aboutsummaryrefslogtreecommitdiff
path: root/src/openvic-simulation/units/Unit.hpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/openvic-simulation/units/Unit.hpp')
-rw-r--r--src/openvic-simulation/units/Unit.hpp161
1 files changed, 161 insertions, 0 deletions
diff --git a/src/openvic-simulation/units/Unit.hpp b/src/openvic-simulation/units/Unit.hpp
new file mode 100644
index 0000000..c9d3434
--- /dev/null
+++ b/src/openvic-simulation/units/Unit.hpp
@@ -0,0 +1,161 @@
+#pragma once
+
+#include <cstdint>
+#include <string_view>
+#include "openvic-simulation/economy/Good.hpp"
+#include "openvic-simulation/types/IdentifierRegistry.hpp"
+#include "openvic-simulation/types/fixed_point/FixedPoint.hpp"
+#include "openvic-simulation/dataloader/NodeTools.hpp"
+#include "openvic-simulation/economy/Good.hpp"
+
+#define UNIT_PARAMS Unit::icon_t icon, Unit::sprite_t sprite, bool active, std::string_view type, \
+ bool floating_flag, uint32_t priority, fixed_point_t max_strength, fixed_point_t default_organisation, \
+ fixed_point_t maximum_speed, fixed_point_t weighted_value, uint32_t build_time, \
+ std::map<const Good*, fixed_point_t> build_cost, fixed_point_t supply_consumption, \
+ std::map<const Good*, fixed_point_t> supply_cost
+#define LAND_PARAMS fixed_point_t reconnaissance, fixed_point_t attack, fixed_point_t defence, fixed_point_t discipline, \
+ fixed_point_t support, fixed_point_t maneuver, fixed_point_t siege
+#define NAVY_PARAMS Unit::icon_t naval_icon, bool sail, bool transport, bool capital, Unit::sound_t move_sound, \
+ Unit::sound_t select_sound, fixed_point_t colonial_points, bool build_overseas, uint32_t min_port_level, \
+ int32_t limit_per_port, fixed_point_t supply_consumption_score, fixed_point_t hull, fixed_point_t gun_power, \
+ fixed_point_t fire_range, fixed_point_t evasion, fixed_point_t torpedo_attack
+
+namespace OpenVic {
+ struct Unit : HasIdentifier {
+ using icon_t = uint32_t;
+ using sprite_t = std::string_view;
+ using sound_t = std::string_view;
+
+ private:
+ const std::string_view category;
+ const icon_t icon;
+ const sprite_t sprite;
+ const bool active;
+ const std::string_view type;
+ const bool floating_flag;
+
+ const uint32_t priority;
+ const fixed_point_t max_strength;
+ const fixed_point_t default_organisation;
+ const fixed_point_t maximum_speed;
+ const fixed_point_t weighted_value;
+
+ const uint32_t build_time;
+ const std::map<const Good*, fixed_point_t> build_cost;
+ const fixed_point_t supply_consumption;
+ const std::map<const Good*, fixed_point_t> supply_cost;
+
+ protected:
+ Unit(std::string_view identifier, std::string_view category, UNIT_PARAMS);
+
+ public:
+ Unit(Unit&&) = default;
+
+ icon_t get_icon() const;
+ std::string_view get_category() const;
+ sprite_t get_sprite() const;
+ bool is_active() const;
+ std::string_view get_type() const;
+ bool has_floating_flag() const;
+
+ uint32_t get_priority() const;
+ fixed_point_t get_max_strength() const;
+ fixed_point_t get_default_organisation() const;
+ fixed_point_t get_maximum_speed() const;
+ fixed_point_t get_weighted_value() const;
+
+ uint32_t get_build_time() const;
+ std::map<const Good*, fixed_point_t> const& get_build_cost() const;
+ fixed_point_t get_supply_consumption() const;
+ std::map<const Good*, fixed_point_t> const& get_supply_cost() const;
+ };
+
+ struct LandUnit : Unit {
+ friend struct UnitManager;
+
+ private:
+ const fixed_point_t reconnaissance;
+ const fixed_point_t attack;
+ const fixed_point_t defence;
+ const fixed_point_t discipline;
+ const fixed_point_t support;
+ const fixed_point_t maneuver;
+ const fixed_point_t siege;
+
+ LandUnit(std::string_view identifier, UNIT_PARAMS, LAND_PARAMS);
+
+ public:
+ LandUnit(LandUnit&&) = default;
+
+ fixed_point_t get_reconnaissance() const;
+ fixed_point_t get_attack() const;
+ fixed_point_t get_defence() const;
+ fixed_point_t get_discipline() const;
+ fixed_point_t get_support() const;
+ fixed_point_t get_maneuver() const;
+ fixed_point_t get_siege() const;
+ };
+
+ struct NavalUnit : Unit {
+ friend struct UnitManager;
+
+ private:
+ const icon_t naval_icon;
+ const bool sail;
+ const bool transport;
+ const bool capital;
+ const sound_t move_sound;
+ const sound_t select_sound;
+ const fixed_point_t colonial_points;
+ const bool build_overseas;
+ const uint32_t min_port_level;
+ const int32_t limit_per_port;
+ const fixed_point_t supply_consumption_score;
+
+ const fixed_point_t hull;
+ const fixed_point_t gun_power;
+ const fixed_point_t fire_range;
+ const fixed_point_t evasion;
+ const fixed_point_t torpedo_attack;
+
+ NavalUnit(std::string_view identifier, UNIT_PARAMS, NAVY_PARAMS);
+
+ public:
+ NavalUnit(NavalUnit&&) = default;
+
+ icon_t get_naval_icon() const;
+ bool can_sail() const;
+ bool is_transport() const;
+ bool is_capital() const;
+ sound_t get_move_sound() const;
+ sound_t get_select_sound() const;
+ fixed_point_t get_colonial_points() const;
+ bool can_build_overseas() const;
+ uint32_t get_min_port_level() const;
+ int32_t get_limit_per_port() const;
+ fixed_point_t get_supply_consumption_score() const;
+
+ fixed_point_t get_hull() const;
+ fixed_point_t get_gun_power() const;
+ fixed_point_t get_fire_range() const;
+ fixed_point_t get_evasion() const;
+ fixed_point_t get_torpedo_attack() const;
+ };
+
+ struct UnitManager {
+ private:
+ GoodManager& good_manager;
+ IdentifierRegistry<Unit> units;
+
+ bool _check_shared_parameters(const std::string_view identifier, UNIT_PARAMS);
+
+ public:
+ UnitManager(GoodManager& good_manager);
+
+ bool add_land_unit(const std::string_view identifier, UNIT_PARAMS, LAND_PARAMS);
+ bool add_naval_unit(const std::string_view identifier, UNIT_PARAMS, NAVY_PARAMS);
+ IDENTIFIER_REGISTRY_ACCESSORS(Unit, unit)
+
+ bool load_unit_file(ast::NodeCPtr root);
+ };
+} \ No newline at end of file