", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(leader_prestige)), "picture", ZERO_OR_ONE, success_callback )(node); - if (!personality->is_personality_trait()) { - Logger::error("Leader ", name, " has personality ", personality->get_identifier(), - " which is not a personality trait!"); - return false; + if (!leader_personality->is_personality_trait()) { + Logger::error( + "Leader ", leader_name, " has personality ", leader_personality->get_identifier(), + " which is not a personality trait!" + ); + ret = false; } - if (!background->is_background_trait()) { - Logger::error("Leader ", name, " has background ", background->get_identifier(), - " which is not a background trait!"); - return false; + if (!leader_background->is_background_trait()) { + Logger::error( + "Leader ", leader_name, " has background ", leader_background->get_identifier(), + " which is not a background trait!" + ); + ret = false; } - - leaders.push_back(Leader{ std::string(name), type, date, personality, background, prestige }); + leaders.emplace_back( + leader_name, leader_type, leader_date, leader_personality, leader_background, leader_prestige + ); return ret; }, "army", ZERO_OR_MORE, [&armies, &game_manager](ast::NodeCPtr node) -> bool { - std::string_view name; - Province const* location = nullptr; - std::vector<Regiment> regiments; + std::string_view army_name {}; + Province const* army_location = nullptr; + std::vector<Regiment> army_regiments {}; - bool ret = expect_dictionary_keys( - /* another paradox gem, tested in game and they don't lead the army or even show up */ - "leader", ZERO_OR_MORE, success_callback, - "name", ONE_EXACTLY, expect_string(assign_variable_callback(name), false), + const bool ret = expect_dictionary_keys( + "name", ONE_EXACTLY, expect_string(assign_variable_callback(army_name)), "location", ONE_EXACTLY, - game_manager.get_map().expect_province_identifier(assign_variable_callback_pointer(location)), - "regiment", ONE_OR_MORE, [&game_manager, ®iments](ast::NodeCPtr node) -> bool { - Regiment regiment; - bool ret = expect_dictionary_keys( - "name", ONE_EXACTLY, expect_string(assign_variable_callback_string(regiment.name), false), + game_manager.get_map().expect_province_identifier(assign_variable_callback_pointer(army_location)), + "regiment", ONE_OR_MORE, [&game_manager, &army_regiments](ast::NodeCPtr node) -> bool { + std::string_view regiment_name {}; + Unit const* regiment_type = nullptr; + Province const* regiment_home = nullptr; + const bool ret = expect_dictionary_keys( + "name", ONE_EXACTLY, expect_string(assign_variable_callback(regiment_name)), "type", ONE_EXACTLY, game_manager.get_military_manager().get_unit_manager() - .expect_unit_identifier(assign_variable_callback_pointer(regiment.type)), - "home", ONE_EXACTLY, game_manager.get_map() - .expect_province_identifier(assign_variable_callback_pointer(regiment.home)) + .expect_unit_identifier(assign_variable_callback_pointer(regiment_type)), + "home", ZERO_OR_ONE, game_manager.get_map() + .expect_province_identifier(assign_variable_callback_pointer(regiment_home)) )(node); - regiments.push_back(regiment); + if (regiment_home == nullptr) { + Logger::warning("Regiment ", regiment_name, " has no home province!"); + } + army_regiments.emplace_back(regiment_name, regiment_type, regiment_home); return ret; - } + }, + /* another paradox gem, tested in game and they don't lead the army or even show up */ + "leader", ZERO_OR_MORE, success_callback )(node); - armies.push_back(Army{ std::string(name), location, std::move(regiments) }); + armies.emplace_back(army_name, army_location, std::move(army_regiments)); return ret; }, "navy", ZERO_OR_MORE, [&navies, &game_manager](ast::NodeCPtr node) -> bool { - std::string_view name; - Province const* location = nullptr; - std::vector<Ship> ships; + std::string_view navy_name {}; + Province const* navy_location = nullptr; + std::vector<Ship> navy_ships {}; - bool ret = expect_dictionary_keys( - "name", ONE_EXACTLY, expect_string(assign_variable_callback(name), false), + const bool ret = expect_dictionary_keys( + "name", ONE_EXACTLY, expect_string(assign_variable_callback(navy_name)), "location", ONE_EXACTLY, - game_manager.get_map().expect_province_identifier(assign_variable_callback_pointer(location)), - "ship", ONE_OR_MORE, [&game_manager, &ships](ast::NodeCPtr node) -> bool { - Ship ship; - bool ret = expect_dictionary_keys( - "name", ONE_EXACTLY, expect_string(assign_variable_callback_string(ship.name), false), + game_manager.get_map().expect_province_identifier(assign_variable_callback_pointer(navy_location)), + "ship", ONE_OR_MORE, [&game_manager, &navy_ships](ast::NodeCPtr node) -> bool { + std::string_view ship_name {}; + Unit const* ship_type = nullptr; + const bool ret = expect_dictionary_keys( + "name", ONE_EXACTLY, expect_string(assign_variable_callback(ship_name)), "type", ONE_EXACTLY, game_manager.get_military_manager().get_unit_manager() - .expect_unit_identifier(assign_variable_callback_pointer(ship.type)) + .expect_unit_identifier(assign_variable_callback_pointer(ship_type)) )(node); - ships.push_back(ship); + navy_ships.emplace_back(ship_name, ship_type); return ret; }, + /* another paradox gem, tested in game and they don't lead the army or even show up */ "leader", ZERO_OR_MORE, success_callback )(node); - navies.push_back(Navy{ std::string(name), location, std::move(ships) }); + navies.emplace_back(navy_name, navy_location, std::move(navy_ships)); return ret; } - )(root); - /* need to do this for platform compatibility of identifiers */ - std::string identifier = std::string { path }; - std::replace(identifier.begin(), identifier.end(), '\\', '/'); - ret &= add_deployment(identifier, std::move(armies), std::move(navies), std::move(leaders)); - + )(Dataloader::parse_defines(lookedup_path).get_file_node()); + ret &= add_deployment(history_path, std::move(armies), std::move(navies), std::move(leaders)); + deployment = get_deployment_by_identifier(history_path); + if (deployment == nullptr) { + ret = false; + } return ret; } + +size_t DeploymentManager::get_missing_oob_file_count() const { + return missing_oob_files.size(); +} diff --git a/src/openvic-simulation/military/Deployment.hpp b/src/openvic-simulation/military/Deployment.hpp index 34cf82a..ead324e 100644 --- a/src/openvic-simulation/military/Deployment.hpp +++ b/src/openvic-simulation/military/Deployment.hpp @@ -15,46 +15,69 @@ namespace OpenVic { struct Leader { - std::string name; - const Unit::type_t type; - const Date date; - LeaderTrait const* personality; - LeaderTrait const* background; - fixed_point_t prestige; + private: + std::string PROPERTY(name); + Unit::type_t PROPERTY(type); + Date PROPERTY(date); + LeaderTrait const* PROPERTY(personality); + LeaderTrait const* PROPERTY(background); + fixed_point_t PROPERTY(prestige); + + public: + Leader( + std::string_view new_name, Unit::type_t new_type, Date new_date, LeaderTrait const* new_personality, + LeaderTrait const* new_background, fixed_point_t new_prestige + ); }; struct Regiment { - std::string name; - Unit const* type; - Province const* home; + private: + std::string PROPERTY(name); + Unit const* PROPERTY(type); + Province const* PROPERTY(home); + + public: + Regiment(std::string_view new_name, Unit const* new_type, Province const* new_home); }; struct Ship { - std::string name; - Unit const* type; + private: + std::string PROPERTY(name); + Unit const* PROPERTY(type); + + public: + Ship(std::string_view new_name, Unit const* new_type); }; struct Army { - std::string name; - Province const* location; - std::vector<Regiment> regiments; + private: + std::string PROPERTY(name); + Province const* PROPERTY(location); + std::vector<Regiment> PROPERTY(regiments); + + public: + Army(std::string_view new_name, Province const* new_location, std::vector<Regiment>&& new_regiments); }; struct Navy { - std::string name; - Province const* location; - std::vector<Ship> ships; - }; + private: + std::string PROPERTY(name); + Province const* PROPERTY(location); + std::vector<Ship> PROPERTY(ships); - struct DeploymentManager; + public: + Navy(std::string_view new_name, Province const* new_location, std::vector<Ship>&& new_ships); + }; struct Deployment : HasIdentifier { - friend struct DeploymentManager; + friend std::unique_ptr<Deployment> std::make_unique<Deployment>( + std::string_view&&, std::vector<OpenVic::Army>&&, std::vector<OpenVic::Navy>&&, std::vector<OpenVic::Leader>&& + ); private: - const std::vector<Army> armies; - const std::vector<Navy> navies; - const std::vector<Leader> leaders; + std::vector<Army> PROPERTY(armies); + std::vector<Navy> PROPERTY(navies); + std::vector<Leader> PROPERTY(leaders); Deployment( std::string_view new_path, std::vector<Army>&& new_armies, std::vector<Navy>&& new_navies, @@ -62,14 +85,13 @@ namespace OpenVic { ); public: - const std::vector<Army>& get_armies() const; - const std::vector<Navy>& get_navies() const; - const std::vector<Leader>& get_leaders() const; + Deployment(Deployment&&) = default; }; struct DeploymentManager { private: - IdentifierRegistry<Deployment> deployments; + IdentifierInstanceRegistry<Deployment> deployments; + string_set_t missing_oob_files; public: DeploymentManager(); @@ -77,8 +99,12 @@ namespace OpenVic { bool add_deployment( std::string_view path, std::vector<Army>&& armies, std::vector<Navy>&& navies, std::vector<Leader>&& leaders ); - IDENTIFIER_REGISTRY_ACCESSORS(deployment); + IDENTIFIER_REGISTRY_ACCESSORS(deployment) - bool load_oob_file(GameManager& game_manager, std::string_view path, ast::NodeCPtr root); + bool load_oob_file( + GameManager const& game_manager, Dataloader const& dataloader, std::string_view history_path, + Deployment const*& deployment, bool fail_on_missing + ); + size_t get_missing_oob_file_count() const; }; } // namespace OpenVic diff --git a/src/openvic-simulation/military/Unit.cpp b/src/openvic-simulation/military/Unit.cpp index 1b5f2d2..5322a88 100644 --- a/src/openvic-simulation/military/Unit.cpp +++ b/src/openvic-simulation/military/Unit.cpp @@ -244,6 +244,12 @@ bool UnitManager::add_naval_unit(std::string_view identifier, UNIT_PARAMS, NAVY_ return units.add_item(NavalUnit { identifier, UNIT_ARGS, NAVY_ARGS }); } +callback_t<std::string_view> UnitManager::expect_type_str(Callback<Unit::type_t> auto callback) { + using enum Unit::type_t; + static const string_map_t<Unit::type_t> type_map = { { "land", LAND }, { "naval", NAVAL }, { "sea", NAVAL } }; + return expect_mapped_string(type_map, callback); +} + bool UnitManager::load_unit_file(GoodManager const& good_manager, ast::NodeCPtr root) { return expect_dictionary([this, &good_manager](std::string_view key, ast::NodeCPtr value) -> bool { Unit::type_t type; @@ -256,9 +262,7 @@ bool UnitManager::load_unit_file(GoodManager const& good_manager, ast::NodeCPtr fixed_point_t weighted_value = 0, supply_consumption = 0; Good::good_map_t build_cost, supply_cost; - using enum Unit::type_t; - static const string_map_t<Unit::type_t> type_map = { { "land", LAND }, { "naval", NAVAL } }; - bool ret = expect_key("type", expect_identifier(expect_mapped_string(type_map, assign_variable_callback(type))))(value); + bool ret = expect_key("type", expect_identifier(expect_type_str(assign_variable_callback(type))))(value); if (!ret) { Logger::error("Failed to read type for unit: ", key); @@ -288,9 +292,9 @@ bool UnitManager::load_unit_file(GoodManager const& good_manager, ast::NodeCPtr ); switch (type) { - case LAND: { + case Unit::type_t::LAND: { bool primary_culture = false; - std::string_view sprite_override, sprite_mount, sprite_mount_attach_node; + std::string_view sprite_override {}, sprite_mount {}, sprite_mount_attach_node {}; fixed_point_t reconnaissance = 0, attack = 0, defence = 0, discipline = 0, support = 0, maneuver = 0, siege = 0; ret &= add_key_map_entries(key_map, @@ -313,7 +317,7 @@ bool UnitManager::load_unit_file(GoodManager const& good_manager, ast::NodeCPtr return ret; } - case NAVAL: { + case Unit::type_t::NAVAL: { Unit::icon_t naval_icon = 0; bool sail = false, transport = false, capital = false, build_overseas = false; uint32_t min_port_level = 0; diff --git a/src/openvic-simulation/military/Unit.hpp b/src/openvic-simulation/military/Unit.hpp index acfc8b8..ab371e8 100644 --- a/src/openvic-simulation/military/Unit.hpp +++ b/src/openvic-simulation/military/Unit.hpp @@ -169,6 +169,8 @@ namespace OpenVic { bool add_naval_unit(std::string_view identifier, UNIT_PARAMS, NAVY_PARAMS); IDENTIFIER_REGISTRY_ACCESSORS(unit) + static NodeTools::callback_t<std::string_view> expect_type_str(NodeTools::Callback<Unit::type_t> auto callback); + bool load_unit_file(GoodManager const& good_manager, ast::NodeCPtr root); }; } |