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diff --git a/src/openvic-simulation/misc/GameAdvancementHook.hpp b/src/openvic-simulation/misc/GameAdvancementHook.hpp
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+#pragma once
+
+#include <chrono>
+#include <functional>
+#include <vector>
+#include "openvic-simulation/utility/Getters.hpp"
+
+namespace OpenVic {
+ // Conditionally advances game with provided behaviour
+ // Class governs game speed and pause state
+ class GameAdvancementHook {
+ public:
+ using AdvancementFunction = std::function<void()>;
+ using RefreshFunction = std::function<void()>;
+ using speed_t = int8_t;
+
+ // Minimum number of miliseconds before the simulation advances
+ static const std::vector<std::chrono::milliseconds> GAME_SPEEDS;
+
+ private:
+ using time_point_t = std::chrono::time_point<std::chrono::high_resolution_clock>;
+
+ time_point_t last_polled_time;
+ // A function pointer that advances the simulation, intended to be a capturing
+ // lambda or something similar. May need to be reworked later
+ AdvancementFunction trigger_function;
+ RefreshFunction refresh_function;
+ speed_t PROPERTY_CUSTOM_NAME(current_speed, get_simulation_speed);
+
+ public:
+ bool is_paused;
+
+ GameAdvancementHook(
+ AdvancementFunction tick_function, RefreshFunction update_function, bool start_paused = true, speed_t starting_speed = 0
+ );
+
+ void set_simulation_speed(speed_t speed);
+ void increase_simulation_speed();
+ void decrease_simulation_speed();
+ bool can_increase_simulation_speed() const;
+ bool can_decrease_simulation_speed() const;
+ GameAdvancementHook& operator++();
+ GameAdvancementHook& operator--();
+ void conditionally_advance_game();
+ void reset();
+ };
+}