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-rw-r--r--src/openvic-simulation/military/MilitaryManager.hpp12
-rw-r--r--src/openvic-simulation/military/Unit.cpp338
-rw-r--r--src/openvic-simulation/military/Unit.hpp171
3 files changed, 521 insertions, 0 deletions
diff --git a/src/openvic-simulation/military/MilitaryManager.hpp b/src/openvic-simulation/military/MilitaryManager.hpp
new file mode 100644
index 0000000..36b5010
--- /dev/null
+++ b/src/openvic-simulation/military/MilitaryManager.hpp
@@ -0,0 +1,12 @@
+#pragma once
+
+#include "openvic-simulation/military/Unit.hpp"
+
+namespace OpenVic {
+ struct MilitaryManager {
+ private:
+ UnitManager unit_manager;
+ public:
+ REF_GETTERS(unit_manager)
+ };
+}
diff --git a/src/openvic-simulation/military/Unit.cpp b/src/openvic-simulation/military/Unit.cpp
new file mode 100644
index 0000000..3da24da
--- /dev/null
+++ b/src/openvic-simulation/military/Unit.cpp
@@ -0,0 +1,338 @@
+#include "Unit.hpp"
+
+#include <set>
+
+#define UNIT_ARGS icon, sprite, active, unit_type, floating_flag, priority, max_strength, \
+ default_organisation, maximum_speed, weighted_value, build_time, build_cost, supply_consumption, \
+ supply_cost
+#define LAND_ARGS primary_culture, sprite_override, sprite_mount, sprite_mount_attach_node, \
+ reconnaissance, attack, defence, discipline, support, maneuver, siege
+#define NAVY_ARGS naval_icon, sail, transport, capital, move_sound, select_sound, colonial_points, build_overseas, min_port_level, \
+ limit_per_port, supply_consumption_score, hull, gun_power, fire_range, evasion, torpedo_attack
+
+using namespace OpenVic;
+using namespace OpenVic::NodeTools;
+
+Unit::Unit(std::string_view identifier, type_t type, UNIT_PARAMS) : HasIdentifier { identifier },
+ icon { icon }, type { type }, sprite { sprite }, active { active }, unit_type { unit_type },
+ floating_flag { floating_flag }, priority { priority }, max_strength { max_strength },
+ default_organisation { default_organisation }, maximum_speed { maximum_speed }, weighted_value { weighted_value },
+ build_time { build_time }, build_cost { build_cost }, supply_consumption { supply_consumption }, supply_cost { supply_cost } {}
+
+Unit::icon_t Unit::get_icon() const {
+ return icon;
+}
+
+Unit::type_t Unit::get_type() const {
+ return type;
+}
+
+std::string const& Unit::get_sprite() const {
+ return sprite;
+}
+
+bool Unit::is_active() const {
+ return active;
+}
+
+std::string const& Unit::get_unit_type() const {
+ return unit_type;
+}
+
+bool Unit::has_floating_flag() const {
+ return floating_flag;
+}
+
+uint32_t Unit::get_priority() const {
+ return priority;
+}
+
+fixed_point_t Unit::get_max_strength() const {
+ return max_strength;
+}
+
+fixed_point_t Unit::get_default_organisation() const {
+ return default_organisation;
+}
+
+fixed_point_t Unit::get_maximum_speed() const {
+ return maximum_speed;
+}
+
+Timespan Unit::get_build_time() const {
+ return build_time;
+}
+
+fixed_point_t Unit::get_weighted_value() const {
+ return weighted_value;
+}
+
+std::map<Good const*, fixed_point_t> const& Unit::get_build_cost() const {
+ return build_cost;
+}
+
+fixed_point_t Unit::get_supply_consumption() const {
+ return supply_consumption;
+}
+
+std::map<Good const*, fixed_point_t> const& Unit::get_supply_cost() const {
+ return supply_cost;
+}
+
+LandUnit::LandUnit(std::string_view identifier, UNIT_PARAMS, LAND_PARAMS)
+ : Unit { identifier, type_t::LAND, UNIT_ARGS }, primary_culture { primary_culture }, sprite_override { sprite_override },
+ sprite_mount { sprite_mount }, sprite_mount_attach_node { sprite_mount_attach_node }, reconnaissance { reconnaissance },
+ attack { attack }, defence { defence }, discipline { discipline }, support { support }, maneuver { maneuver }, siege { siege } {}
+
+bool LandUnit::get_primary_culture() const {
+ return primary_culture;
+}
+
+std::string const& LandUnit::get_sprite_override() const {
+ return sprite_override;
+}
+
+std::string const& LandUnit::get_sprite_mount() const {
+ return sprite_mount;
+}
+
+std::string const& LandUnit::get_sprite_mount_attach_node() const {
+ return sprite_mount_attach_node;
+}
+
+fixed_point_t LandUnit::get_reconnaissance() const {
+ return reconnaissance;
+}
+
+fixed_point_t LandUnit::get_attack() const {
+ return attack;
+}
+
+fixed_point_t LandUnit::get_defence() const {
+ return defence;
+}
+
+fixed_point_t LandUnit::get_discipline() const {
+ return discipline;
+}
+
+fixed_point_t LandUnit::get_support() const {
+ return support;
+}
+
+fixed_point_t LandUnit::get_maneuver() const {
+ return maneuver;
+}
+
+fixed_point_t LandUnit::get_siege() const {
+ return siege;
+}
+
+NavalUnit::NavalUnit(std::string_view identifier, UNIT_PARAMS, NAVY_PARAMS) : Unit { identifier, type_t::NAVAL, UNIT_ARGS },
+ naval_icon { naval_icon }, sail { sail }, transport { transport }, capital { capital }, move_sound { move_sound },
+ select_sound { select_sound }, colonial_points { colonial_points }, build_overseas { build_overseas },
+ min_port_level { min_port_level }, limit_per_port { limit_per_port }, supply_consumption_score { supply_consumption_score },
+ hull { hull }, gun_power { gun_power }, fire_range { fire_range }, evasion { evasion }, torpedo_attack { torpedo_attack } {};
+
+NavalUnit::icon_t NavalUnit::get_naval_icon() const {
+ return naval_icon;
+}
+
+bool NavalUnit::can_sail() const {
+ return sail;
+}
+
+bool NavalUnit::is_transport() const {
+ return transport;
+}
+
+std::string const& NavalUnit::get_move_sound() const {
+ return move_sound;
+}
+
+std::string const& NavalUnit::get_select_sound() const {
+ return select_sound;
+}
+
+fixed_point_t NavalUnit::get_colonial_points() const {
+ return colonial_points;
+}
+
+bool NavalUnit::can_build_overseas() const {
+ return build_overseas;
+}
+
+uint32_t NavalUnit::get_min_port_level() const {
+ return min_port_level;
+}
+
+int32_t NavalUnit::get_limit_per_port() const {
+ return limit_per_port;
+}
+
+fixed_point_t NavalUnit::get_supply_consumption_score() const {
+ return supply_consumption_score;
+}
+
+fixed_point_t NavalUnit::get_hull() const {
+ return hull;
+}
+
+fixed_point_t NavalUnit::get_gun_power() const {
+ return gun_power;
+}
+
+fixed_point_t NavalUnit::get_fire_range() const {
+ return fire_range;
+}
+
+fixed_point_t NavalUnit::get_evasion() const {
+ return evasion;
+}
+
+fixed_point_t NavalUnit::get_torpedo_attack() const {
+ return torpedo_attack;
+}
+
+UnitManager::UnitManager() : units { "units" } {}
+
+bool UnitManager::_check_shared_parameters(std::string_view identifier, UNIT_PARAMS) {
+ if (identifier.empty()) {
+ Logger::error("Invalid religion identifier - empty!");
+ return false;
+ }
+
+ if (sprite.empty()) {
+ Logger::error("Invalid sprite identifier - empty!");
+ return false;
+ }
+
+ if (unit_type.empty()) {
+ Logger::error("Invalid unit type - empty!");
+ return false;
+ }
+
+ //TODO check that icon and sprite exist
+
+ return true;
+}
+
+bool UnitManager::add_land_unit(std::string_view identifier, UNIT_PARAMS, LAND_PARAMS) {
+ if (!_check_shared_parameters(identifier, UNIT_ARGS)) {
+ return false;
+ }
+
+ return units.add_item(LandUnit { identifier, UNIT_ARGS, LAND_ARGS });
+}
+
+bool UnitManager::add_naval_unit(std::string_view identifier, UNIT_PARAMS, NAVY_PARAMS) {
+ if (!_check_shared_parameters(identifier, UNIT_ARGS)) {
+ return false;
+ }
+
+ //TODO: check that icon and sounds exist
+
+ return units.add_item(NavalUnit { identifier, UNIT_ARGS, NAVY_ARGS });
+}
+
+static bool shared_keys_callback(std::string_view key, ast::NodeCPtr) {
+ static const std::set<std::string, std::less<void>> reserved_keys = {
+ "icon", "type", "sprite", "active", "unit_type", "floating_flag", "priority",
+ "max_strength", "default_organisation", "maximum_speed", "weighted_value",
+ "build_time", "build_cost", "supply_consumption", "supply_cost"
+ };
+ if (reserved_keys.contains(key)) return true;
+ Logger::error("Invalid key: ", key);
+ return false;
+};
+
+bool UnitManager::load_unit_file(GoodManager const& good_manager, ast::NodeCPtr root) {
+ return expect_dictionary([this, &good_manager](std::string_view key, ast::NodeCPtr value) -> bool {
+ Unit::icon_t icon = 0;
+ std::string_view type, unit_type, sprite;
+ bool active = true, floating_flag = false;
+ uint32_t priority = 0;
+ Timespan build_time;
+ fixed_point_t maximum_speed = 0, max_strength = 0, default_organisation = 0, weighted_value = 0, supply_consumption = 0;
+ std::map<Good const*, fixed_point_t> build_cost, supply_cost;
+
+ //shared
+ bool ret = expect_dictionary_keys_and_default(
+ key_value_success_callback,
+ "icon", ONE_EXACTLY, expect_uint(assign_variable_callback(icon)),
+ "type", ONE_EXACTLY, expect_identifier(assign_variable_callback(type)),
+ "sprite", ONE_EXACTLY, expect_identifier(assign_variable_callback(sprite)),
+ "active", ZERO_OR_ONE, expect_bool(assign_variable_callback(active)),
+ "unit_type", ONE_EXACTLY, expect_identifier(assign_variable_callback(unit_type)),
+ "floating_flag", ONE_EXACTLY, expect_bool(assign_variable_callback(floating_flag)),
+ "priority", ONE_EXACTLY, expect_uint(assign_variable_callback(priority)),
+ "max_strength", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(max_strength)),
+ "default_organisation", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(default_organisation)),
+ "maximum_speed", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(maximum_speed)),
+ "weighted_value", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(weighted_value)),
+ "build_time", ONE_EXACTLY, expect_days(assign_variable_callback(build_time)),
+ "build_cost", ONE_EXACTLY, good_manager.expect_good_decimal_map(move_variable_callback(build_cost)),
+ "supply_consumption", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(supply_consumption)),
+ "supply_cost", ONE_EXACTLY, good_manager.expect_good_decimal_map(move_variable_callback(supply_cost))
+ )(value);
+
+ if (type == "land") {
+ bool primary_culture = false;
+ std::string_view sprite_override, sprite_mount, sprite_mount_attach_node;
+ fixed_point_t reconnaissance = 0, attack = 0, defence = 0, discipline = 0, support = 0, maneuver = 0, siege = 0;
+
+ ret &= expect_dictionary_keys_and_default(
+ shared_keys_callback,
+ "primary_culture", ZERO_OR_ONE, expect_bool(assign_variable_callback(primary_culture)),
+ "sprite_override", ZERO_OR_ONE, expect_identifier(assign_variable_callback(sprite_override)),
+ "sprite_mount", ZERO_OR_ONE, expect_identifier(assign_variable_callback(sprite_mount)),
+ "sprite_mount_attach_node", ZERO_OR_ONE, expect_identifier(assign_variable_callback(sprite_mount_attach_node)),
+ "reconnaissance", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(reconnaissance)),
+ "attack", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(attack)),
+ "defence", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(defence)),
+ "discipline", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(discipline)),
+ "support", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(support)),
+ "maneuver", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(maneuver)),
+ "siege", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(siege))
+ )(value);
+
+ ret &= add_land_unit(key, UNIT_ARGS, LAND_ARGS);
+
+ return ret;
+ } else if (type == "naval") {
+ Unit::icon_t naval_icon = 0;
+ bool sail = false, transport = false, capital = false, build_overseas = false;
+ std::string_view move_sound, select_sound; //TODO defaults for both
+ uint32_t min_port_level = 0;
+ int32_t limit_per_port = 0;
+ fixed_point_t fire_range = 0, evasion = 0, supply_consumption_score = 0, hull = 0, gun_power = 0, colonial_points = 0, torpedo_attack = 0;
+
+ ret &= expect_dictionary_keys_and_default(
+ shared_keys_callback,
+ "naval_icon", ONE_EXACTLY, expect_uint(assign_variable_callback(naval_icon)),
+ "sail", ZERO_OR_ONE, expect_bool(assign_variable_callback(sail)),
+ "transport", ZERO_OR_ONE, expect_bool(assign_variable_callback(transport)),
+ "capital", ZERO_OR_ONE, expect_bool(assign_variable_callback(capital)),
+ "move_sound", ZERO_OR_ONE, expect_identifier(assign_variable_callback(move_sound)),
+ "select_sound", ZERO_OR_ONE, expect_identifier(assign_variable_callback(select_sound)),
+ "colonial_points", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(colonial_points)),
+ "can_build_overseas", ZERO_OR_ONE, expect_bool(assign_variable_callback(build_overseas)),
+ "min_port_level", ONE_EXACTLY, expect_uint(assign_variable_callback(min_port_level)),
+ "limit_per_port", ONE_EXACTLY, expect_int(assign_variable_callback(limit_per_port)),
+ "supply_consumption_score", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(supply_consumption_score)),
+ "hull", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(hull)),
+ "gun_power", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(gun_power)),
+ "fire_range", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(fire_range)),
+ "evasion", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(evasion)),
+ "torpedo_attack", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(torpedo_attack))
+ )(value);
+
+ ret &= add_naval_unit(key, UNIT_ARGS, NAVY_ARGS);
+
+ return ret;
+ } else {
+ Logger::error("Invalid type for unit ", key, ": ", type);
+ return false;
+ }
+ })(root);
+} \ No newline at end of file
diff --git a/src/openvic-simulation/military/Unit.hpp b/src/openvic-simulation/military/Unit.hpp
new file mode 100644
index 0000000..65e6259
--- /dev/null
+++ b/src/openvic-simulation/military/Unit.hpp
@@ -0,0 +1,171 @@
+#pragma once
+
+#include <cstdint>
+#include <string_view>
+#include "openvic-simulation/economy/Good.hpp"
+#include "openvic-simulation/types/IdentifierRegistry.hpp"
+#include "openvic-simulation/types/fixed_point/FixedPoint.hpp"
+#include "openvic-simulation/dataloader/NodeTools.hpp"
+#include "openvic-simulation/economy/Good.hpp"
+#include "openvic-simulation/types/Date.hpp"
+
+#define UNIT_PARAMS Unit::icon_t icon, std::string_view sprite, bool active, std::string_view unit_type, \
+ bool floating_flag, uint32_t priority, fixed_point_t max_strength, fixed_point_t default_organisation, \
+ fixed_point_t maximum_speed, fixed_point_t weighted_value, Timespan build_time, \
+ std::map<Good const*, fixed_point_t> build_cost, fixed_point_t supply_consumption, \
+ std::map<Good const*, fixed_point_t> supply_cost
+#define LAND_PARAMS bool primary_culture, std::string_view sprite_override, std::string_view sprite_mount, \
+ std::string_view sprite_mount_attach_node, fixed_point_t reconnaissance, fixed_point_t attack, \
+ fixed_point_t defence, fixed_point_t discipline, fixed_point_t support, fixed_point_t maneuver, fixed_point_t siege
+#define NAVY_PARAMS Unit::icon_t naval_icon, bool sail, bool transport, bool capital, std::string_view move_sound, \
+ std::string_view select_sound, fixed_point_t colonial_points, bool build_overseas, uint32_t min_port_level, \
+ int32_t limit_per_port, fixed_point_t supply_consumption_score, fixed_point_t hull, fixed_point_t gun_power, \
+ fixed_point_t fire_range, fixed_point_t evasion, fixed_point_t torpedo_attack
+
+namespace OpenVic {
+ struct Unit : HasIdentifier {
+ using icon_t = uint32_t;
+
+ enum struct type_t {
+ LAND, NAVAL
+ };
+
+ private:
+ const type_t type;
+ const icon_t icon;
+ const std::string sprite;
+ const bool active;
+ const std::string unit_type;
+ const bool floating_flag;
+
+ const uint32_t priority;
+ const fixed_point_t max_strength;
+ const fixed_point_t default_organisation;
+ const fixed_point_t maximum_speed;
+ const fixed_point_t weighted_value;
+
+ const Timespan build_time;
+ const std::map<Good const*, fixed_point_t> build_cost;
+ const fixed_point_t supply_consumption;
+ const std::map<Good const*, fixed_point_t> supply_cost;
+
+ protected:
+ Unit(std::string_view identifier, type_t type, UNIT_PARAMS);
+
+ public:
+ Unit(Unit&&) = default;
+
+ icon_t get_icon() const;
+ type_t get_type() const;
+ std::string const& get_sprite() const;
+ bool is_active() const;
+ std::string const& get_unit_type() const;
+ bool has_floating_flag() const;
+
+ uint32_t get_priority() const;
+ fixed_point_t get_max_strength() const;
+ fixed_point_t get_default_organisation() const;
+ fixed_point_t get_maximum_speed() const;
+ fixed_point_t get_weighted_value() const;
+
+ Timespan get_build_time() const;
+ std::map<Good const*, fixed_point_t> const& get_build_cost() const;
+ fixed_point_t get_supply_consumption() const;
+ std::map<Good const*, fixed_point_t> const& get_supply_cost() const;
+ };
+
+ struct LandUnit : Unit {
+ friend struct UnitManager;
+
+ private:
+ const bool primary_culture;
+ const std::string sprite_override, sprite_mount, sprite_mount_attach_node;
+ const fixed_point_t reconnaissance;
+ const fixed_point_t attack;
+ const fixed_point_t defence;
+ const fixed_point_t discipline;
+ const fixed_point_t support;
+ const fixed_point_t maneuver;
+ const fixed_point_t siege;
+
+ LandUnit(std::string_view identifier, UNIT_PARAMS, LAND_PARAMS);
+
+ public:
+ LandUnit(LandUnit&&) = default;
+
+ bool get_primary_culture() const;
+ std::string const& get_sprite_override() const;
+ std::string const& get_sprite_mount() const;
+ std::string const& get_sprite_mount_attach_node() const;
+
+ fixed_point_t get_reconnaissance() const;
+ fixed_point_t get_attack() const;
+ fixed_point_t get_defence() const;
+ fixed_point_t get_discipline() const;
+ fixed_point_t get_support() const;
+ fixed_point_t get_maneuver() const;
+ fixed_point_t get_siege() const;
+ };
+
+ struct NavalUnit : Unit {
+ friend struct UnitManager;
+
+ private:
+ const icon_t naval_icon;
+ const bool sail;
+ const bool transport;
+ const bool capital;
+ const std::string move_sound;
+ const std::string select_sound;
+ const fixed_point_t colonial_points;
+ const bool build_overseas;
+ const uint32_t min_port_level;
+ const int32_t limit_per_port;
+ const fixed_point_t supply_consumption_score;
+
+ const fixed_point_t hull;
+ const fixed_point_t gun_power;
+ const fixed_point_t fire_range;
+ const fixed_point_t evasion;
+ const fixed_point_t torpedo_attack;
+
+ NavalUnit(std::string_view identifier, UNIT_PARAMS, NAVY_PARAMS);
+
+ public:
+ NavalUnit(NavalUnit&&) = default;
+
+ icon_t get_naval_icon() const;
+ bool can_sail() const;
+ bool is_transport() const;
+ bool is_capital() const;
+ std::string const& get_move_sound() const;
+ std::string const& get_select_sound() const;
+ fixed_point_t get_colonial_points() const;
+ bool can_build_overseas() const;
+ uint32_t get_min_port_level() const;
+ int32_t get_limit_per_port() const;
+ fixed_point_t get_supply_consumption_score() const;
+
+ fixed_point_t get_hull() const;
+ fixed_point_t get_gun_power() const;
+ fixed_point_t get_fire_range() const;
+ fixed_point_t get_evasion() const;
+ fixed_point_t get_torpedo_attack() const;
+ };
+
+ struct UnitManager {
+ private:
+ IdentifierRegistry<Unit> units;
+
+ bool _check_shared_parameters(std::string_view identifier, UNIT_PARAMS);
+
+ public:
+ UnitManager();
+
+ bool add_land_unit(std::string_view identifier, UNIT_PARAMS, LAND_PARAMS);
+ bool add_naval_unit(std::string_view identifier, UNIT_PARAMS, NAVY_PARAMS);
+ IDENTIFIER_REGISTRY_ACCESSORS(unit)
+
+ bool load_unit_file(GoodManager const& good_manager, ast::NodeCPtr root);
+ };
+} \ No newline at end of file