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-rw-r--r--src/openvic-simulation/economy/production/ProductionType.cpp6
-rw-r--r--src/openvic-simulation/economy/production/ResourceGatheringOperation.hpp4
-rw-r--r--src/openvic-simulation/history/ProvinceHistory.cpp17
-rw-r--r--src/openvic-simulation/history/ProvinceHistory.hpp2
-rw-r--r--src/openvic-simulation/map/ProvinceInstance.cpp43
-rw-r--r--src/openvic-simulation/map/ProvinceInstance.hpp12
6 files changed, 51 insertions, 33 deletions
diff --git a/src/openvic-simulation/economy/production/ProductionType.cpp b/src/openvic-simulation/economy/production/ProductionType.cpp
index bc5bc0b..fd9bce7 100644
--- a/src/openvic-simulation/economy/production/ProductionType.cpp
+++ b/src/openvic-simulation/economy/production/ProductionType.cpp
@@ -174,15 +174,15 @@ bool ProductionTypeManager::add_production_type(
base_output_quantity, std::move(bonuses), std::move(maintenance_requirements), is_coastal, is_farm, is_mine
});
- if(ret && (is_farm | is_mine)) {
+ if(ret && (template_type == RGO)) {
ProductionType const& production_type = production_types.get_items().back();
auto current_rgo_pt = good_to_rgo_production_type[*output_good];
if(current_rgo_pt == nullptr) {
// first rgo pt
good_to_rgo_production_type[*output_good] = &production_type;
}
- else if (is_farm && current_rgo_pt->is_mine()) {
- // farms are preferred over mines in V2
+ else if (is_farm && !current_rgo_pt->is_farm()) {
+ // farms are preferred (over mines) in V2
good_to_rgo_production_type[*output_good] = &production_type;
}
//else ignore, we already have an rgo pt
diff --git a/src/openvic-simulation/economy/production/ResourceGatheringOperation.hpp b/src/openvic-simulation/economy/production/ResourceGatheringOperation.hpp
index 7528d6d..2fb782e 100644
--- a/src/openvic-simulation/economy/production/ResourceGatheringOperation.hpp
+++ b/src/openvic-simulation/economy/production/ResourceGatheringOperation.hpp
@@ -5,9 +5,9 @@
#include "openvic-simulation/utility/Getters.hpp"
namespace OpenVic {
- class ResourceGatheringOperation final {
+ struct ResourceGatheringOperation {
private:
- ProductionType const* PROPERTY_RW_ACCESS(production_type, public);
+ ProductionType const* PROPERTY_RW(production_type);
fixed_point_t PROPERTY(revenue_yesterday);
fixed_point_t PROPERTY(output_quantity_yesterday);
fixed_point_t PROPERTY(unsold_quantity_yesterday);
diff --git a/src/openvic-simulation/history/ProvinceHistory.cpp b/src/openvic-simulation/history/ProvinceHistory.cpp
index ef8793b..7d3d6eb 100644
--- a/src/openvic-simulation/history/ProvinceHistory.cpp
+++ b/src/openvic-simulation/history/ProvinceHistory.cpp
@@ -1,7 +1,10 @@
#include "ProvinceHistory.hpp"
#include "openvic-simulation/DefinitionManager.hpp"
+#include "openvic-simulation/economy/GoodDefinition.hpp"
#include "openvic-simulation/map/ProvinceDefinition.hpp"
+#include "dataloader/NodeTools.hpp"
+#include "types/IdentifierRegistry.hpp"
using namespace OpenVic;
using namespace OpenVic::NodeTools;
@@ -57,6 +60,9 @@ bool ProvinceHistoryMap::_load_history_entry(
};
};
+ constexpr bool allow_empty_true = true;
+ constexpr bool do_warn = true;
+
return expect_dictionary_keys_and_default(
[this, &definition_manager, &building_type_manager, &entry](
std::string_view key, ast::NodeCPtr value) -> bool {
@@ -98,7 +104,16 @@ bool ProvinceHistoryMap::_load_history_entry(
expect_identifier(expect_mapped_string(colony_status_map, assign_variable_callback(entry.colonial))),
"is_slave", ZERO_OR_ONE, expect_bool(assign_variable_callback(entry.slave)),
"trade_goods", ZERO_OR_ONE,
- good_definition_manager.expect_good_definition_identifier(assign_variable_callback_pointer_opt(entry.rgo)),
+ good_definition_manager.expect_good_definition_identifier_or_string(
+ [&definition_manager, &entry](GoodDefinition const& rgo_good) ->bool {
+ entry.rgo_production_type = definition_manager.get_economy_manager().get_production_type_manager().get_good_to_rgo_production_type()[rgo_good];
+ return entry.rgo_production_type != nullptr;
+ //we expect the good to have an rgo production type
+ //Victoria 2 treats this as null, but clearly the modder wanted there to be a good
+ },
+ allow_empty_true, //could be explicitly setting trade_goods to null
+ do_warn //could be typo in good identifier
+ ),
"life_rating", ZERO_OR_ONE, expect_uint<ProvinceInstance::life_rating_t>(assign_variable_callback(entry.life_rating)),
"terrain", ZERO_OR_ONE, terrain_type_manager.expect_terrain_type_identifier(
assign_variable_callback_pointer_opt(entry.terrain_type)
diff --git a/src/openvic-simulation/history/ProvinceHistory.hpp b/src/openvic-simulation/history/ProvinceHistory.hpp
index 99ea2af..db6b57f 100644
--- a/src/openvic-simulation/history/ProvinceHistory.hpp
+++ b/src/openvic-simulation/history/ProvinceHistory.hpp
@@ -32,7 +32,7 @@ namespace OpenVic {
std::optional<ProvinceInstance::colony_status_t> PROPERTY(colonial);
std::optional<bool> PROPERTY(slave);
ordered_map<CountryDefinition const*, bool> PROPERTY(cores);
- std::optional<GoodDefinition const*> PROPERTY(rgo);
+ ProductionType const* PROPERTY(rgo_production_type);
std::optional<ProvinceInstance::life_rating_t> PROPERTY(life_rating);
std::optional<TerrainType const*> PROPERTY(terrain_type);
ordered_map<BuildingType const*, BuildingType::level_t> PROPERTY(province_buildings);
diff --git a/src/openvic-simulation/map/ProvinceInstance.cpp b/src/openvic-simulation/map/ProvinceInstance.cpp
index 1d69fec..d35c44e 100644
--- a/src/openvic-simulation/map/ProvinceInstance.cpp
+++ b/src/openvic-simulation/map/ProvinceInstance.cpp
@@ -1,13 +1,14 @@
#include "ProvinceInstance.hpp"
#include "openvic-simulation/country/CountryInstance.hpp"
-#include "openvic-simulation/economy/GoodDefinition.hpp"
#include "openvic-simulation/economy/production/ProductionType.hpp"
#include "openvic-simulation/history/ProvinceHistory.hpp"
#include "openvic-simulation/map/ProvinceDefinition.hpp"
#include "openvic-simulation/military/UnitInstanceGroup.hpp"
#include "openvic-simulation/misc/Define.hpp"
#include "openvic-simulation/politics/Ideology.hpp"
+#include "economy/production/ResourceGatheringOperation.hpp"
+#include "types/fixed_point/FixedPoint.hpp"
using namespace OpenVic;
@@ -25,7 +26,7 @@ ProvinceInstance::ProvinceInstance(
cores {},
slave { false },
crime { nullptr },
- rgo_production_type { nullptr },
+ rgo { nullptr },
buildings { "buildings", false },
armies {},
navies {},
@@ -37,6 +38,21 @@ ProvinceInstance::ProvinceInstance(
religion_distribution {},
max_supported_regiments { 0 } {}
+ GoodDefinition const* ProvinceInstance::get_rgo_good() const {
+ if(rgo == nullptr) { return nullptr; }
+ return rgo->get_production_type()->get_output_good();
+ }
+ void ProvinceInstance::set_rgo_production_type(ProductionType const& production_type) {
+ if(production_type.get_template_type() != ProductionType::template_type_t::RGO) {
+ //error
+ }
+
+ //recalculate rgo size?
+ //convert pops farmers <> labourers
+
+ rgo->set_production_type(&production_type);
+ }
+
bool ProvinceInstance::set_owner(CountryInstance* new_owner) {
bool ret = true;
@@ -282,23 +298,14 @@ bool ProvinceInstance::apply_history_to_province(ProvinceHistoryEntry const& ent
}
}
- auto const& rgo_good_optional = entry.get_rgo();
- if(rgo_good_optional.has_value()) {
- GoodDefinition const* const rgo_good = rgo_good_optional.value();
- if(rgo_good != nullptr) {
- IndexedMap<GoodDefinition, ProductionType const*> const& good_to_rgo_production_type = production_type_manager.get_good_to_rgo_production_type();
- ProductionType const* rgo_production_type = good_to_rgo_production_type[*rgo_good];
- if(rgo_production_type!= nullptr) {
- set_rgo_production_type(rgo_production_type);
- }
- else {
- //error we expect the good to have an rgo production type but there is none
- //Victoria 2 treats this as null, but clearly the modder wanted there to be a good
- }
- }
- //else explicitly set null, no-op
+ ProductionType const* const rgo_production_type = entry.get_rgo_production_type();
+ if(rgo_production_type != nullptr) {
+ constexpr fixed_point_t size_multiplier = fixed_point_t::_1();
+ rgo = new ResourceGatheringOperation {
+ rgo_production_type,
+ size_multiplier
+ };
}
- //else default null, no-op
set_optional(life_rating, entry.get_life_rating());
set_optional(terrain_type, entry.get_terrain_type());
diff --git a/src/openvic-simulation/map/ProvinceInstance.hpp b/src/openvic-simulation/map/ProvinceInstance.hpp
index 9899a16..5863a97 100644
--- a/src/openvic-simulation/map/ProvinceInstance.hpp
+++ b/src/openvic-simulation/map/ProvinceInstance.hpp
@@ -12,6 +12,7 @@
#include "openvic-simulation/types/HasIdentifier.hpp"
#include "openvic-simulation/types/OrderedContainers.hpp"
#include "openvic-simulation/types/fixed_point/FixedPointMap.hpp"
+#include "economy/production/ResourceGatheringOperation.hpp"
namespace OpenVic {
@@ -74,7 +75,7 @@ namespace OpenVic {
bool PROPERTY(slave);
Crime const* PROPERTY_RW(crime);
- ProductionType const* PROPERTY_RW_ACCESS(rgo_production_type, public);
+ ResourceGatheringOperation* PROPERTY(rgo);
IdentifierRegistry<BuildingInstance> IDENTIFIER_REGISTRY(building);
ordered_set<ArmyInstance*> PROPERTY(armies);
ordered_set<NavyInstance*> PROPERTY(navies);
@@ -115,13 +116,8 @@ namespace OpenVic {
return controller;
}
- GoodDefinition const* get_rgo_good() const {
- GoodDefinition const* rgo_good { nullptr };
- if(rgo_production_type != nullptr) {
- rgo_good = rgo_production_type->get_output_good();
- }
- return rgo_good;
- }
+ GoodDefinition const* get_rgo_good() const;
+ void set_rgo_production_type(ProductionType const& production_type);
bool set_owner(CountryInstance* new_owner);
bool set_controller(CountryInstance* new_controller);