diff options
Diffstat (limited to 'src/openvic-simulation/military')
-rw-r--r-- | src/openvic-simulation/military/Deployment.cpp | 22 | ||||
-rw-r--r-- | src/openvic-simulation/military/Deployment.hpp | 14 | ||||
-rw-r--r-- | src/openvic-simulation/military/Unit.cpp | 362 | ||||
-rw-r--r-- | src/openvic-simulation/military/Unit.hpp | 132 |
4 files changed, 337 insertions, 193 deletions
diff --git a/src/openvic-simulation/military/Deployment.cpp b/src/openvic-simulation/military/Deployment.cpp index c06ed95..14640ec 100644 --- a/src/openvic-simulation/military/Deployment.cpp +++ b/src/openvic-simulation/military/Deployment.cpp @@ -6,15 +6,15 @@ using namespace OpenVic; using namespace OpenVic::NodeTools; Leader::Leader( - std::string_view new_name, Unit::type_t new_type, Date new_date, LeaderTrait const* new_personality, + std::string_view new_name, Unit::branch_t new_branch, Date new_date, LeaderTrait const* new_personality, LeaderTrait const* new_background, fixed_point_t new_prestige, std::string_view new_picture -) : name { new_name }, type { new_type }, date { new_date }, personality { new_personality }, background { new_background }, +) : name { new_name }, branch { new_branch }, date { new_date }, personality { new_personality }, background { new_background }, prestige { new_prestige }, picture { new_picture } {} -Regiment::Regiment(std::string_view new_name, Unit const* new_type, Province const* new_home) +Regiment::Regiment(std::string_view new_name, LandUnit const* new_type, Province const* new_home) : name { new_name }, type { new_type }, home { new_home } {} -Ship::Ship(std::string_view new_name, Unit const* new_type) : name { new_name }, type { new_type } {} +Ship::Ship(std::string_view new_name, NavalUnit const* new_type) : name { new_name }, type { new_type } {} Army::Army(std::string_view new_name, Province const* new_location, std::vector<Regiment>&& new_regiments) : name { new_name }, location { new_location }, regiments { std::move(new_regiments) } {} @@ -71,7 +71,7 @@ bool DeploymentManager::load_oob_file( key_value_success_callback, // TODO: load SOI information "leader", ZERO_OR_MORE, [&leaders, &game_manager](ast::NodeCPtr node) -> bool { std::string_view leader_name {}; - Unit::type_t leader_type = Unit::type_t::LAND; + Unit::branch_t leader_branch = Unit::branch_t::INVALID_BRANCH; Date leader_date {}; LeaderTrait const* leader_personality = nullptr; LeaderTrait const* leader_background = nullptr; @@ -81,7 +81,7 @@ bool DeploymentManager::load_oob_file( bool ret = expect_dictionary_keys( "name", ONE_EXACTLY, expect_identifier_or_string(assign_variable_callback(leader_name)), "date", ONE_EXACTLY, expect_identifier_or_string(expect_date_str(assign_variable_callback(leader_date))), - "type", ONE_EXACTLY, expect_identifier(UnitManager::expect_type_str(assign_variable_callback(leader_type))), + "type", ONE_EXACTLY, UnitManager::expect_branch_identifier(assign_variable_callback(leader_branch)), "personality", ONE_EXACTLY, game_manager.get_military_manager().get_leader_trait_manager().expect_leader_trait_identifier_or_string( assign_variable_callback_pointer(leader_personality) @@ -109,7 +109,7 @@ bool DeploymentManager::load_oob_file( ret = false; } leaders.emplace_back( - leader_name, leader_type, leader_date, leader_personality, leader_background, leader_prestige, picture + leader_name, leader_branch, leader_date, leader_personality, leader_background, leader_prestige, picture ); return ret; }, @@ -124,12 +124,12 @@ bool DeploymentManager::load_oob_file( game_manager.get_map().expect_province_identifier(assign_variable_callback_pointer(army_location)), "regiment", ONE_OR_MORE, [&game_manager, &army_regiments](ast::NodeCPtr node) -> bool { std::string_view regiment_name {}; - Unit const* regiment_type = nullptr; + LandUnit const* regiment_type = nullptr; Province const* regiment_home = nullptr; const bool ret = expect_dictionary_keys( "name", ONE_EXACTLY, expect_string(assign_variable_callback(regiment_name)), "type", ONE_EXACTLY, game_manager.get_military_manager().get_unit_manager() - .expect_unit_identifier(assign_variable_callback_pointer(regiment_type)), + .expect_land_unit_identifier(assign_variable_callback_pointer(regiment_type)), "home", ZERO_OR_ONE, game_manager.get_map() .expect_province_identifier(assign_variable_callback_pointer(regiment_home)) )(node); @@ -156,11 +156,11 @@ bool DeploymentManager::load_oob_file( game_manager.get_map().expect_province_identifier(assign_variable_callback_pointer(navy_location)), "ship", ONE_OR_MORE, [&game_manager, &navy_ships](ast::NodeCPtr node) -> bool { std::string_view ship_name {}; - Unit const* ship_type = nullptr; + NavalUnit const* ship_type = nullptr; const bool ret = expect_dictionary_keys( "name", ONE_EXACTLY, expect_string(assign_variable_callback(ship_name)), "type", ONE_EXACTLY, game_manager.get_military_manager().get_unit_manager() - .expect_unit_identifier(assign_variable_callback_pointer(ship_type)) + .expect_naval_unit_identifier(assign_variable_callback_pointer(ship_type)) )(node); navy_ships.emplace_back(ship_name, ship_type); return ret; diff --git a/src/openvic-simulation/military/Deployment.hpp b/src/openvic-simulation/military/Deployment.hpp index a952823..e774108 100644 --- a/src/openvic-simulation/military/Deployment.hpp +++ b/src/openvic-simulation/military/Deployment.hpp @@ -16,7 +16,7 @@ namespace OpenVic { struct Leader { private: std::string PROPERTY(name); - Unit::type_t PROPERTY(type); + Unit::branch_t PROPERTY(branch); /* type in defines */ Date PROPERTY(date); LeaderTrait const* PROPERTY(personality); LeaderTrait const* PROPERTY(background); @@ -25,7 +25,7 @@ namespace OpenVic { public: Leader( - std::string_view new_name, Unit::type_t new_type, Date new_date, LeaderTrait const* new_personality, + std::string_view new_name, Unit::branch_t new_branch, Date new_date, LeaderTrait const* new_personality, LeaderTrait const* new_background, fixed_point_t new_prestige, std::string_view new_picture ); }; @@ -33,20 +33,20 @@ namespace OpenVic { struct Regiment { private: std::string PROPERTY(name); - Unit const* PROPERTY(type); + LandUnit const* PROPERTY(type); Province const* PROPERTY(home); public: - Regiment(std::string_view new_name, Unit const* new_type, Province const* new_home); + Regiment(std::string_view new_name, LandUnit const* new_type, Province const* new_home); }; struct Ship { private: - std::string PROPERTY(name); - Unit const* PROPERTY(type); + std::string PROPERTY(name); + NavalUnit const* PROPERTY(type); public: - Ship(std::string_view new_name, Unit const* new_type); + Ship(std::string_view new_name, NavalUnit const* new_type); }; struct Army { diff --git a/src/openvic-simulation/military/Unit.cpp b/src/openvic-simulation/military/Unit.cpp index d0f6435..54fc763 100644 --- a/src/openvic-simulation/military/Unit.cpp +++ b/src/openvic-simulation/military/Unit.cpp @@ -1,200 +1,284 @@ #include "Unit.hpp" -#define UNIT_ARGS \ - icon, sprite, active, unit_type, floating_flag, priority, max_strength, default_organisation, maximum_speed, \ - weighted_value, move_sound, select_sound, build_time, std::move(build_cost), supply_consumption, \ - std::move(supply_cost) - -#define LAND_ARGS \ - allowed_cultures, sprite_override, sprite_mount, sprite_mount_attach_node, reconnaissance, attack, defence, discipline, \ - support, maneuver, siege - -#define NAVY_ARGS \ - naval_icon, sail, transport, capital, colonial_points, build_overseas, min_port_level, limit_per_port, \ - supply_consumption_score, hull, gun_power, fire_range, evasion, torpedo_attack +#include "openvic-simulation/map/TerrainType.hpp" using namespace OpenVic; using namespace OpenVic::NodeTools; +using enum Unit::branch_t; +using enum Unit::unit_type_t; + Unit::Unit( - std::string_view identifier, type_t type, UNIT_PARAMS -) : HasIdentifier { identifier }, icon { icon }, type { type }, sprite { sprite }, active { active }, unit_type { unit_type }, - floating_flag { floating_flag }, priority { priority }, max_strength { max_strength }, - default_organisation { default_organisation }, maximum_speed { maximum_speed }, weighted_value { weighted_value }, - move_sound { move_sound }, select_sound { select_sound }, build_time { build_time }, build_cost { std::move(build_cost) }, - supply_consumption { supply_consumption }, supply_cost { std::move(supply_cost) } {} + std::string_view new_identifier, branch_t new_branch, unit_args_t& unit_args +) : HasIdentifier { new_identifier }, + branch { new_branch }, + icon { unit_args.icon }, + sprite { unit_args.sprite }, + active { unit_args.active }, + unit_type { unit_args.unit_type }, + floating_flag { unit_args.floating_flag }, + priority { unit_args.priority }, + max_strength { unit_args.max_strength }, + default_organisation { unit_args.default_organisation }, + maximum_speed { unit_args.maximum_speed }, + weighted_value { unit_args.weighted_value }, + move_sound { unit_args.move_sound }, + select_sound { unit_args.select_sound }, + build_time { unit_args.build_time }, + build_cost { std::move(unit_args.build_cost) }, + supply_consumption { unit_args.supply_consumption }, + supply_cost { std::move(unit_args.supply_cost) }, + terrain_modifiers { std::move(unit_args.terrain_modifiers) } {} LandUnit::LandUnit( - std::string_view identifier, UNIT_PARAMS, LAND_PARAMS -) : Unit { identifier, type_t::LAND, UNIT_ARGS }, allowed_cultures { allowed_cultures }, sprite_override { sprite_override }, - sprite_mount { sprite_mount }, sprite_mount_attach_node { sprite_mount_attach_node }, reconnaissance { reconnaissance }, - attack { attack }, defence { defence }, discipline { discipline }, support { support }, maneuver { maneuver }, - siege { siege } {} + std::string_view new_identifier, unit_args_t& unit_args, land_unit_args_t const& land_unit_args +) : Unit { new_identifier, LAND, unit_args }, + allowed_cultures { land_unit_args.allowed_cultures }, + sprite_override { land_unit_args.sprite_override }, + sprite_mount { land_unit_args.sprite_mount }, + sprite_mount_attach_node { land_unit_args.sprite_mount_attach_node }, + reconnaissance { land_unit_args.reconnaissance }, + attack { land_unit_args.attack }, + defence { land_unit_args.defence }, + discipline { land_unit_args.discipline }, + support { land_unit_args.support }, + maneuver { land_unit_args.maneuver }, + siege { land_unit_args.siege } {} NavalUnit::NavalUnit( - std::string_view identifier, UNIT_PARAMS, NAVY_PARAMS -) : Unit { identifier, type_t::NAVAL, UNIT_ARGS }, naval_icon { naval_icon }, sail { sail }, transport { transport }, - capital { capital }, colonial_points { colonial_points }, build_overseas { build_overseas }, - min_port_level { min_port_level }, limit_per_port { limit_per_port }, - supply_consumption_score { supply_consumption_score }, hull { hull }, gun_power { gun_power }, fire_range { fire_range }, - evasion { evasion }, torpedo_attack { torpedo_attack } {}; - -bool UnitManager::_check_shared_parameters(std::string_view identifier, UNIT_PARAMS) { + std::string_view new_identifier, unit_args_t& unit_args, naval_unit_args_t const& naval_unit_args +) : Unit { new_identifier, NAVAL, unit_args }, + naval_icon { naval_unit_args.naval_icon }, + sail { naval_unit_args.sail }, + transport { naval_unit_args.transport }, + capital { naval_unit_args.capital }, + colonial_points { naval_unit_args.colonial_points }, + build_overseas { naval_unit_args.build_overseas }, + min_port_level { naval_unit_args.min_port_level }, + limit_per_port { naval_unit_args.limit_per_port }, + supply_consumption_score { naval_unit_args.supply_consumption_score }, + hull { naval_unit_args.hull }, + gun_power { naval_unit_args.gun_power }, + fire_range { naval_unit_args.fire_range }, + evasion { naval_unit_args.evasion }, + torpedo_attack { naval_unit_args.torpedo_attack } {} + +void UnitManager::reserve_all_units(size_t size) { + reserve_more_units(size); + reserve_more_land_units(size); + reserve_more_naval_units(size); +} + +void UnitManager::lock_all_units() { + units.lock(); + land_units.lock(); + naval_units.lock(); +} + +static bool _check_shared_parameters(std::string_view identifier, Unit::unit_args_t const& unit_args) { if (identifier.empty()) { - Logger::error("Invalid religion identifier - empty!"); + Logger::error("Invalid unit identifier - empty!"); return false; } - if (sprite.empty()) { - Logger::error("Invalid sprite identifier - empty!"); + if (unit_args.icon <= 0) { + Logger::error("Invalid icon for unit ", identifier, " - ", unit_args.icon, " (must be positive)"); return false; } - if (unit_type.empty()) { - Logger::error("Invalid unit type - empty!"); + if (unit_args.unit_type == INVALID_UNIT_TYPE) { + Logger::error("Invalid unit type for unit ", identifier, "!"); return false; } - // TODO check that icon and sprite exist + // TODO check that sprite, move_sound and select_sound exist return true; } -bool UnitManager::add_land_unit(std::string_view identifier, UNIT_PARAMS, LAND_PARAMS) { - if (!_check_shared_parameters(identifier, UNIT_ARGS)) { +bool UnitManager::add_land_unit( + std::string_view identifier, Unit::unit_args_t& unit_args, LandUnit::land_unit_args_t const& land_unit_args +) { + if (!_check_shared_parameters(identifier, unit_args)) { + return false; + } + + // TODO check that sprite_override, sprite_mount, and sprite_mount_attach_node exist + + if (naval_units.has_identifier(identifier)) { + Logger::error("Land unit ", identifier, " already exists as a naval unit!"); return false; } - return units.add_item(LandUnit { identifier, UNIT_ARGS, LAND_ARGS }); + bool ret = land_units.add_item({ identifier, unit_args, std::move(land_unit_args) }); + if (ret) { + ret &= units.add_item(&land_units.get_items().back()); + } + return ret; } -bool UnitManager::add_naval_unit(std::string_view identifier, UNIT_PARAMS, NAVY_PARAMS) { - if (!_check_shared_parameters(identifier, UNIT_ARGS)) { +bool UnitManager::add_naval_unit( + std::string_view identifier, Unit::unit_args_t& unit_args, NavalUnit::naval_unit_args_t const& naval_unit_args +) { + if (!_check_shared_parameters(identifier, unit_args)) { return false; } - // TODO: check that icon and sounds exist + if (naval_unit_args.naval_icon <= 0) { + Logger::error("Invalid naval icon identifier - ", naval_unit_args.naval_icon, " (must be positive)"); + return false; + } - return units.add_item(NavalUnit { identifier, UNIT_ARGS, NAVY_ARGS }); -} + if (naval_unit_args.supply_consumption_score <= 0) { + Logger::warning("Supply consumption score for ", identifier, " is not positive!"); + } -callback_t<std::string_view> UnitManager::expect_type_str(Callback<Unit::type_t> auto callback) { - using enum Unit::type_t; - static const string_map_t<Unit::type_t> type_map = { { "land", LAND }, { "naval", NAVAL }, { "sea", NAVAL } }; - return expect_mapped_string(type_map, callback); + if (land_units.has_identifier(identifier)) { + Logger::error("Naval unit ", identifier, " already exists as a land unit!"); + return false; + } + + bool ret = naval_units.add_item({ identifier, unit_args, naval_unit_args }); + if (ret) { + ret &= units.add_item(&naval_units.get_items().back()); + } + return ret; } -bool UnitManager::load_unit_file(GoodManager const& good_manager, ast::NodeCPtr root) { - return expect_dictionary([this, &good_manager](std::string_view key, ast::NodeCPtr value) -> bool { - Unit::type_t type; - Unit::icon_t icon = 0; - std::string_view unit_type, sprite, move_sound, select_sound; // TODO defaults for move_sound and select_sound - bool active = true, floating_flag = false; - uint32_t priority = 0; - Timespan build_time; - fixed_point_t maximum_speed = 0, max_strength = 0, default_organisation = 0; - fixed_point_t weighted_value = 0, supply_consumption = 0; - Good::good_map_t build_cost, supply_cost; - - bool ret = expect_key("type", expect_identifier(expect_type_str(assign_variable_callback(type))))(value); - - if (!ret) { - Logger::error("Failed to read type for unit: ", key); +bool UnitManager::load_unit_file( + GoodManager const& good_manager, TerrainTypeManager const& terrain_type_manager, ModifierManager const& modifier_manager, + ast::NodeCPtr root +) { + return expect_dictionary([this, &good_manager, &terrain_type_manager, &modifier_manager]( + std::string_view key, ast::NodeCPtr value + ) -> bool { + + Unit::branch_t branch = INVALID_BRANCH; + + bool ret = expect_key("type", expect_branch_identifier(assign_variable_callback(branch)))(value); + + /* We shouldn't just check ret as it can be false even if branch was successfully parsed, + * but more than one instance of the key was found. */ + if (branch != LAND && branch != NAVAL) { + Logger::error("Failed to read branch for unit: ", key); return false; } - key_map_t key_map; + Unit::unit_args_t unit_args {}; + + static const string_map_t<Unit::unit_type_t> unit_type_map { + { "infantry", INFANTRY }, + { "cavalry", CAVALRY }, + { "support", SUPPORT }, + { "special", SPECIAL }, + { "big_ship", BIG_SHIP }, + { "light_ship", LIGHT_SHIP }, + { "transport", TRANSPORT } + }; + + key_map_t key_map {}; /* Shared dictionary entries */ ret &= add_key_map_entries(key_map, - "icon", ONE_EXACTLY, expect_uint(assign_variable_callback(icon)), + "icon", ONE_EXACTLY, expect_uint(assign_variable_callback(unit_args.icon)), "type", ONE_EXACTLY, success_callback, /* Already loaded above using expect_key */ - "sprite", ONE_EXACTLY, expect_identifier(assign_variable_callback(sprite)), - "active", ZERO_OR_ONE, expect_bool(assign_variable_callback(active)), - "unit_type", ONE_EXACTLY, expect_identifier(assign_variable_callback(unit_type)), - "floating_flag", ONE_EXACTLY, expect_bool(assign_variable_callback(floating_flag)), - "priority", ONE_EXACTLY, expect_uint(assign_variable_callback(priority)), - "max_strength", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(max_strength)), - "default_organisation", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(default_organisation)), - "maximum_speed", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(maximum_speed)), - "weighted_value", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(weighted_value)), - "move_sound", ZERO_OR_ONE, expect_identifier(assign_variable_callback(move_sound)), - "select_sound", ZERO_OR_ONE, expect_identifier(assign_variable_callback(select_sound)), - "build_time", ONE_EXACTLY, expect_days(assign_variable_callback(build_time)), - "build_cost", ONE_EXACTLY, good_manager.expect_good_decimal_map(move_variable_callback(build_cost)), - "supply_consumption", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(supply_consumption)), - "supply_cost", ONE_EXACTLY, good_manager.expect_good_decimal_map(move_variable_callback(supply_cost)) + "sprite", ONE_EXACTLY, expect_identifier(assign_variable_callback(unit_args.sprite)), + "active", ZERO_OR_ONE, expect_bool(assign_variable_callback(unit_args.active)), + "unit_type", ONE_EXACTLY, + expect_identifier(expect_mapped_string(unit_type_map, assign_variable_callback(unit_args.unit_type))), + "floating_flag", ONE_EXACTLY, expect_bool(assign_variable_callback(unit_args.floating_flag)), + "priority", ONE_EXACTLY, expect_uint(assign_variable_callback(unit_args.priority)), + "max_strength", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(unit_args.max_strength)), + "default_organisation", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(unit_args.default_organisation)), + "maximum_speed", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(unit_args.maximum_speed)), + "weighted_value", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(unit_args.weighted_value)), + "move_sound", ZERO_OR_ONE, expect_identifier(assign_variable_callback(unit_args.move_sound)), + "select_sound", ZERO_OR_ONE, expect_identifier(assign_variable_callback(unit_args.select_sound)), + "build_time", ONE_EXACTLY, expect_days(assign_variable_callback(unit_args.build_time)), + "build_cost", ONE_EXACTLY, good_manager.expect_good_decimal_map(move_variable_callback(unit_args.build_cost)), + "supply_consumption", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(unit_args.supply_consumption)), + "supply_cost", ONE_EXACTLY, good_manager.expect_good_decimal_map(move_variable_callback(unit_args.supply_cost)) ); - switch (type) { - case Unit::type_t::LAND: { + const auto add_terrain_modifier = [&unit_args, &terrain_type_manager, &modifier_manager]( + std::string_view default_key, ast::NodeCPtr default_value + ) -> bool { + TerrainType const* terrain_type = terrain_type_manager.get_terrain_type_by_identifier(default_key); + if (terrain_type != nullptr) { + // TODO - restrict what modifier effects can be used here + return modifier_manager.expect_modifier_value( + map_callback(unit_args.terrain_modifiers, terrain_type) + )(default_value); + } + return key_value_invalid_callback(default_key, default_value); + }; + + switch (branch) { + case LAND: { + LandUnit::land_unit_args_t land_unit_args {}; bool is_restricted_to_primary_culture = false; bool is_restricted_to_accepted_cultures = false; - std::string_view sprite_override {}, sprite_mount {}, sprite_mount_attach_node {}; - fixed_point_t reconnaissance = 0, attack = 0, defence = 0, discipline = 0, support = 0, maneuver = 0, siege = 0; ret &= add_key_map_entries(key_map, "primary_culture", ZERO_OR_ONE, expect_bool(assign_variable_callback(is_restricted_to_primary_culture)), "accepted_culture", ZERO_OR_ONE, expect_bool(assign_variable_callback(is_restricted_to_accepted_cultures)), - "sprite_override", ZERO_OR_ONE, expect_identifier(assign_variable_callback(sprite_override)), - "sprite_mount", ZERO_OR_ONE, expect_identifier(assign_variable_callback(sprite_mount)), - "sprite_mount_attach_node", ZERO_OR_ONE, expect_identifier(assign_variable_callback(sprite_mount_attach_node)), - "reconnaissance", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(reconnaissance)), - "attack", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(attack)), - "defence", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(defence)), - "discipline", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(discipline)), - "support", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(support)), - "maneuver", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(maneuver)), - "siege", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(siege)) + "sprite_override", ZERO_OR_ONE, expect_identifier(assign_variable_callback(land_unit_args.sprite_override)), + "sprite_mount", ZERO_OR_ONE, expect_identifier(assign_variable_callback(land_unit_args.sprite_mount)), + "sprite_mount_attach_node", ZERO_OR_ONE, + expect_identifier(assign_variable_callback(land_unit_args.sprite_mount_attach_node)), + "reconnaissance", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(land_unit_args.reconnaissance)), + "attack", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(land_unit_args.attack)), + "defence", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(land_unit_args.defence)), + "discipline", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(land_unit_args.discipline)), + "support", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(land_unit_args.support)), + "maneuver", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(land_unit_args.maneuver)), + "siege", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(land_unit_args.siege)) ); - LandUnit::allowed_cultures_t allowed_cultures; if (is_restricted_to_accepted_cultures) { - allowed_cultures = LandUnit::allowed_cultures_t::ACCEPTED_CULTURES; + land_unit_args.allowed_cultures = LandUnit::allowed_cultures_t::ACCEPTED_CULTURES; } else if (is_restricted_to_primary_culture) { - allowed_cultures = LandUnit::allowed_cultures_t::PRIMARY_CULTURE; + land_unit_args.allowed_cultures = LandUnit::allowed_cultures_t::PRIMARY_CULTURE; } else { - allowed_cultures = LandUnit::allowed_cultures_t::ALL_CULTURES; + land_unit_args.allowed_cultures = LandUnit::allowed_cultures_t::ALL_CULTURES; } - ret &= expect_dictionary_key_map(key_map)(value); + ret &= expect_dictionary_key_map_and_default(key_map, add_terrain_modifier)(value); - ret &= add_land_unit(key, UNIT_ARGS, LAND_ARGS); + ret &= add_land_unit(key, unit_args, land_unit_args); return ret; } - case Unit::type_t::NAVAL: { - Unit::icon_t naval_icon = 0; - bool sail = false, transport = false, capital = false, build_overseas = false; - uint32_t min_port_level = 0; - int32_t limit_per_port = 0; - fixed_point_t fire_range = 0, evasion = 0, supply_consumption_score = 0, hull = 0; - fixed_point_t gun_power = 0, colonial_points = 0, torpedo_attack = 0; + case NAVAL: { + NavalUnit::naval_unit_args_t naval_unit_args {}; ret &= add_key_map_entries(key_map, - "naval_icon", ONE_EXACTLY, expect_uint(assign_variable_callback(naval_icon)), - "sail", ZERO_OR_ONE, expect_bool(assign_variable_callback(sail)), - "transport", ZERO_OR_ONE, expect_bool(assign_variable_callback(transport)), - "capital", ZERO_OR_ONE, expect_bool(assign_variable_callback(capital)), - "colonial_points", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(colonial_points)), - "can_build_overseas", ZERO_OR_ONE, expect_bool(assign_variable_callback(build_overseas)), - "min_port_level", ONE_EXACTLY, expect_uint(assign_variable_callback(min_port_level)), - "limit_per_port", ONE_EXACTLY, expect_int(assign_variable_callback(limit_per_port)), - "supply_consumption_score", ONE_EXACTLY, - expect_fixed_point(assign_variable_callback(supply_consumption_score)), - "hull", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(hull)), - "gun_power", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(gun_power)), - "fire_range", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(fire_range)), - "evasion", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(evasion)), - "torpedo_attack", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(torpedo_attack)) + "naval_icon", ONE_EXACTLY, expect_uint(assign_variable_callback(naval_unit_args.naval_icon)), + "sail", ZERO_OR_ONE, expect_bool(assign_variable_callback(naval_unit_args.sail)), + "transport", ZERO_OR_ONE, expect_bool(assign_variable_callback(naval_unit_args.transport)), + "capital", ZERO_OR_ONE, expect_bool(assign_variable_callback(naval_unit_args.capital)), + "colonial_points", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(naval_unit_args.colonial_points)), + "can_build_overseas", ZERO_OR_ONE, expect_bool(assign_variable_callback(naval_unit_args.build_overseas)), + "min_port_level", ONE_EXACTLY, expect_uint(assign_variable_callback(naval_unit_args.min_port_level)), + "limit_per_port", ONE_EXACTLY, expect_int(assign_variable_callback(naval_unit_args.limit_per_port)), + "supply_consumption_score", ZERO_OR_ONE, + expect_fixed_point(assign_variable_callback(naval_unit_args.supply_consumption_score)), + "hull", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(naval_unit_args.hull)), + "gun_power", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(naval_unit_args.gun_power)), + "fire_range", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(naval_unit_args.fire_range)), + "evasion", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(naval_unit_args.evasion)), + "torpedo_attack", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(naval_unit_args.torpedo_attack)) ); - ret &= expect_dictionary_key_map(key_map)(value); + ret &= expect_dictionary_key_map_and_default(key_map, add_terrain_modifier)(value); - ret &= add_naval_unit(key, UNIT_ARGS, NAVY_ARGS); + ret &= add_naval_unit(key, unit_args, naval_unit_args); return ret; } - default: Logger::error("Unknown unit type for ", key, ": ", static_cast<int>(type)); return false; + default: + /* Unreachable - an earlier check terminates the function if branch isn't LAND or NAVAL. */ + Logger::error("Unknown branch for unit ", key, ": ", static_cast<int>(branch)); + return false; } })(root); } @@ -202,7 +286,7 @@ bool UnitManager::load_unit_file(GoodManager const& good_manager, ast::NodeCPtr bool UnitManager::generate_modifiers(ModifierManager& modifier_manager) const { bool ret = true; - const auto generate_stat_modifiers = [&modifier_manager, &ret](std::string_view identifier, Unit::type_t type) -> void { + const auto generate_stat_modifiers = [&modifier_manager, &ret](std::string_view identifier, Unit::branch_t branch) -> void { const auto stat_modifier = [&modifier_manager, &ret, &identifier]( std::string_view suffix, bool is_positive_good, ModifierEffect::format_t format ) -> void { @@ -222,15 +306,15 @@ bool UnitManager::generate_modifiers(ModifierManager& modifier_manager) const { stat_modifier("build_time", false, INT); stat_modifier("supply_consumption", false, PROPORTION_DECIMAL); - switch (type) { - case Unit::type_t::LAND: + switch (branch) { + case LAND: stat_modifier("reconnaissance", true, RAW_DECIMAL); stat_modifier("discipline", true, PROPORTION_DECIMAL); stat_modifier("support", true, PROPORTION_DECIMAL); stat_modifier("maneuver", true, INT); stat_modifier("siege", true, RAW_DECIMAL); break; - case Unit::type_t::NAVAL: + case NAVAL: stat_modifier("colonial_points", true, INT); stat_modifier("supply_consumption_score", false, INT); stat_modifier("hull", true, RAW_DECIMAL); @@ -239,13 +323,21 @@ bool UnitManager::generate_modifiers(ModifierManager& modifier_manager) const { stat_modifier("evasion", true, PROPORTION_DECIMAL); stat_modifier("torpedo_attack", true, RAW_DECIMAL); break; + default: + /* Unreachable - units are only added via add_land_unit or add_naval_unit which set branch to LAND or NAVAL. */ + Logger::error("Invalid branch for unit ", identifier, ": ", static_cast<int>(branch)); } }; - generate_stat_modifiers("army_base", Unit::type_t::LAND); - generate_stat_modifiers("navy_base", Unit::type_t::NAVAL); - for (Unit const& unit : get_units()) { - generate_stat_modifiers(unit.get_identifier(), unit.get_type()); + generate_stat_modifiers("army_base", LAND); + for (LandUnit const& land_unit : get_land_units()) { + generate_stat_modifiers(land_unit.get_identifier(), LAND); + } + + generate_stat_modifiers("navy_base", NAVAL); + for (NavalUnit const& naval_unit : get_naval_units()) { + generate_stat_modifiers(naval_unit.get_identifier(), NAVAL); } + return ret; } diff --git a/src/openvic-simulation/military/Unit.hpp b/src/openvic-simulation/military/Unit.hpp index c791aca..d1ee3e3 100644 --- a/src/openvic-simulation/military/Unit.hpp +++ b/src/openvic-simulation/military/Unit.hpp @@ -10,34 +10,42 @@ #include "openvic-simulation/types/IdentifierRegistry.hpp" #include "openvic-simulation/types/fixed_point/FixedPoint.hpp" -#define UNIT_PARAMS \ - Unit::icon_t icon, std::string_view sprite, bool active, std::string_view unit_type, bool floating_flag, \ - uint32_t priority, fixed_point_t max_strength, fixed_point_t default_organisation, fixed_point_t maximum_speed, \ - fixed_point_t weighted_value, std::string_view move_sound, std::string_view select_sound, Timespan build_time, \ - Good::good_map_t&& build_cost, fixed_point_t supply_consumption, Good::good_map_t&& supply_cost - -#define LAND_PARAMS \ - LandUnit::allowed_cultures_t allowed_cultures, std::string_view sprite_override, std::string_view sprite_mount, \ - std::string_view sprite_mount_attach_node, fixed_point_t reconnaissance, fixed_point_t attack, fixed_point_t defence, \ - fixed_point_t discipline, fixed_point_t support, fixed_point_t maneuver, fixed_point_t siege - -#define NAVY_PARAMS \ - Unit::icon_t naval_icon, bool sail, bool transport, bool capital, fixed_point_t colonial_points, bool build_overseas, \ - uint32_t min_port_level, int32_t limit_per_port, fixed_point_t supply_consumption_score, fixed_point_t hull, \ - fixed_point_t gun_power, fixed_point_t fire_range, fixed_point_t evasion, fixed_point_t torpedo_attack - namespace OpenVic { + struct TerrainType; + struct TerrainTypeManager; + struct Unit : HasIdentifier { using icon_t = uint32_t; - - enum struct type_t { LAND, NAVAL }; + using terrain_modifiers_t = ordered_map<TerrainType const*, ModifierValue>; + + enum struct branch_t : uint8_t { INVALID_BRANCH, LAND, NAVAL }; + enum struct unit_type_t : uint8_t { + INVALID_UNIT_TYPE, INFANTRY, CAVALRY, SUPPORT, SPECIAL, BIG_SHIP, LIGHT_SHIP, TRANSPORT + }; + + struct unit_args_t { + icon_t icon = 0; + unit_type_t unit_type = unit_type_t::INVALID_UNIT_TYPE; + // TODO defaults for move_sound and select_sound + std::string_view sprite, move_sound, select_sound; + bool active = true, floating_flag = false; + uint32_t priority = 0; + fixed_point_t max_strength = 0, default_organisation = 0, maximum_speed = 0, weighted_value = 0, + supply_consumption = 0; + Timespan build_time; + Good::good_map_t build_cost, supply_cost; + terrain_modifiers_t terrain_modifiers; + + unit_args_t() = default; + unit_args_t(unit_args_t&&) = default; + }; private: - const type_t PROPERTY(type); + const branch_t PROPERTY(branch); /* type in defines */ const icon_t PROPERTY(icon); - const std::string PROPERTY(sprite); + std::string PROPERTY(sprite); const bool PROPERTY_CUSTOM_PREFIX(active, is); - const std::string PROPERTY(unit_type); + unit_type_t PROPERTY(unit_type); const bool PROPERTY_CUSTOM_PREFIX(floating_flag, has); const uint32_t PROPERTY(priority); @@ -46,16 +54,19 @@ namespace OpenVic { const fixed_point_t PROPERTY(maximum_speed); const fixed_point_t PROPERTY(weighted_value); - const std::string PROPERTY(move_sound); - const std::string PROPERTY(select_sound); + std::string PROPERTY(move_sound); + std::string PROPERTY(select_sound); const Timespan PROPERTY(build_time); - const Good::good_map_t PROPERTY(build_cost); + Good::good_map_t PROPERTY(build_cost); const fixed_point_t PROPERTY(supply_consumption); - const Good::good_map_t PROPERTY(supply_cost); + Good::good_map_t PROPERTY(supply_cost); + + terrain_modifiers_t PROPERTY(terrain_modifiers); protected: - Unit(std::string_view identifier, type_t type, UNIT_PARAMS); + /* Non-const reference unit_args so variables can be moved from it. */ + Unit(std::string_view new_identifier, branch_t new_branch, unit_args_t& unit_args); public: Unit(Unit&&) = default; @@ -66,11 +77,23 @@ namespace OpenVic { enum struct allowed_cultures_t { ALL_CULTURES, ACCEPTED_CULTURES, PRIMARY_CULTURE }; + struct land_unit_args_t { + allowed_cultures_t allowed_cultures = allowed_cultures_t::ALL_CULTURES; + std::string_view sprite_override, sprite_mount, sprite_mount_attach_node; + // TODO - represent these as modifier effects, so that they can be combined with tech, inventions, + // leader bonuses, etc. and applied to unit instances all in one go (same for NavalUnits below) + fixed_point_t reconnaissance = 0, attack = 0, defence = 0, discipline = 0, support = 0, maneuver = 0, + siege = 0; + + land_unit_args_t() = default; + land_unit_args_t(land_unit_args_t&&) = default; + }; + private: const allowed_cultures_t PROPERTY(allowed_cultures); - const std::string PROPERTY(sprite_override); - const std::string PROPERTY(sprite_mount); - const std::string PROPERTY(sprite_mount_attach_node); + std::string PROPERTY(sprite_override); + std::string PROPERTY(sprite_mount); + std::string PROPERTY(sprite_mount_attach_node); const fixed_point_t PROPERTY(reconnaissance); const fixed_point_t PROPERTY(attack); const fixed_point_t PROPERTY(defence); @@ -79,7 +102,7 @@ namespace OpenVic { const fixed_point_t PROPERTY(maneuver); const fixed_point_t PROPERTY(siege); - LandUnit(std::string_view identifier, UNIT_PARAMS, LAND_PARAMS); + LandUnit(std::string_view new_identifier, unit_args_t& unit_args, land_unit_args_t const& land_unit_args); public: LandUnit(LandUnit&&) = default; @@ -88,6 +111,18 @@ namespace OpenVic { struct NavalUnit : Unit { friend struct UnitManager; + struct naval_unit_args_t { + Unit::icon_t naval_icon = 0; + bool sail = false, transport = false, capital = false, build_overseas = false; + uint32_t min_port_level = 0; + int32_t limit_per_port = 0; + fixed_point_t colonial_points = 0, supply_consumption_score = 0, hull = 0, gun_power = 0, fire_range = 0, + evasion = 0, torpedo_attack = 0; + + naval_unit_args_t() = default; + naval_unit_args_t(naval_unit_args_t&&) = default; + }; + private: const icon_t PROPERTY(naval_icon); const bool PROPERTY_CUSTOM_PREFIX(sail, can); @@ -105,7 +140,7 @@ namespace OpenVic { const fixed_point_t PROPERTY(evasion); const fixed_point_t PROPERTY(torpedo_attack); - NavalUnit(std::string_view identifier, UNIT_PARAMS, NAVY_PARAMS); + NavalUnit(std::string_view new_identifier, unit_args_t& unit_args, naval_unit_args_t const& naval_unit_args); public: NavalUnit(NavalUnit&&) = default; @@ -113,17 +148,34 @@ namespace OpenVic { struct UnitManager { private: - IdentifierRegistry<Unit> IDENTIFIER_REGISTRY(unit); - - bool _check_shared_parameters(std::string_view identifier, UNIT_PARAMS); + IdentifierPointerRegistry<Unit> IDENTIFIER_REGISTRY(unit); + IdentifierRegistry<LandUnit> IDENTIFIER_REGISTRY(land_unit); + IdentifierRegistry<NavalUnit> IDENTIFIER_REGISTRY(naval_unit); public: - bool add_land_unit(std::string_view identifier, UNIT_PARAMS, LAND_PARAMS); - bool add_naval_unit(std::string_view identifier, UNIT_PARAMS, NAVY_PARAMS); - - static NodeTools::callback_t<std::string_view> expect_type_str(NodeTools::Callback<Unit::type_t> auto callback); - - bool load_unit_file(GoodManager const& good_manager, ast::NodeCPtr root); + void reserve_all_units(size_t size); + void lock_all_units(); + + bool add_land_unit( + std::string_view identifier, Unit::unit_args_t& unit_args, LandUnit::land_unit_args_t const& land_unit_args + ); + bool add_naval_unit( + std::string_view identifier, Unit::unit_args_t& unit_args, NavalUnit::naval_unit_args_t const& naval_unit_args + ); + + static NodeTools::Callback<std::string_view> auto expect_branch_str(NodeTools::Callback<Unit::branch_t> auto callback) { + using enum Unit::branch_t; + static const string_map_t<Unit::branch_t> branch_map { { "land", LAND }, { "naval", NAVAL }, { "sea", NAVAL } }; + return NodeTools::expect_mapped_string(branch_map, callback); + } + static NodeTools::NodeCallback auto expect_branch_identifier(NodeTools::Callback<Unit::branch_t> auto callback) { + return NodeTools::expect_identifier(expect_branch_str(callback)); + } + + bool load_unit_file( + GoodManager const& good_manager, TerrainTypeManager const& terrain_type_manager, + ModifierManager const& modifier_manager, ast::NodeCPtr root + ); bool generate_modifiers(ModifierManager& modifier_manager) const; }; } |