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Diffstat (limited to 'src/openvic-simulation/units/Unit.cpp')
-rw-r--r-- | src/openvic-simulation/units/Unit.cpp | 291 |
1 files changed, 291 insertions, 0 deletions
diff --git a/src/openvic-simulation/units/Unit.cpp b/src/openvic-simulation/units/Unit.cpp new file mode 100644 index 0000000..ebf4985 --- /dev/null +++ b/src/openvic-simulation/units/Unit.cpp @@ -0,0 +1,291 @@ +#include "Unit.hpp" + +#define UNIT_ARGS icon, sprite, active, type, floating_flag, priority, max_strength, \ + default_organisation, maximum_speed, weighted_value, build_time, build_cost, supply_consumption, \ + supply_cost +#define LAND_ARGS reconnaissance, attack, defence, discipline, support, maneuver, siege +#define NAVY_ARGS naval_icon, sail, transport, capital, move_sound, select_sound, colonial_points, build_overseas, min_port_level, \ + limit_per_port, supply_consumption_score, hull, gun_power, fire_range, evasion, torpedo_attack + +using namespace OpenVic; +using namespace OpenVic::NodeTools; + +Unit::Unit(std::string_view identifier, std::string_view category, UNIT_PARAMS) : HasIdentifier { identifier }, + icon { icon }, category { category }, sprite { sprite }, active { active }, type { type }, + floating_flag { floating_flag }, priority { priority }, max_strength { max_strength }, + default_organisation { default_organisation }, maximum_speed { maximum_speed }, weighted_value { weighted_value }, + build_time { build_time }, build_cost { build_cost }, supply_consumption { supply_consumption }, supply_cost { supply_cost } {} + +Unit::icon_t Unit::get_icon() const { + return icon; +} + +Unit::sprite_t Unit::get_sprite() const { + return sprite; +} + +bool Unit::is_active() const { + return active; +} + +std::string_view Unit::get_type() const { + return type; +} + +bool Unit::has_floating_flag() const { + return floating_flag; +} + +uint32_t Unit::get_priority() const { + return priority; +} + +fixed_point_t Unit::get_max_strength() const { + return max_strength; +} + +fixed_point_t Unit::get_default_organisation() const { + return default_organisation; +} + +fixed_point_t Unit::get_maximum_speed() const { + return maximum_speed; +} + +uint32_t Unit::get_build_time() const { + return build_time; +} + +fixed_point_t Unit::get_weighted_value() const { + return weighted_value; +} + +std::map<const Good*, fixed_point_t> const& Unit::get_build_cost() const { + return build_cost; +} + +fixed_point_t Unit::get_supply_consumption() const { + return supply_consumption; +} + +std::map<const Good*, fixed_point_t> const& Unit::get_supply_cost() const { + return supply_cost; +} + +LandUnit::LandUnit(std::string_view identifier, UNIT_PARAMS, LAND_PARAMS) : Unit { identifier, "land", UNIT_ARGS }, + reconnaissance { reconnaissance }, attack { attack }, defence { defence }, discipline { discipline }, support { support }, + maneuver { maneuver }, siege { siege } {} + +fixed_point_t LandUnit::get_reconnaissance() const { + return reconnaissance; +} + +fixed_point_t LandUnit::get_attack() const { + return attack; +} + +fixed_point_t LandUnit::get_defence() const { + return defence; +} + +fixed_point_t LandUnit::get_discipline() const { + return discipline; +} + +fixed_point_t LandUnit::get_support() const { + return support; +} + +fixed_point_t LandUnit::get_maneuver() const { + return maneuver; +} + +fixed_point_t LandUnit::get_siege() const { + return siege; +} + +NavalUnit::NavalUnit(std::string_view identifier, UNIT_PARAMS, NAVY_PARAMS) : Unit { identifier, "naval", UNIT_ARGS }, + naval_icon { naval_icon }, sail { sail }, transport { transport }, capital { capital }, move_sound { move_sound }, + select_sound { select_sound }, colonial_points { colonial_points }, build_overseas { build_overseas }, + min_port_level { min_port_level }, limit_per_port { limit_per_port }, supply_consumption_score { supply_consumption_score }, + hull { hull }, gun_power { gun_power }, fire_range { fire_range }, evasion { evasion }, torpedo_attack { torpedo_attack } {}; + +NavalUnit::icon_t NavalUnit::get_naval_icon() const { + return naval_icon; +} + +bool NavalUnit::can_sail() const { + return sail; +} + +bool NavalUnit::is_transport() const { + return transport; +} + +NavalUnit::sound_t NavalUnit::get_move_sound() const { + return move_sound; +} + +NavalUnit::sound_t NavalUnit::get_select_sound() const { + return select_sound; +} + +fixed_point_t NavalUnit::get_colonial_points() const { + return colonial_points; +} + +bool NavalUnit::can_build_overseas() const { + return build_overseas; +} + +uint32_t NavalUnit::get_min_port_level() const { + return min_port_level; +} + +int32_t NavalUnit::get_limit_per_port() const { + return limit_per_port; +} + +fixed_point_t NavalUnit::get_supply_consumption_score() const { + return supply_consumption_score; +} + +fixed_point_t NavalUnit::get_hull() const { + return hull; +} + +fixed_point_t NavalUnit::get_gun_power() const { + return gun_power; +} + +fixed_point_t NavalUnit::get_fire_range() const { + return fire_range; +} + +fixed_point_t NavalUnit::get_evasion() const { + return evasion; +} + +fixed_point_t NavalUnit::get_torpedo_attack() const { + return torpedo_attack; +} + +UnitManager::UnitManager(GoodManager& good_manager) : good_manager { good_manager }, units { "units" } {}; + +bool UnitManager::_check_shared_parameters(const std::string_view identifier, UNIT_PARAMS) { + if (identifier.empty()) { + Logger::error("Invalid religion identifier - empty!"); + return false; + } + + if (sprite.empty()) { + Logger::error("Invalid sprite identifier - empty!"); + return false; + } + + if (type.empty()) { + Logger::error("Invalid unit type - empty!"); + return false; + } + + //TODO check that icon and sprite exist + + return true; +} + +bool UnitManager::add_land_unit(const std::string_view identifier, UNIT_PARAMS, LAND_PARAMS) { + if (!_check_shared_parameters(identifier, UNIT_ARGS)) { + return false; + } + + return units.add_item(LandUnit { identifier, UNIT_ARGS, LAND_ARGS }); +} + +bool UnitManager::add_naval_unit(const std::string_view identifier, UNIT_PARAMS, NAVY_PARAMS) { + if (!_check_shared_parameters(identifier, UNIT_ARGS)) { + return false; + } + + //TODO: check that icon and sounds exist + + return units.add_item(NavalUnit { identifier, UNIT_ARGS, NAVY_ARGS }); +} +//TODO forgot fcking capital flag for naval units +bool UnitManager::load_unit_file(ast::NodeCPtr root) { + return NodeTools::expect_dictionary([this](std::string_view key, ast::NodeCPtr value) -> bool { + Unit::icon_t icon; + std::string_view category, type; + Unit::sprite_t sprite; + bool active = true, floating_flag; + uint32_t priority, build_time; + fixed_point_t maximum_speed, max_strength, default_organisation, weighted_value, supply_consumption; + std::map<const Good*, fixed_point_t> build_cost, supply_cost; + + //shared + bool ret = expect_dictionary_keys(ALLOW_OTHER_KEYS, + "icon", ONE_EXACTLY, expect_uint(assign_variable_callback(icon)), + "type", ONE_EXACTLY, expect_identifier(assign_variable_callback(category)), + "sprite", ONE_EXACTLY, expect_identifier(assign_variable_callback(sprite)), + "active", ZERO_OR_ONE, expect_bool(assign_variable_callback(active)), + "unit_type", ONE_EXACTLY, expect_identifier(assign_variable_callback(type)), + "floating_flag", ONE_EXACTLY, expect_bool(assign_variable_callback(floating_flag)), + "priority", ONE_EXACTLY, expect_uint(assign_variable_callback(priority)), + "max_strength", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(max_strength)), + "default_organisation", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(default_organisation)), + "maximum_speed", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(maximum_speed)), + "weighted_value", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(weighted_value)), + "build_time", ONE_EXACTLY, expect_uint(assign_variable_callback(build_time)), + "build_cost", ONE_EXACTLY, good_manager.expect_goods_map(assign_variable_callback(build_cost)), + "supply_consumption", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(supply_consumption)), + "supply_cost", ONE_EXACTLY, good_manager.expect_goods_map(assign_variable_callback(supply_cost)) + )(value); + + if (category == "land") { + fixed_point_t reconnaissance, attack, defence, discipline, support, maneuver, siege; + + ret &= expect_dictionary_keys(ALLOW_OTHER_KEYS, + "reconnaissance", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(reconnaissance)), + "attack", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(attack)), + "defence", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(defence)), + "discipline", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(discipline)), + "support", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(support)), + "maneuver", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(maneuver)), + "siege", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(siege)) + )(value); + + ret &= add_land_unit(key, UNIT_ARGS, LAND_ARGS); + + return ret; + } else if (category == "naval") { + Unit::icon_t naval_icon; + bool sail = false, transport = false, capital = false, build_overseas = false; + Unit::sound_t move_sound, select_sound; //TODO defaults for both + uint32_t min_port_level; + int32_t limit_per_port; + fixed_point_t fire_range, evasion, supply_consumption_score, hull, gun_power, colonial_points = 0, torpedo_attack = 0; + + ret &= expect_dictionary_keys(ALLOW_OTHER_KEYS, + "naval_icon", ONE_EXACTLY, expect_uint(assign_variable_callback(naval_icon)), + "sail", ZERO_OR_ONE, expect_bool(assign_variable_callback(sail)), + "transport", ZERO_OR_ONE, expect_bool(assign_variable_callback(transport)), + "capital", ZERO_OR_ONE, expect_bool(assign_variable_callback(capital)), + "move_sound", ZERO_OR_ONE, expect_identifier(assign_variable_callback(move_sound)), + "select_sound", ZERO_OR_ONE, expect_identifier(assign_variable_callback(select_sound)), + "colonial_points", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(colonial_points)), + "can_build_overseas", ZERO_OR_ONE, expect_bool(assign_variable_callback(build_overseas)), + "min_port_level", ONE_EXACTLY, expect_uint(assign_variable_callback(min_port_level)), + "limit_per_port", ONE_EXACTLY, expect_int(assign_variable_callback(limit_per_port)), + "supply_consumption_score", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(supply_consumption_score)), + "hull", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(hull)), + "gun_power", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(gun_power)), + "fire_range", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(fire_range)), + "evasion", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(evasion)), + "torpedo_attack", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(torpedo_attack)) + )(value); + + ret &= add_naval_unit(key, UNIT_ARGS, NAVY_ARGS); + + return ret; + } else return false; + })(root); +}
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