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-rw-r--r--src/openvic-simulation/scripts/ConditionScript.hpp11
1 files changed, 11 insertions, 0 deletions
diff --git a/src/openvic-simulation/scripts/ConditionScript.hpp b/src/openvic-simulation/scripts/ConditionScript.hpp
index cb967a2..4c7d01f 100644
--- a/src/openvic-simulation/scripts/ConditionScript.hpp
+++ b/src/openvic-simulation/scripts/ConditionScript.hpp
@@ -1,12 +1,23 @@
#pragma once
+#include "openvic-simulation/scripts/Condition.hpp"
#include "openvic-simulation/scripts/Script.hpp"
namespace OpenVic {
struct GameManager;
struct ConditionScript final : Script<GameManager const&> {
+
+ private:
+ ConditionNode PROPERTY_REF(condition_root);
+ scope_t PROPERTY(initial_scope);
+ scope_t PROPERTY(this_scope);
+ scope_t PROPERTY(from_scope);
+
protected:
bool _parse_script(ast::NodeCPtr root, GameManager const& game_manager) override;
+
+ public:
+ ConditionScript(scope_t new_initial_scope, scope_t new_this_scope, scope_t new_from_scope);
};
}