diff options
Diffstat (limited to 'src/openvic-simulation/units/Unit.hpp')
-rw-r--r-- | src/openvic-simulation/units/Unit.hpp | 161 |
1 files changed, 161 insertions, 0 deletions
diff --git a/src/openvic-simulation/units/Unit.hpp b/src/openvic-simulation/units/Unit.hpp new file mode 100644 index 0000000..c9d3434 --- /dev/null +++ b/src/openvic-simulation/units/Unit.hpp @@ -0,0 +1,161 @@ +#pragma once + +#include <cstdint> +#include <string_view> +#include "openvic-simulation/economy/Good.hpp" +#include "openvic-simulation/types/IdentifierRegistry.hpp" +#include "openvic-simulation/types/fixed_point/FixedPoint.hpp" +#include "openvic-simulation/dataloader/NodeTools.hpp" +#include "openvic-simulation/economy/Good.hpp" + +#define UNIT_PARAMS Unit::icon_t icon, Unit::sprite_t sprite, bool active, std::string_view type, \ + bool floating_flag, uint32_t priority, fixed_point_t max_strength, fixed_point_t default_organisation, \ + fixed_point_t maximum_speed, fixed_point_t weighted_value, uint32_t build_time, \ + std::map<const Good*, fixed_point_t> build_cost, fixed_point_t supply_consumption, \ + std::map<const Good*, fixed_point_t> supply_cost +#define LAND_PARAMS fixed_point_t reconnaissance, fixed_point_t attack, fixed_point_t defence, fixed_point_t discipline, \ + fixed_point_t support, fixed_point_t maneuver, fixed_point_t siege +#define NAVY_PARAMS Unit::icon_t naval_icon, bool sail, bool transport, bool capital, Unit::sound_t move_sound, \ + Unit::sound_t select_sound, fixed_point_t colonial_points, bool build_overseas, uint32_t min_port_level, \ + int32_t limit_per_port, fixed_point_t supply_consumption_score, fixed_point_t hull, fixed_point_t gun_power, \ + fixed_point_t fire_range, fixed_point_t evasion, fixed_point_t torpedo_attack + +namespace OpenVic { + struct Unit : HasIdentifier { + using icon_t = uint32_t; + using sprite_t = std::string_view; + using sound_t = std::string_view; + + private: + const std::string_view category; + const icon_t icon; + const sprite_t sprite; + const bool active; + const std::string_view type; + const bool floating_flag; + + const uint32_t priority; + const fixed_point_t max_strength; + const fixed_point_t default_organisation; + const fixed_point_t maximum_speed; + const fixed_point_t weighted_value; + + const uint32_t build_time; + const std::map<const Good*, fixed_point_t> build_cost; + const fixed_point_t supply_consumption; + const std::map<const Good*, fixed_point_t> supply_cost; + + protected: + Unit(std::string_view identifier, std::string_view category, UNIT_PARAMS); + + public: + Unit(Unit&&) = default; + + icon_t get_icon() const; + std::string_view get_category() const; + sprite_t get_sprite() const; + bool is_active() const; + std::string_view get_type() const; + bool has_floating_flag() const; + + uint32_t get_priority() const; + fixed_point_t get_max_strength() const; + fixed_point_t get_default_organisation() const; + fixed_point_t get_maximum_speed() const; + fixed_point_t get_weighted_value() const; + + uint32_t get_build_time() const; + std::map<const Good*, fixed_point_t> const& get_build_cost() const; + fixed_point_t get_supply_consumption() const; + std::map<const Good*, fixed_point_t> const& get_supply_cost() const; + }; + + struct LandUnit : Unit { + friend struct UnitManager; + + private: + const fixed_point_t reconnaissance; + const fixed_point_t attack; + const fixed_point_t defence; + const fixed_point_t discipline; + const fixed_point_t support; + const fixed_point_t maneuver; + const fixed_point_t siege; + + LandUnit(std::string_view identifier, UNIT_PARAMS, LAND_PARAMS); + + public: + LandUnit(LandUnit&&) = default; + + fixed_point_t get_reconnaissance() const; + fixed_point_t get_attack() const; + fixed_point_t get_defence() const; + fixed_point_t get_discipline() const; + fixed_point_t get_support() const; + fixed_point_t get_maneuver() const; + fixed_point_t get_siege() const; + }; + + struct NavalUnit : Unit { + friend struct UnitManager; + + private: + const icon_t naval_icon; + const bool sail; + const bool transport; + const bool capital; + const sound_t move_sound; + const sound_t select_sound; + const fixed_point_t colonial_points; + const bool build_overseas; + const uint32_t min_port_level; + const int32_t limit_per_port; + const fixed_point_t supply_consumption_score; + + const fixed_point_t hull; + const fixed_point_t gun_power; + const fixed_point_t fire_range; + const fixed_point_t evasion; + const fixed_point_t torpedo_attack; + + NavalUnit(std::string_view identifier, UNIT_PARAMS, NAVY_PARAMS); + + public: + NavalUnit(NavalUnit&&) = default; + + icon_t get_naval_icon() const; + bool can_sail() const; + bool is_transport() const; + bool is_capital() const; + sound_t get_move_sound() const; + sound_t get_select_sound() const; + fixed_point_t get_colonial_points() const; + bool can_build_overseas() const; + uint32_t get_min_port_level() const; + int32_t get_limit_per_port() const; + fixed_point_t get_supply_consumption_score() const; + + fixed_point_t get_hull() const; + fixed_point_t get_gun_power() const; + fixed_point_t get_fire_range() const; + fixed_point_t get_evasion() const; + fixed_point_t get_torpedo_attack() const; + }; + + struct UnitManager { + private: + GoodManager& good_manager; + IdentifierRegistry<Unit> units; + + bool _check_shared_parameters(const std::string_view identifier, UNIT_PARAMS); + + public: + UnitManager(GoodManager& good_manager); + + bool add_land_unit(const std::string_view identifier, UNIT_PARAMS, LAND_PARAMS); + bool add_naval_unit(const std::string_view identifier, UNIT_PARAMS, NAVY_PARAMS); + IDENTIFIER_REGISTRY_ACCESSORS(Unit, unit) + + bool load_unit_file(ast::NodeCPtr root); + }; +}
\ No newline at end of file |