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-rw-r--r--src/openvic-simulation/testing/TestScript.cpp43
1 files changed, 27 insertions, 16 deletions
diff --git a/src/openvic-simulation/testing/TestScript.cpp b/src/openvic-simulation/testing/TestScript.cpp
index 7652fa5..d9affae 100644
--- a/src/openvic-simulation/testing/TestScript.cpp
+++ b/src/openvic-simulation/testing/TestScript.cpp
@@ -3,29 +3,40 @@
using namespace OpenVic;
// Getters
-std::vector<Requirement> TestScript::get_requirements() { return requirements; }
-Requirement TestScript::get_requirement_at_index(int index) { return requirements[index]; }
-Requirement TestScript::get_requirement_by_id(std::string id) {
- for (int i = 0; i < requirements.size(); i++) {
- if (requirements[i].get_id() == id) return requirements[i];
+std::vector<Requirement*> TestScript::get_requirements() { return requirements; }
+Requirement* TestScript::get_requirement_at_index(int index) { return requirements[index]; }
+Requirement* TestScript::get_requirement_by_id(std::string id) {
+ for (auto req : requirements) {
+ if (req->get_id() == id) return req;
}
- return Requirement("NULL", "NULL", "NULL");
+ return new Requirement("NULL", "NULL", "NULL"); // edge case of failing to find
}
-std::vector<Requirement> TestScript::get_passed_requirements() {
- std::vector<Requirement> passed_requirements = std::vector<Requirement>();
- for (int i = 0; i < requirements.size(); i++) {
- if (requirements[i].get_pass()) passed_requirements.push_back(requirements[i]);
+std::vector<Requirement*> TestScript::get_passed_requirements() {
+ std::vector<Requirement*> passed_requirements = std::vector<Requirement*>();
+ for (auto req : requirements) {
+ if (req->get_pass()) passed_requirements.push_back(req);
}
return passed_requirements;
}
-std::vector<Requirement> TestScript::get_failed_requirements() {
- std::vector<Requirement> failed_requirements = std::vector<Requirement>();
- for (int i = 0; i < requirements.size(); i++) {
- if (!requirements[i].get_pass()) failed_requirements.push_back(requirements[i]);
+std::vector<Requirement*> TestScript::get_failed_requirements() {
+ std::vector<Requirement*> failed_requirements = std::vector<Requirement*>();
+ for (auto req : requirements) {
+ if (!req->get_pass() && req->get_tested()) failed_requirements.push_back(req);
}
return failed_requirements;
}
+std::vector<Requirement*> TestScript::get_untested_requirements() {
+ std::vector<Requirement*> untested_requirements = std::vector<Requirement*>();
+ for (auto req : requirements) {
+ if (!req->get_tested()) untested_requirements.push_back(req);
+ }
+ return untested_requirements;
+}
+GameManager* TestScript::get_game_manager() { return game_manager; }
+std::string TestScript::get_script_name() { return script_name; }
// Setters
-void TestScript::set_requirements(std::vector<Requirement> in_requirements) { requirements = in_requirements; }
-void TestScript::add_requirement(Requirement req) { requirements.push_back(req); }
+void TestScript::set_requirements(std::vector<Requirement*> in_requirements) { requirements = in_requirements; }
+void TestScript::add_requirement(Requirement* req) { requirements.push_back(req); }
+void TestScript::set_game_manager(GameManager* in_game_manager) { game_manager = in_game_manager; }
+void TestScript::set_script_name(std::string in_script_name) { script_name = in_script_name; }