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-rw-r--r--src/openvic/GameManager.hpp40
1 files changed, 0 insertions, 40 deletions
diff --git a/src/openvic/GameManager.hpp b/src/openvic/GameManager.hpp
deleted file mode 100644
index af2ec4f..0000000
--- a/src/openvic/GameManager.hpp
+++ /dev/null
@@ -1,40 +0,0 @@
-#pragma once
-
-#include "openvic/GameAdvancementHook.hpp"
-#include "openvic/economy/Good.hpp"
-#include "openvic/map/Map.hpp"
-
-namespace OpenVic {
- struct GameManager {
- using state_updated_func_t = std::function<void()>;
-
- Map map;
- BuildingManager building_manager;
- GoodManager good_manager;
- PopManager pop_manager;
- GameAdvancementHook clock;
-
- private:
- time_t session_start; /* SS-54, as well as allowing time-tracking */
- Date today;
- state_updated_func_t state_updated;
- bool needs_update;
-
- void set_needs_update();
- void update_state();
- void tick();
-
- public:
- GameManager(state_updated_func_t state_updated_callback);
-
- bool setup();
-
- Date const& get_today() const;
- bool expand_building(Province::index_t province_index, const std::string_view building_type_identifier);
-
- /* Hardcoded data for defining things for which parsing from files has
- * not been implemented, currently mapmodes and building types.
- */
- bool load_hardcoded_defines();
- };
-}