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Diffstat (limited to 'src/openvic/GameAdvancementHook.hpp')
-rw-r--r-- | src/openvic/GameAdvancementHook.hpp | 42 |
1 files changed, 42 insertions, 0 deletions
diff --git a/src/openvic/GameAdvancementHook.hpp b/src/openvic/GameAdvancementHook.hpp new file mode 100644 index 0000000..5d904bc --- /dev/null +++ b/src/openvic/GameAdvancementHook.hpp @@ -0,0 +1,42 @@ +#pragma once + +#include <chrono> +#include <functional> +#include <vector> + +namespace OpenVic { + //Conditionally advances game with provided behaviour + //Class governs game speed and pause state + class GameAdvancementHook { + public: + using AdvancementFunction = std::function<void()>; + using RefreshFunction = std::function<void()>; + using speed_t = int8_t; + + //Minimum number of miliseconds before the simulation advances + static const std::vector<std::chrono::milliseconds> GAME_SPEEDS; + + private: + std::chrono::time_point<std::chrono::high_resolution_clock> lastPolledTime; + //A function pointer that advances the simulation, intended to be a capturing lambda or something similar. May need to be reworked later + AdvancementFunction triggerFunction; + RefreshFunction refreshFunction; + speed_t currentSpeed; + + public: + bool isPaused; + + GameAdvancementHook(AdvancementFunction tickFunction, RefreshFunction updateFunction, bool startPaused = true, speed_t startingSpeed = 0); + + void setSimulationSpeed(speed_t speed); + speed_t getSimulationSpeed() const; + void increaseSimulationSpeed(); + void decreaseSimulationSpeed(); + bool canIncreaseSimulationSpeed() const; + bool canDecreaseSimulationSpeed() const; + GameAdvancementHook& operator++(); + GameAdvancementHook& operator--(); + void conditionallyAdvanceGame(); + void reset(); + }; +}
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