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-rw-r--r--src/openvic/GameManager.cpp53
1 files changed, 0 insertions, 53 deletions
diff --git a/src/openvic/GameManager.cpp b/src/openvic/GameManager.cpp
deleted file mode 100644
index 580dc4b..0000000
--- a/src/openvic/GameManager.cpp
+++ /dev/null
@@ -1,53 +0,0 @@
-#include "GameManager.hpp"
-
-#include "utility/Logger.hpp"
-
-using namespace OpenVic;
-
-GameManager::GameManager(state_updated_func_t state_updated_callback)
- : clock { [this]() { tick(); }, [this]() { update_state(); } },
- state_updated { state_updated_callback } {}
-
-void GameManager::set_needs_update() {
- needs_update = true;
-}
-
-void GameManager::update_state() {
- if (needs_update) {
- Logger::info("Update: ", today);
- map.update_state(today);
- if (state_updated) state_updated();
- needs_update = false;
- }
-}
-
-/* REQUIREMENTS:
- * SS-98, SS-101
- */
-void GameManager::tick() {
- today++;
- Logger::info("Tick: ", today);
- map.tick(today);
- set_needs_update();
-}
-
-return_t GameManager::setup() {
- session_start = time(nullptr);
- clock.reset();
- today = { 1836 };
- good_manager.reset_to_defaults();
- return_t ret = map.setup(good_manager, building_manager, pop_manager);
- set_needs_update();
- return ret;
-}
-
-Date const& GameManager::get_today() const {
- return today;
-}
-
-return_t GameManager::expand_building(index_t province_index, const std::string_view building_type_identifier) {
- set_needs_update();
- Province* province = map.get_province_by_index(province_index);
- if (province == nullptr) return FAILURE;
- return province->expand_building(building_type_identifier);
-}