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-rw-r--r--src/openvic-simulation/misc/GameAdvancementHook.cpp72
1 files changed, 0 insertions, 72 deletions
diff --git a/src/openvic-simulation/misc/GameAdvancementHook.cpp b/src/openvic-simulation/misc/GameAdvancementHook.cpp
deleted file mode 100644
index f4c0adc..0000000
--- a/src/openvic-simulation/misc/GameAdvancementHook.cpp
+++ /dev/null
@@ -1,72 +0,0 @@
-#include "GameAdvancementHook.hpp"
-
-using namespace OpenVic;
-
-const std::vector<std::chrono::milliseconds> GameAdvancementHook::GAME_SPEEDS = {
- std::chrono::milliseconds { 3000 }, std::chrono::milliseconds { 2000 }, std::chrono::milliseconds { 1000 },
- std::chrono::milliseconds { 100 }, std::chrono::milliseconds { 1 }
-};
-
-GameAdvancementHook::GameAdvancementHook(
- AdvancementFunction tick_function, RefreshFunction update_function, bool start_paused, speed_t starting_speed
-)
- : trigger_function { tick_function }, refresh_function { update_function }, is_paused { start_paused } {
- last_polled_time = std::chrono::high_resolution_clock::now();
- set_simulation_speed(starting_speed);
-}
-
-void GameAdvancementHook::set_simulation_speed(speed_t speed) {
- if (speed < 0) {
- current_speed = 0;
- } else if (speed >= GAME_SPEEDS.size()) {
- current_speed = GAME_SPEEDS.size() - 1;
- } else {
- current_speed = speed;
- }
-}
-
-void GameAdvancementHook::increase_simulation_speed() {
- set_simulation_speed(current_speed + 1);
-}
-
-void GameAdvancementHook::decrease_simulation_speed() {
- set_simulation_speed(current_speed - 1);
-}
-
-bool GameAdvancementHook::can_increase_simulation_speed() const {
- return current_speed + 1 < GAME_SPEEDS.size();
-}
-
-bool GameAdvancementHook::can_decrease_simulation_speed() const {
- return current_speed > 0;
-}
-
-GameAdvancementHook& GameAdvancementHook::operator++() {
- increase_simulation_speed();
- return *this;
-};
-
-GameAdvancementHook& GameAdvancementHook::operator--() {
- decrease_simulation_speed();
- return *this;
-};
-
-void GameAdvancementHook::conditionally_advance_game() {
- if (!is_paused) {
- time_point_t currentTime = std::chrono::high_resolution_clock::now();
- if (std::chrono::duration_cast<std::chrono::milliseconds>(currentTime - last_polled_time) >= GAME_SPEEDS[current_speed]) {
- last_polled_time = currentTime;
- if (trigger_function) {
- trigger_function();
- }
- }
- }
- if (refresh_function) {
- refresh_function();
- }
-}
-
-void GameAdvancementHook::reset() {
- is_paused = true;
- current_speed = 0;
-}