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Diffstat (limited to 'src/openvic-simulation/modifier/ModifierEffectCache.hpp')
-rw-r--r--src/openvic-simulation/modifier/ModifierEffectCache.hpp48
1 files changed, 40 insertions, 8 deletions
diff --git a/src/openvic-simulation/modifier/ModifierEffectCache.hpp b/src/openvic-simulation/modifier/ModifierEffectCache.hpp
index 261ddde..e88aaea 100644
--- a/src/openvic-simulation/modifier/ModifierEffectCache.hpp
+++ b/src/openvic-simulation/modifier/ModifierEffectCache.hpp
@@ -18,6 +18,8 @@ namespace OpenVic {
struct Strata;
struct TechnologyManager;
struct TechnologyFolder;
+ struct TerrainTypeManager;
+ struct TerrainType;
struct ModifierEffectCache {
friend struct ModifierManager;
@@ -27,6 +29,7 @@ namespace OpenVic {
friend struct RebelManager;
friend struct PopManager;
friend struct TechnologyManager;
+ friend struct TerrainTypeManager;
private:
/* Tech/inventions only */
@@ -86,7 +89,8 @@ namespace OpenVic {
ModifierEffect const* PROPERTY(leadership);
ModifierEffect const* PROPERTY(leadership_modifier);
ModifierEffect const* PROPERTY(literacy_con_impact);
- ModifierEffect const* PROPERTY(loan_interest);
+ ModifierEffect const* PROPERTY(loan_interest_base);
+ ModifierEffect const* PROPERTY(loan_interest_foreign);
ModifierEffect const* PROPERTY(max_loan_modifier);
ModifierEffect const* PROPERTY(max_military_spending);
ModifierEffect const* PROPERTY(max_national_focus);
@@ -103,6 +107,7 @@ namespace OpenVic {
ModifierEffect const* PROPERTY(mobilisation_economy_impact);
ModifierEffect const* PROPERTY(mobilisation_size);
ModifierEffect const* PROPERTY(mobilization_impact);
+ ModifierEffect const* PROPERTY(morale_global);
ModifierEffect const* PROPERTY(naval_attack_modifier);
ModifierEffect const* PROPERTY(naval_attrition);
ModifierEffect const* PROPERTY(naval_defense_modifier);
@@ -143,8 +148,11 @@ namespace OpenVic {
ModifierEffect const* PROPERTY(boost_strongest_party);
ModifierEffect const* PROPERTY(combat_width_percentage_change);
ModifierEffect const* PROPERTY(defence_terrain);
- ModifierEffect const* PROPERTY(farm_rgo_eff);
- ModifierEffect const* PROPERTY(farm_rgo_size);
+ ModifierEffect const* PROPERTY(farm_rgo_throughput_global);
+ ModifierEffect const* PROPERTY(farm_rgo_output_global);
+ ModifierEffect const* PROPERTY(farm_rgo_output_local);
+ ModifierEffect const* PROPERTY(farm_rgo_size_global);
+ ModifierEffect const* PROPERTY(farm_rgo_size_local);
ModifierEffect const* PROPERTY(immigrant_attract);
ModifierEffect const* PROPERTY(immigrant_push);
ModifierEffect const* PROPERTY(life_rating);
@@ -160,22 +168,28 @@ namespace OpenVic {
ModifierEffect const* PROPERTY(local_ruling_party_support);
ModifierEffect const* PROPERTY(local_ship_build);
ModifierEffect const* PROPERTY(max_attrition);
- ModifierEffect const* PROPERTY(mine_rgo_eff);
- ModifierEffect const* PROPERTY(mine_rgo_size);
+ ModifierEffect const* PROPERTY(mine_rgo_throughput_global);
+ ModifierEffect const* PROPERTY(mine_rgo_output_global);
+ ModifierEffect const* PROPERTY(mine_rgo_output_local);
+ ModifierEffect const* PROPERTY(mine_rgo_size_global);
+ ModifierEffect const* PROPERTY(mine_rgo_size_local);
ModifierEffect const* PROPERTY(movement_cost_base);
ModifierEffect const* PROPERTY(movement_cost_percentage_change);
+ ModifierEffect const* PROPERTY(movement_cost_percentage_change_fake); //shows up but does nothing in Victoria 2
ModifierEffect const* PROPERTY(number_of_voters);
ModifierEffect const* PROPERTY(pop_consciousness_modifier);
ModifierEffect const* PROPERTY(pop_militancy_modifier);
ModifierEffect const* PROPERTY(population_growth);
- ModifierEffect const* PROPERTY(supply_limit);
+ ModifierEffect const* PROPERTY(supply_limit_global_percentage_change);
+ ModifierEffect const* PROPERTY(supply_limit_global_base);
+ ModifierEffect const* PROPERTY(supply_limit_local_base);
/* Military Modifier Effects */
- ModifierEffect const* PROPERTY(attack);
+ ModifierEffect const* PROPERTY(attack_leader);
ModifierEffect const* PROPERTY(attrition);
ModifierEffect const* PROPERTY(defence_leader);
ModifierEffect const* PROPERTY(experience);
- ModifierEffect const* PROPERTY(morale);
+ ModifierEffect const* PROPERTY(morale_leader);
ModifierEffect const* PROPERTY(organisation);
ModifierEffect const* PROPERTY(reconnaissance);
ModifierEffect const* PROPERTY(reliability);
@@ -273,6 +287,24 @@ namespace OpenVic {
ship_type_effects_t PROPERTY(navy_base_effects);
IndexedMap<ShipType, ship_type_effects_t> PROPERTY(ship_type_effects);
+ /* Unit terrain Effects */
+ public:
+ struct unit_terrain_effects_t {
+ friend struct TerrainTypeManager;
+
+ private:
+ ModifierEffect const* PROPERTY(attack);
+ ModifierEffect const* PROPERTY(defence);
+ ModifierEffect const* PROPERTY(attrition);
+ ModifierEffect const* PROPERTY(movement);
+
+ public:
+ unit_terrain_effects_t();
+ };
+
+ private:
+ IndexedMap<TerrainType, unit_terrain_effects_t> PROPERTY(unit_terrain_effects);
+
/* Rebel Effects */
ModifierEffect const* PROPERTY(rebel_org_gain_all);
IndexedMap<RebelType, ModifierEffect const*> PROPERTY(rebel_org_gain_effects);