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-rw-r--r--src/openvic-simulation/modifier/StaticModifierCache.hpp83
1 files changed, 43 insertions, 40 deletions
diff --git a/src/openvic-simulation/modifier/StaticModifierCache.hpp b/src/openvic-simulation/modifier/StaticModifierCache.hpp
index 4b17b82..b31e127 100644
--- a/src/openvic-simulation/modifier/StaticModifierCache.hpp
+++ b/src/openvic-simulation/modifier/StaticModifierCache.hpp
@@ -1,9 +1,10 @@
#pragma once
+#include "openvic-simulation/dataloader/NodeTools.hpp"
+#include "openvic-simulation/modifier/Modifier.hpp"
#include "openvic-simulation/utility/Getters.hpp"
namespace OpenVic {
- struct Modifier;
struct ModifierManager;
struct StaticModifierCache {
@@ -11,52 +12,54 @@ namespace OpenVic {
private:
// Country modifiers
- Modifier const* PROPERTY(very_easy_player);
- Modifier const* PROPERTY(easy_player);
- Modifier const* PROPERTY(hard_player);
- Modifier const* PROPERTY(very_hard_player);
- Modifier const* PROPERTY(very_easy_ai);
- Modifier const* PROPERTY(easy_ai);
- Modifier const* PROPERTY(hard_ai);
- Modifier const* PROPERTY(very_hard_ai);
+ Modifier PROPERTY(very_easy_player);
+ Modifier PROPERTY(easy_player);
+ Modifier PROPERTY(hard_player);
+ Modifier PROPERTY(very_hard_player);
+ Modifier PROPERTY(very_easy_ai);
+ Modifier PROPERTY(easy_ai);
+ Modifier PROPERTY(hard_ai);
+ Modifier PROPERTY(very_hard_ai);
- Modifier const* PROPERTY(base_modifier);
- Modifier const* PROPERTY(war);
- Modifier const* PROPERTY(peace);
- Modifier const* PROPERTY(disarming);
- Modifier const* PROPERTY(war_exhaustion);
- Modifier const* PROPERTY(infamy);
- Modifier const* PROPERTY(debt_default_to);
- Modifier const* PROPERTY(bad_debter);
- Modifier const* PROPERTY(great_power);
- Modifier const* PROPERTY(secondary_power);
- Modifier const* PROPERTY(civilised);
- Modifier const* PROPERTY(uncivilised);
- Modifier const* PROPERTY(literacy);
- Modifier const* PROPERTY(plurality);
- Modifier const* PROPERTY(generalised_debt_default);
- Modifier const* PROPERTY(total_occupation);
- Modifier const* PROPERTY(total_blockaded);
+ Modifier PROPERTY(base_modifier);
+ Modifier PROPERTY(war);
+ Modifier PROPERTY(peace);
+ Modifier PROPERTY(disarming);
+ Modifier PROPERTY(war_exhaustion);
+ Modifier PROPERTY(infamy);
+ Modifier PROPERTY(debt_default_to);
+ Modifier PROPERTY(great_power);
+ Modifier PROPERTY(secondary_power);
+ Modifier PROPERTY(civilised);
+ Modifier PROPERTY(uncivilised);
+ Modifier PROPERTY(literacy);
+ Modifier PROPERTY(plurality);
+ Modifier PROPERTY(total_occupation);
+ Modifier PROPERTY(total_blockaded);
+
+ // Country event modifiers
Modifier const* PROPERTY(in_bankruptcy);
+ Modifier const* PROPERTY(bad_debtor);
+ Modifier const* PROPERTY(generalised_debt_default); //possibly, as it's used to trigger gunboat CB
// Province modifiers
- Modifier const* PROPERTY(overseas);
- Modifier const* PROPERTY(coastal);
- Modifier const* PROPERTY(non_coastal);
- Modifier const* PROPERTY(coastal_sea);
- Modifier const* PROPERTY(sea_zone);
- Modifier const* PROPERTY(land_province);
- Modifier const* PROPERTY(blockaded);
- Modifier const* PROPERTY(no_adjacent_controlled);
- Modifier const* PROPERTY(core);
- Modifier const* PROPERTY(has_siege);
- Modifier const* PROPERTY(occupied);
- Modifier const* PROPERTY(nationalism);
- Modifier const* PROPERTY(infrastructure);
+ Modifier PROPERTY(overseas);
+ Modifier PROPERTY(coastal);
+ Modifier PROPERTY(non_coastal);
+ Modifier PROPERTY(coastal_sea);
+ Modifier PROPERTY(sea_zone);
+ Modifier PROPERTY(land_province);
+ Modifier PROPERTY(blockaded);
+ Modifier PROPERTY(no_adjacent_controlled);
+ Modifier PROPERTY(core);
+ Modifier PROPERTY(has_siege);
+ Modifier PROPERTY(occupied);
+ Modifier PROPERTY(nationalism);
+ Modifier PROPERTY(infrastructure);
StaticModifierCache();
- bool load_static_modifiers(ModifierManager& registry);
+ bool load_static_modifiers(ModifierManager& modifier_manager, const ast::NodeCPtr root);
public:
StaticModifierCache(StaticModifierCache&&) = default;