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-rw-r--r--src/openvic/GameAdvancementHook.hpp18
1 files changed, 10 insertions, 8 deletions
diff --git a/src/openvic/GameAdvancementHook.hpp b/src/openvic/GameAdvancementHook.hpp
index 5d904bc..59e43a4 100644
--- a/src/openvic/GameAdvancementHook.hpp
+++ b/src/openvic/GameAdvancementHook.hpp
@@ -5,25 +5,27 @@
#include <vector>
namespace OpenVic {
- //Conditionally advances game with provided behaviour
- //Class governs game speed and pause state
+ // Conditionally advances game with provided behaviour
+ // Class governs game speed and pause state
class GameAdvancementHook {
- public:
+ public:
using AdvancementFunction = std::function<void()>;
using RefreshFunction = std::function<void()>;
using speed_t = int8_t;
- //Minimum number of miliseconds before the simulation advances
+ // Minimum number of miliseconds before the simulation advances
static const std::vector<std::chrono::milliseconds> GAME_SPEEDS;
- private:
- std::chrono::time_point<std::chrono::high_resolution_clock> lastPolledTime;
- //A function pointer that advances the simulation, intended to be a capturing lambda or something similar. May need to be reworked later
+ private:
+ using time_point_t = std::chrono::time_point<std::chrono::high_resolution_clock>;
+
+ time_point_t lastPolledTime;
+ // A function pointer that advances the simulation, intended to be a capturing lambda or something similar. May need to be reworked later
AdvancementFunction triggerFunction;
RefreshFunction refreshFunction;
speed_t currentSpeed;
- public:
+ public:
bool isPaused;
GameAdvancementHook(AdvancementFunction tickFunction, RefreshFunction updateFunction, bool startPaused = true, speed_t startingSpeed = 0);