diff options
Diffstat (limited to 'src/openvic-simulation/testing/TestScript.cpp')
-rw-r--r-- | src/openvic-simulation/testing/TestScript.cpp | 43 |
1 files changed, 27 insertions, 16 deletions
diff --git a/src/openvic-simulation/testing/TestScript.cpp b/src/openvic-simulation/testing/TestScript.cpp index 7652fa5..d9affae 100644 --- a/src/openvic-simulation/testing/TestScript.cpp +++ b/src/openvic-simulation/testing/TestScript.cpp @@ -3,29 +3,40 @@ using namespace OpenVic; // Getters -std::vector<Requirement> TestScript::get_requirements() { return requirements; } -Requirement TestScript::get_requirement_at_index(int index) { return requirements[index]; } -Requirement TestScript::get_requirement_by_id(std::string id) { - for (int i = 0; i < requirements.size(); i++) { - if (requirements[i].get_id() == id) return requirements[i]; +std::vector<Requirement*> TestScript::get_requirements() { return requirements; } +Requirement* TestScript::get_requirement_at_index(int index) { return requirements[index]; } +Requirement* TestScript::get_requirement_by_id(std::string id) { + for (auto req : requirements) { + if (req->get_id() == id) return req; } - return Requirement("NULL", "NULL", "NULL"); + return new Requirement("NULL", "NULL", "NULL"); // edge case of failing to find } -std::vector<Requirement> TestScript::get_passed_requirements() { - std::vector<Requirement> passed_requirements = std::vector<Requirement>(); - for (int i = 0; i < requirements.size(); i++) { - if (requirements[i].get_pass()) passed_requirements.push_back(requirements[i]); +std::vector<Requirement*> TestScript::get_passed_requirements() { + std::vector<Requirement*> passed_requirements = std::vector<Requirement*>(); + for (auto req : requirements) { + if (req->get_pass()) passed_requirements.push_back(req); } return passed_requirements; } -std::vector<Requirement> TestScript::get_failed_requirements() { - std::vector<Requirement> failed_requirements = std::vector<Requirement>(); - for (int i = 0; i < requirements.size(); i++) { - if (!requirements[i].get_pass()) failed_requirements.push_back(requirements[i]); +std::vector<Requirement*> TestScript::get_failed_requirements() { + std::vector<Requirement*> failed_requirements = std::vector<Requirement*>(); + for (auto req : requirements) { + if (!req->get_pass() && req->get_tested()) failed_requirements.push_back(req); } return failed_requirements; } +std::vector<Requirement*> TestScript::get_untested_requirements() { + std::vector<Requirement*> untested_requirements = std::vector<Requirement*>(); + for (auto req : requirements) { + if (!req->get_tested()) untested_requirements.push_back(req); + } + return untested_requirements; +} +GameManager* TestScript::get_game_manager() { return game_manager; } +std::string TestScript::get_script_name() { return script_name; } // Setters -void TestScript::set_requirements(std::vector<Requirement> in_requirements) { requirements = in_requirements; } -void TestScript::add_requirement(Requirement req) { requirements.push_back(req); } +void TestScript::set_requirements(std::vector<Requirement*> in_requirements) { requirements = in_requirements; } +void TestScript::add_requirement(Requirement* req) { requirements.push_back(req); } +void TestScript::set_game_manager(GameManager* in_game_manager) { game_manager = in_game_manager; } +void TestScript::set_script_name(std::string in_script_name) { script_name = in_script_name; } |