diff options
Diffstat (limited to 'src/openvic-simulation')
-rw-r--r-- | src/openvic-simulation/GameManager.cpp | 4 | ||||
-rw-r--r-- | src/openvic-simulation/GameManager.hpp | 16 | ||||
-rw-r--r-- | src/openvic-simulation/dataloader/Dataloader.cpp | 20 | ||||
-rw-r--r-- | src/openvic-simulation/dataloader/Dataloader.hpp | 2 | ||||
-rw-r--r-- | src/openvic-simulation/economy/Good.cpp | 19 | ||||
-rw-r--r-- | src/openvic-simulation/economy/Good.hpp | 3 | ||||
-rw-r--r-- | src/openvic-simulation/units/Unit.cpp | 291 | ||||
-rw-r--r-- | src/openvic-simulation/units/Unit.hpp | 161 |
8 files changed, 506 insertions, 10 deletions
diff --git a/src/openvic-simulation/GameManager.cpp b/src/openvic-simulation/GameManager.cpp index 4c8b55f..5067a65 100644 --- a/src/openvic-simulation/GameManager.cpp +++ b/src/openvic-simulation/GameManager.cpp @@ -1,11 +1,13 @@ #include "GameManager.hpp" #include "openvic-simulation/utility/Logger.hpp" +#include "units/Unit.hpp" using namespace OpenVic; GameManager::GameManager(state_updated_func_t state_updated_callback) - : clock { [this]() { tick(); }, [this]() { update_state(); } }, + : unit_manager { good_manager }, + clock { [this]() { tick(); }, [this]() { update_state(); } }, state_updated { state_updated_callback } {} void GameManager::set_needs_update() { diff --git a/src/openvic-simulation/GameManager.hpp b/src/openvic-simulation/GameManager.hpp index 70d8cf0..fa61eaf 100644 --- a/src/openvic-simulation/GameManager.hpp +++ b/src/openvic-simulation/GameManager.hpp @@ -1,10 +1,14 @@ #pragma once -#include "GameAdvancementHook.hpp" -#include "economy/Good.hpp" -#include "map/Map.hpp" -#include "politics/Ideology.hpp" -#include "politics/Issue.hpp" +#include "openvic-simulation/GameAdvancementHook.hpp" +#include "openvic-simulation/economy/Good.hpp" +#include "openvic-simulation/map/Map.hpp" +#include "openvic-simulation/politics/Ideology.hpp" +#include "openvic-simulation/politics/Issue.hpp" +#include "openvic-simulation/GameAdvancementHook.hpp" +#include "openvic-simulation/economy/Good.hpp" +#include "openvic-simulation/map/Map.hpp" +#include "openvic-simulation/units/Unit.hpp" namespace OpenVic { struct GameManager { @@ -16,7 +20,7 @@ namespace OpenVic { PopManager pop_manager; IdeologyManager ideology_manager; IssueManager issue_manager; - + UnitManager unit_manager; GameAdvancementHook clock; private: diff --git a/src/openvic-simulation/dataloader/Dataloader.cpp b/src/openvic-simulation/dataloader/Dataloader.cpp index d0d9506..7cd955d 100644 --- a/src/openvic-simulation/dataloader/Dataloader.cpp +++ b/src/openvic-simulation/dataloader/Dataloader.cpp @@ -1,4 +1,5 @@ #include "Dataloader.hpp" +#include <filesystem> #include <openvic-dataloader/csv/Parser.hpp> #include <openvic-dataloader/detail/CallbackOStream.hpp> @@ -6,6 +7,7 @@ #include "openvic-simulation/GameManager.hpp" #include "openvic-simulation/utility/Logger.hpp" +#include "units/Unit.hpp" using namespace OpenVic; using namespace OpenVic::NodeTools; @@ -150,13 +152,20 @@ bool Dataloader::_load_pop_types(PopManager& pop_manager, fs::path const& pop_ty return pop_manager.load_pop_type_file(file.stem().string(), _parse_defines(file).get_file_node()); } ); - if (!ret) { - Logger::error("Failed to load pop types!"); - } pop_manager.lock_pop_types(); return ret; } +bool Dataloader::_load_units(UnitManager& unit_manager, fs::path const& units_directory) const { + const bool ret = apply_to_files_in_dir(units_directory, ".txt", + [&unit_manager](fs::path const& file) -> bool { + return unit_manager.load_unit_file(_parse_defines(file).get_file_node()); + } + ); + unit_manager.lock_units(); + return ret; +} + bool Dataloader::_load_map_dir(GameManager& game_manager, fs::path const& map_directory) const { Map& map = game_manager.map; @@ -260,6 +269,7 @@ bool Dataloader::load_defines(GameManager& game_manager) const { static const fs::path ideology_file = "common/ideologies.txt"; static const fs::path issues_file = "common/issues.txt"; static const fs::path map_directory = "map"; + static const fs::path units_directory = "units"; bool ret = true; @@ -291,6 +301,10 @@ bool Dataloader::load_defines(GameManager& game_manager) const { Logger::error("Failed to load issues!"); ret = false; } + if (!_load_units(game_manager.unit_manager, units_directory)) { + Logger::error("Failed to load units!"); + ret = false; + } if (!_load_map_dir(game_manager, map_directory)) { Logger::error("Failed to load map!"); ret = false; diff --git a/src/openvic-simulation/dataloader/Dataloader.hpp b/src/openvic-simulation/dataloader/Dataloader.hpp index 6741361..9e15102 100644 --- a/src/openvic-simulation/dataloader/Dataloader.hpp +++ b/src/openvic-simulation/dataloader/Dataloader.hpp @@ -5,6 +5,7 @@ #include <vector> #include "openvic-simulation/dataloader/NodeTools.hpp" +#include "units/Unit.hpp" namespace OpenVic { namespace fs = std::filesystem; @@ -21,6 +22,7 @@ namespace OpenVic { path_vector_t roots; bool _load_pop_types(PopManager& pop_manager, fs::path const& pop_type_directory) const; + bool _load_units(UnitManager& unit_manager, fs::path const& units_directory) const; bool _load_map_dir(GameManager& game_manager, fs::path const& map_directory) const; public: diff --git a/src/openvic-simulation/economy/Good.cpp b/src/openvic-simulation/economy/Good.cpp index f1da8bd..027fb5f 100644 --- a/src/openvic-simulation/economy/Good.cpp +++ b/src/openvic-simulation/economy/Good.cpp @@ -1,6 +1,11 @@ #include "Good.hpp" #include <cassert> +#include <map> +#include <string_view> +#include "dataloader/NodeTools.hpp" +#include "openvic-dataloader/v2script/AbstractSyntaxTree.hpp" +#include "types/fixed_point/FixedPoint.hpp" using namespace OpenVic; using namespace OpenVic::NodeTools; @@ -132,3 +137,17 @@ bool GoodManager::load_goods_file(ast::NodeCPtr root) { lock_goods(); return ret; } + +node_callback_t GoodManager::expect_goods_map(callback_t<std::map<Good const*, fixed_point_t>> cb) { + return [this, cb](ast::NodeCPtr node) -> bool { + std::map<Good const*, fixed_point_t> goods_map; + bool res = expect_good_dictionary([&goods_map](const Good & key, ast::NodeCPtr value) -> bool { + fixed_point_t good_value; + bool res = expect_fixed_point((assign_variable_callback(good_value)))(value); + goods_map.emplace(&key, good_value); + return res; + })(node); + res &= cb(goods_map); + return res; + }; +}
\ No newline at end of file diff --git a/src/openvic-simulation/economy/Good.hpp b/src/openvic-simulation/economy/Good.hpp index 6c237b1..df92525 100644 --- a/src/openvic-simulation/economy/Good.hpp +++ b/src/openvic-simulation/economy/Good.hpp @@ -2,6 +2,7 @@ #include "openvic-simulation/dataloader/NodeTools.hpp" #include "openvic-simulation/types/IdentifierRegistry.hpp" +#include "openvic-dataloader/v2script/AbstractSyntaxTree.hpp" namespace OpenVic { struct GoodManager; @@ -75,5 +76,7 @@ namespace OpenVic { void reset_to_defaults(); bool load_goods_file(ast::NodeCPtr root); + + NodeTools::node_callback_t expect_goods_map(NodeTools::callback_t<std::map<Good const*, fixed_point_t>> cb); }; } diff --git a/src/openvic-simulation/units/Unit.cpp b/src/openvic-simulation/units/Unit.cpp new file mode 100644 index 0000000..ebf4985 --- /dev/null +++ b/src/openvic-simulation/units/Unit.cpp @@ -0,0 +1,291 @@ +#include "Unit.hpp" + +#define UNIT_ARGS icon, sprite, active, type, floating_flag, priority, max_strength, \ + default_organisation, maximum_speed, weighted_value, build_time, build_cost, supply_consumption, \ + supply_cost +#define LAND_ARGS reconnaissance, attack, defence, discipline, support, maneuver, siege +#define NAVY_ARGS naval_icon, sail, transport, capital, move_sound, select_sound, colonial_points, build_overseas, min_port_level, \ + limit_per_port, supply_consumption_score, hull, gun_power, fire_range, evasion, torpedo_attack + +using namespace OpenVic; +using namespace OpenVic::NodeTools; + +Unit::Unit(std::string_view identifier, std::string_view category, UNIT_PARAMS) : HasIdentifier { identifier }, + icon { icon }, category { category }, sprite { sprite }, active { active }, type { type }, + floating_flag { floating_flag }, priority { priority }, max_strength { max_strength }, + default_organisation { default_organisation }, maximum_speed { maximum_speed }, weighted_value { weighted_value }, + build_time { build_time }, build_cost { build_cost }, supply_consumption { supply_consumption }, supply_cost { supply_cost } {} + +Unit::icon_t Unit::get_icon() const { + return icon; +} + +Unit::sprite_t Unit::get_sprite() const { + return sprite; +} + +bool Unit::is_active() const { + return active; +} + +std::string_view Unit::get_type() const { + return type; +} + +bool Unit::has_floating_flag() const { + return floating_flag; +} + +uint32_t Unit::get_priority() const { + return priority; +} + +fixed_point_t Unit::get_max_strength() const { + return max_strength; +} + +fixed_point_t Unit::get_default_organisation() const { + return default_organisation; +} + +fixed_point_t Unit::get_maximum_speed() const { + return maximum_speed; +} + +uint32_t Unit::get_build_time() const { + return build_time; +} + +fixed_point_t Unit::get_weighted_value() const { + return weighted_value; +} + +std::map<const Good*, fixed_point_t> const& Unit::get_build_cost() const { + return build_cost; +} + +fixed_point_t Unit::get_supply_consumption() const { + return supply_consumption; +} + +std::map<const Good*, fixed_point_t> const& Unit::get_supply_cost() const { + return supply_cost; +} + +LandUnit::LandUnit(std::string_view identifier, UNIT_PARAMS, LAND_PARAMS) : Unit { identifier, "land", UNIT_ARGS }, + reconnaissance { reconnaissance }, attack { attack }, defence { defence }, discipline { discipline }, support { support }, + maneuver { maneuver }, siege { siege } {} + +fixed_point_t LandUnit::get_reconnaissance() const { + return reconnaissance; +} + +fixed_point_t LandUnit::get_attack() const { + return attack; +} + +fixed_point_t LandUnit::get_defence() const { + return defence; +} + +fixed_point_t LandUnit::get_discipline() const { + return discipline; +} + +fixed_point_t LandUnit::get_support() const { + return support; +} + +fixed_point_t LandUnit::get_maneuver() const { + return maneuver; +} + +fixed_point_t LandUnit::get_siege() const { + return siege; +} + +NavalUnit::NavalUnit(std::string_view identifier, UNIT_PARAMS, NAVY_PARAMS) : Unit { identifier, "naval", UNIT_ARGS }, + naval_icon { naval_icon }, sail { sail }, transport { transport }, capital { capital }, move_sound { move_sound }, + select_sound { select_sound }, colonial_points { colonial_points }, build_overseas { build_overseas }, + min_port_level { min_port_level }, limit_per_port { limit_per_port }, supply_consumption_score { supply_consumption_score }, + hull { hull }, gun_power { gun_power }, fire_range { fire_range }, evasion { evasion }, torpedo_attack { torpedo_attack } {}; + +NavalUnit::icon_t NavalUnit::get_naval_icon() const { + return naval_icon; +} + +bool NavalUnit::can_sail() const { + return sail; +} + +bool NavalUnit::is_transport() const { + return transport; +} + +NavalUnit::sound_t NavalUnit::get_move_sound() const { + return move_sound; +} + +NavalUnit::sound_t NavalUnit::get_select_sound() const { + return select_sound; +} + +fixed_point_t NavalUnit::get_colonial_points() const { + return colonial_points; +} + +bool NavalUnit::can_build_overseas() const { + return build_overseas; +} + +uint32_t NavalUnit::get_min_port_level() const { + return min_port_level; +} + +int32_t NavalUnit::get_limit_per_port() const { + return limit_per_port; +} + +fixed_point_t NavalUnit::get_supply_consumption_score() const { + return supply_consumption_score; +} + +fixed_point_t NavalUnit::get_hull() const { + return hull; +} + +fixed_point_t NavalUnit::get_gun_power() const { + return gun_power; +} + +fixed_point_t NavalUnit::get_fire_range() const { + return fire_range; +} + +fixed_point_t NavalUnit::get_evasion() const { + return evasion; +} + +fixed_point_t NavalUnit::get_torpedo_attack() const { + return torpedo_attack; +} + +UnitManager::UnitManager(GoodManager& good_manager) : good_manager { good_manager }, units { "units" } {}; + +bool UnitManager::_check_shared_parameters(const std::string_view identifier, UNIT_PARAMS) { + if (identifier.empty()) { + Logger::error("Invalid religion identifier - empty!"); + return false; + } + + if (sprite.empty()) { + Logger::error("Invalid sprite identifier - empty!"); + return false; + } + + if (type.empty()) { + Logger::error("Invalid unit type - empty!"); + return false; + } + + //TODO check that icon and sprite exist + + return true; +} + +bool UnitManager::add_land_unit(const std::string_view identifier, UNIT_PARAMS, LAND_PARAMS) { + if (!_check_shared_parameters(identifier, UNIT_ARGS)) { + return false; + } + + return units.add_item(LandUnit { identifier, UNIT_ARGS, LAND_ARGS }); +} + +bool UnitManager::add_naval_unit(const std::string_view identifier, UNIT_PARAMS, NAVY_PARAMS) { + if (!_check_shared_parameters(identifier, UNIT_ARGS)) { + return false; + } + + //TODO: check that icon and sounds exist + + return units.add_item(NavalUnit { identifier, UNIT_ARGS, NAVY_ARGS }); +} +//TODO forgot fcking capital flag for naval units +bool UnitManager::load_unit_file(ast::NodeCPtr root) { + return NodeTools::expect_dictionary([this](std::string_view key, ast::NodeCPtr value) -> bool { + Unit::icon_t icon; + std::string_view category, type; + Unit::sprite_t sprite; + bool active = true, floating_flag; + uint32_t priority, build_time; + fixed_point_t maximum_speed, max_strength, default_organisation, weighted_value, supply_consumption; + std::map<const Good*, fixed_point_t> build_cost, supply_cost; + + //shared + bool ret = expect_dictionary_keys(ALLOW_OTHER_KEYS, + "icon", ONE_EXACTLY, expect_uint(assign_variable_callback(icon)), + "type", ONE_EXACTLY, expect_identifier(assign_variable_callback(category)), + "sprite", ONE_EXACTLY, expect_identifier(assign_variable_callback(sprite)), + "active", ZERO_OR_ONE, expect_bool(assign_variable_callback(active)), + "unit_type", ONE_EXACTLY, expect_identifier(assign_variable_callback(type)), + "floating_flag", ONE_EXACTLY, expect_bool(assign_variable_callback(floating_flag)), + "priority", ONE_EXACTLY, expect_uint(assign_variable_callback(priority)), + "max_strength", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(max_strength)), + "default_organisation", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(default_organisation)), + "maximum_speed", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(maximum_speed)), + "weighted_value", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(weighted_value)), + "build_time", ONE_EXACTLY, expect_uint(assign_variable_callback(build_time)), + "build_cost", ONE_EXACTLY, good_manager.expect_goods_map(assign_variable_callback(build_cost)), + "supply_consumption", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(supply_consumption)), + "supply_cost", ONE_EXACTLY, good_manager.expect_goods_map(assign_variable_callback(supply_cost)) + )(value); + + if (category == "land") { + fixed_point_t reconnaissance, attack, defence, discipline, support, maneuver, siege; + + ret &= expect_dictionary_keys(ALLOW_OTHER_KEYS, + "reconnaissance", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(reconnaissance)), + "attack", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(attack)), + "defence", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(defence)), + "discipline", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(discipline)), + "support", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(support)), + "maneuver", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(maneuver)), + "siege", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(siege)) + )(value); + + ret &= add_land_unit(key, UNIT_ARGS, LAND_ARGS); + + return ret; + } else if (category == "naval") { + Unit::icon_t naval_icon; + bool sail = false, transport = false, capital = false, build_overseas = false; + Unit::sound_t move_sound, select_sound; //TODO defaults for both + uint32_t min_port_level; + int32_t limit_per_port; + fixed_point_t fire_range, evasion, supply_consumption_score, hull, gun_power, colonial_points = 0, torpedo_attack = 0; + + ret &= expect_dictionary_keys(ALLOW_OTHER_KEYS, + "naval_icon", ONE_EXACTLY, expect_uint(assign_variable_callback(naval_icon)), + "sail", ZERO_OR_ONE, expect_bool(assign_variable_callback(sail)), + "transport", ZERO_OR_ONE, expect_bool(assign_variable_callback(transport)), + "capital", ZERO_OR_ONE, expect_bool(assign_variable_callback(capital)), + "move_sound", ZERO_OR_ONE, expect_identifier(assign_variable_callback(move_sound)), + "select_sound", ZERO_OR_ONE, expect_identifier(assign_variable_callback(select_sound)), + "colonial_points", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(colonial_points)), + "can_build_overseas", ZERO_OR_ONE, expect_bool(assign_variable_callback(build_overseas)), + "min_port_level", ONE_EXACTLY, expect_uint(assign_variable_callback(min_port_level)), + "limit_per_port", ONE_EXACTLY, expect_int(assign_variable_callback(limit_per_port)), + "supply_consumption_score", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(supply_consumption_score)), + "hull", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(hull)), + "gun_power", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(gun_power)), + "fire_range", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(fire_range)), + "evasion", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(evasion)), + "torpedo_attack", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(torpedo_attack)) + )(value); + + ret &= add_naval_unit(key, UNIT_ARGS, NAVY_ARGS); + + return ret; + } else return false; + })(root); +}
\ No newline at end of file diff --git a/src/openvic-simulation/units/Unit.hpp b/src/openvic-simulation/units/Unit.hpp new file mode 100644 index 0000000..c9d3434 --- /dev/null +++ b/src/openvic-simulation/units/Unit.hpp @@ -0,0 +1,161 @@ +#pragma once + +#include <cstdint> +#include <string_view> +#include "openvic-simulation/economy/Good.hpp" +#include "openvic-simulation/types/IdentifierRegistry.hpp" +#include "openvic-simulation/types/fixed_point/FixedPoint.hpp" +#include "openvic-simulation/dataloader/NodeTools.hpp" +#include "openvic-simulation/economy/Good.hpp" + +#define UNIT_PARAMS Unit::icon_t icon, Unit::sprite_t sprite, bool active, std::string_view type, \ + bool floating_flag, uint32_t priority, fixed_point_t max_strength, fixed_point_t default_organisation, \ + fixed_point_t maximum_speed, fixed_point_t weighted_value, uint32_t build_time, \ + std::map<const Good*, fixed_point_t> build_cost, fixed_point_t supply_consumption, \ + std::map<const Good*, fixed_point_t> supply_cost +#define LAND_PARAMS fixed_point_t reconnaissance, fixed_point_t attack, fixed_point_t defence, fixed_point_t discipline, \ + fixed_point_t support, fixed_point_t maneuver, fixed_point_t siege +#define NAVY_PARAMS Unit::icon_t naval_icon, bool sail, bool transport, bool capital, Unit::sound_t move_sound, \ + Unit::sound_t select_sound, fixed_point_t colonial_points, bool build_overseas, uint32_t min_port_level, \ + int32_t limit_per_port, fixed_point_t supply_consumption_score, fixed_point_t hull, fixed_point_t gun_power, \ + fixed_point_t fire_range, fixed_point_t evasion, fixed_point_t torpedo_attack + +namespace OpenVic { + struct Unit : HasIdentifier { + using icon_t = uint32_t; + using sprite_t = std::string_view; + using sound_t = std::string_view; + + private: + const std::string_view category; + const icon_t icon; + const sprite_t sprite; + const bool active; + const std::string_view type; + const bool floating_flag; + + const uint32_t priority; + const fixed_point_t max_strength; + const fixed_point_t default_organisation; + const fixed_point_t maximum_speed; + const fixed_point_t weighted_value; + + const uint32_t build_time; + const std::map<const Good*, fixed_point_t> build_cost; + const fixed_point_t supply_consumption; + const std::map<const Good*, fixed_point_t> supply_cost; + + protected: + Unit(std::string_view identifier, std::string_view category, UNIT_PARAMS); + + public: + Unit(Unit&&) = default; + + icon_t get_icon() const; + std::string_view get_category() const; + sprite_t get_sprite() const; + bool is_active() const; + std::string_view get_type() const; + bool has_floating_flag() const; + + uint32_t get_priority() const; + fixed_point_t get_max_strength() const; + fixed_point_t get_default_organisation() const; + fixed_point_t get_maximum_speed() const; + fixed_point_t get_weighted_value() const; + + uint32_t get_build_time() const; + std::map<const Good*, fixed_point_t> const& get_build_cost() const; + fixed_point_t get_supply_consumption() const; + std::map<const Good*, fixed_point_t> const& get_supply_cost() const; + }; + + struct LandUnit : Unit { + friend struct UnitManager; + + private: + const fixed_point_t reconnaissance; + const fixed_point_t attack; + const fixed_point_t defence; + const fixed_point_t discipline; + const fixed_point_t support; + const fixed_point_t maneuver; + const fixed_point_t siege; + + LandUnit(std::string_view identifier, UNIT_PARAMS, LAND_PARAMS); + + public: + LandUnit(LandUnit&&) = default; + + fixed_point_t get_reconnaissance() const; + fixed_point_t get_attack() const; + fixed_point_t get_defence() const; + fixed_point_t get_discipline() const; + fixed_point_t get_support() const; + fixed_point_t get_maneuver() const; + fixed_point_t get_siege() const; + }; + + struct NavalUnit : Unit { + friend struct UnitManager; + + private: + const icon_t naval_icon; + const bool sail; + const bool transport; + const bool capital; + const sound_t move_sound; + const sound_t select_sound; + const fixed_point_t colonial_points; + const bool build_overseas; + const uint32_t min_port_level; + const int32_t limit_per_port; + const fixed_point_t supply_consumption_score; + + const fixed_point_t hull; + const fixed_point_t gun_power; + const fixed_point_t fire_range; + const fixed_point_t evasion; + const fixed_point_t torpedo_attack; + + NavalUnit(std::string_view identifier, UNIT_PARAMS, NAVY_PARAMS); + + public: + NavalUnit(NavalUnit&&) = default; + + icon_t get_naval_icon() const; + bool can_sail() const; + bool is_transport() const; + bool is_capital() const; + sound_t get_move_sound() const; + sound_t get_select_sound() const; + fixed_point_t get_colonial_points() const; + bool can_build_overseas() const; + uint32_t get_min_port_level() const; + int32_t get_limit_per_port() const; + fixed_point_t get_supply_consumption_score() const; + + fixed_point_t get_hull() const; + fixed_point_t get_gun_power() const; + fixed_point_t get_fire_range() const; + fixed_point_t get_evasion() const; + fixed_point_t get_torpedo_attack() const; + }; + + struct UnitManager { + private: + GoodManager& good_manager; + IdentifierRegistry<Unit> units; + + bool _check_shared_parameters(const std::string_view identifier, UNIT_PARAMS); + + public: + UnitManager(GoodManager& good_manager); + + bool add_land_unit(const std::string_view identifier, UNIT_PARAMS, LAND_PARAMS); + bool add_naval_unit(const std::string_view identifier, UNIT_PARAMS, NAVY_PARAMS); + IDENTIFIER_REGISTRY_ACCESSORS(Unit, unit) + + bool load_unit_file(ast::NodeCPtr root); + }; +}
\ No newline at end of file |