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-rw-r--r--src/openvic/GameAdvancementHook.hpp44
1 files changed, 0 insertions, 44 deletions
diff --git a/src/openvic/GameAdvancementHook.hpp b/src/openvic/GameAdvancementHook.hpp
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--- a/src/openvic/GameAdvancementHook.hpp
+++ /dev/null
@@ -1,44 +0,0 @@
-#pragma once
-
-#include <chrono>
-#include <functional>
-#include <vector>
-
-namespace OpenVic {
- // Conditionally advances game with provided behaviour
- // Class governs game speed and pause state
- class GameAdvancementHook {
- public:
- using AdvancementFunction = std::function<void()>;
- using RefreshFunction = std::function<void()>;
- using speed_t = int8_t;
-
- // Minimum number of miliseconds before the simulation advances
- static const std::vector<std::chrono::milliseconds> GAME_SPEEDS;
-
- private:
- using time_point_t = std::chrono::time_point<std::chrono::high_resolution_clock>;
-
- time_point_t lastPolledTime;
- // A function pointer that advances the simulation, intended to be a capturing lambda or something similar. May need to be reworked later
- AdvancementFunction triggerFunction;
- RefreshFunction refreshFunction;
- speed_t currentSpeed;
-
- public:
- bool isPaused;
-
- GameAdvancementHook(AdvancementFunction tickFunction, RefreshFunction updateFunction, bool startPaused = true, speed_t startingSpeed = 0);
-
- void setSimulationSpeed(speed_t speed);
- speed_t getSimulationSpeed() const;
- void increaseSimulationSpeed();
- void decreaseSimulationSpeed();
- bool canIncreaseSimulationSpeed() const;
- bool canDecreaseSimulationSpeed() const;
- GameAdvancementHook& operator++();
- GameAdvancementHook& operator--();
- void conditionallyAdvanceGame();
- void reset();
- };
-} \ No newline at end of file